224,004 Commits over 3,684 Days - 2.53cph!

bot
8 Years Ago
Automated OSX Build #149
bot
8 Years Ago
Automated Linux Build #149
8 Years Ago
Changes didn't make it on to Steam? Forcing rebuild *sigh*
bot
8 Years Ago
Automated Linux DS Build #148
bot
8 Years Ago
Automated Windows Build #148
bot
8 Years Ago
Automated OSX Build #148
bot
8 Years Ago
Automated Linux Build #148
8 Years Ago
And fix the actual decompression of WorkshopDL files! :x
bot
8 Years Ago
Automated Windows Build #147
bot
8 Years Ago
Automated OSX Build #147
bot
8 Years Ago
Automated Linux Build #147
8 Years Ago
Added Awesomium panel hooks: OnBeginLoadingFrame, OnFinishLoadingFrame Unbroke WorkshopDL when addons are already installed
8 Years Ago
Fixed ssao frame lag
8 Years Ago
- Bolt trade screen now works
8 Years Ago
- Bolt exchange UI work
8 Years Ago
- Renamed some classes/files - More work for bolt trades
8 Years Ago
Asset save
8 Years Ago
Behaviour chain DM filtering expansion, allows for filtering by entity type, ID and now testing against a filter specific to BCD data from preceding elements
8 Years Ago
Speedtree billboard shadows
8 Years Ago
Speedtree billboard shadows More AO portability
8 Years Ago
Nutritional values derived from real kcal.
8 Years Ago
More foods.
8 Years Ago
Owl - Forehand & backhand stand update
8 Years Ago
Cowboy - Added death anim
8 Years Ago
Item scale.
8 Years Ago
Owl - Forehand & backhand stand source update Cowboy - Serve & death source update
8 Years Ago
Made Amplify AO fully portable; gbuffer-octa-encoding now optional normal source; no dependencies Updated camera prefab
8 Years Ago
NRE catch in SpawnHandler
8 Years Ago
created large floorstones low and high and baked out high
8 Years Ago
Biome re-organisation
8 Years Ago
Should fix GC in UDM (moved decision delegate to a method rather than a silly evil closure) DSE only generates logging data when the DecisionContext.Myself.Agent is the selected for debug
8 Years Ago
-DecisionLog starts up with logging enabled, and automatically disables it on close too
8 Years Ago
Yanked SSAO Pro from main camera
8 Years Ago
- Added a simple placeholder Mission Reward scren that just shows rewarded bolts/wads when returning to town after a mission. You will need to trade them in at the vendor instead now. - Can now press M when running in the editor to instantly complete the current mission and open portal to town
8 Years Ago
Fixed SSAO command buffer ordering to avoid seethrough on forward opaque objs (non-rust/std)
8 Years Ago
- Renamed mission defs to Wads/Bolts
8 Years Ago
removed additional global fog components
8 Years Ago
this should fix the females shoulders being in the same place as the males and looking odd, female uses its own avatar instead of the male, it might need tools updated to build correct avatar to asset
8 Years Ago
Improved/standardised read/write to BehaviourChainData, updated all GoalPlan BCs (with help from mau)
8 Years Ago
Added temple image
8 Years Ago
- Branched for UI tests
8 Years Ago
- Renamed Cash to Wads and Tokens to Bolts in code
8 Years Ago
removed probes
8 Years Ago
Re-organised Content/Items into category folders Amplify AO prefab settings
8 Years Ago
Converted all standard shaders dungeons/monuments materials to rust/standard type
8 Years Ago
checking in because I need to dirty all assets
8 Years Ago
Fixed swamp court light culling Fixed xbox shader
8 Years Ago
Updated override shaders
8 Years Ago
- Added loot token currency to PlayerData - Missions now award loot tokens and cash on completion - Stopped the reward screen coming up straight away in town, will need to visit someone in town to trade in tokens (soon) - Mission definitins now control how much cash and how many loot tokens they're worth
8 Years Ago
Ambient sound now played after loading