255,088 Commits over 3,990 Days - 2.66cph!

8 Years Ago
Fixed TribeSpawner.OnValidate not properly supporting multiple buildings of the same prefab due to name in hierarchy not matching that in the data lookup
8 Years Ago
Enabled entity pooling on ore hotspots
8 Years Ago
Don't load skins into RAM with itemskins 0
8 Years Ago
launch_site scene2prefab
8 Years Ago
Building decay info on the debug panel Debug panel icon support
8 Years Ago
desklamp models/Prefab/Textures
8 Years Ago
slider all the things. game modes now define the start hour as a float for super precise start times
8 Years Ago
Temp fix for DrawMeshInstanced ArgumentOutOfRangeException from FoliageDisplacementManager
8 Years Ago
Save
8 Years Ago
Buffed fear drain when no longer threatend
8 Years Ago
Some work on ai and navmesh.
8 Years Ago
better decay shader
8 Years Ago
Removed renderer_invalidate and collider_invalidate batching convars
8 Years Ago
Seasons use TimeManager.DaysPerMonth to calc their duration WorldManagerConfig exposes transition time for seasons (hours)
8 Years Ago
apparently a meta file
8 Years Ago
Fixed dark berry bushses Island 1 spawner tweaks
8 Years Ago
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8 Years Ago
island1 topo
8 Years Ago
Removed tribe spawn and blocked channels from TerrainTopology.Enum (Seemingly fixed weird topology painting bug) Copied Tree & Dispenser component settings from normal pines to tall pines
8 Years Ago
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8 Years Ago
Show avatars in mission panels in game
8 Years Ago
navmesh
8 Years Ago
Reverted some island1 stuff
8 Years Ago
Merge from procgen12
8 Years Ago
Network++ Save++
8 Years Ago
Merge from main
8 Years Ago
RIP win32
8 Years Ago
building shader improvements
8 Years Ago
Replicate brush model for func_door
8 Years Ago
Map preloading asks managed for map name
8 Years Ago
Fixed some blurry UI issues Network++ Save++ Made how to open inventory, how to open crafting less annoying
8 Years Ago
Preloading our map in GameInstance::OnPreLoadMap so that hopefully brush models are valid before entities are replicated
8 Years Ago
Merge from main
8 Years Ago
Fixed tribe spawner not creating/assigning entities properly (views had no entities, were non-interactive)
8 Years Ago
Seeing if PreloadContentForURL runs on client
8 Years Ago
Put gamemode and map in url to see if client receives it
8 Years Ago
Updated some Item descriptions
8 Years Ago
tweaked player locator unit gameobj sets active/inactive properly stage triggers Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
8 Years Ago
Fixed an editor exception when looking at a stats component on a group
8 Years Ago
FuncDoor spawns brush model without Authority check
8 Years Ago
Refactored PhysGun to make sure physics handle is removed when not grabbing or weapon is destroyed
8 Years Ago
Using Ritter's bounding sphere algorithm to include all crime points that overlap the NPC's location when calculating where to flee
8 Years Ago
NPCs now take all crime locations they are in range of into account, and flee from the closest one. Although getting a vector away from all they're in range of may be better.
8 Years Ago
More lost and found map WIP
8 Years Ago
More crime flee work, taking the crime's radius into account
8 Years Ago
Better crime fleeing
8 Years Ago
Fixed pedestrians not running from crimes in Bill's updated crime system.
8 Years Ago
Buildings, Instancing.
8 Years Ago
Trying out adding an additional collider to trees to increase clickable area
8 Years Ago
Fixed tree chopping interaction being disabled