255,067 Commits over 3,990 Days - 2.66cph!

8 Years Ago
Refactor of WIP shadows
8 Years Ago
Added workshop truck prefab
8 Years Ago
Use GameObjectRef for nested navmesh for monuments.
8 Years Ago
Started work on cascaded shadow mapping
8 Years Ago
Default quality setting
8 Years Ago
Adjusted texture resolution curve on the various quality presets, let's see how this looks
8 Years Ago
fixed problem with bullet rotation speed func bullet keyframes can spawn bullet patterns fixed bullet anchored pattern start angle converted robot orb attack to new bullet-shoot-pattern system controller doesnt vibrate while game doesnt have focus player handles its own bounds checking
8 Years Ago
Code generator finds and resolves a dictionary of supported types
8 Years Ago
Excluding some prefabs from asset warmup since they're not always required and will be loaded later when loading the map
8 Years Ago
Fixed UseTarget not being nulled in InternalReset
8 Years Ago
Removed some 32bit specific code No longer save assetwarmup and prefabwarmup convars (should always be enabled, only use for debugging)
8 Years Ago
Merge from Keep Item Rework
8 Years Ago
Navmesh stuff
8 Years Ago
Keep Desire fulfillment if behaviour targetting the use target breaks
8 Years Ago
mat tweaks
8 Years Ago
renders back facing as black to give solid look to decayed objects
8 Years Ago
Only disable ragdoll replication server side
8 Years Ago
keep desire fulfillment when completing a behaviour
8 Years Ago
posters scaling, dressing launch_site scene2prefab
8 Years Ago
Fixes for RUST-1718 and RUST-1734 : rocket crane issues
8 Years Ago
cobalt office posters WIP
8 Years Ago
BaseEntity.DestroyLater uses Actor SetLifeTime to hopefully fix error when destroying using async func
8 Years Ago
Starting some Diplomacy enhancements: -Added a new DiplomaticEvent asset type -Diplomacy component now keeps track of these events -Component uses these events to determine relationship level and then hostility level -Exposed an optional diplomatic event to the Attack component that applies an Attacked event when attacking a member of another tribe (this will probably be replaced with an Activity/Trigger in future)
8 Years Ago
latest art
8 Years Ago
Add ReplicateCullDistance to BaseEntity
8 Years Ago
Don't replicate ragdolls
8 Years Ago
Don't init mesh resources on dedicated server
8 Years Ago
im definitely not tired
8 Years Ago
Upload builds with PDBs to symbols branch
8 Years Ago
Trying out a change to ItemActionDesire that stores a UseTarget A keep desire that has a UseTarget will report that the item is still required rather than clearing when the behaviour changes, this solves the firewood collection issue
8 Years Ago
Fix client issue
8 Years Ago
Merge AI updates
8 Years Ago
Check that added objects aren't pending kill in SandboxSingleton Dispose managed actor object in ActorDestroyed Merge branch 'master' of github.com:Facepunch/SandboxGame
8 Years Ago
Dispose managed actor object in ActorDestroyed
8 Years Ago
broken window WIP
8 Years Ago
Better location avoidance, but paths can still go through avoided locations. Wonder if we can do something like a custom nav area per NPC so they can avoid different crime zones they know about.
8 Years Ago
People should now correctly gather firewood in an appropriate manner
8 Years Ago
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8 Years Ago
Reader / Writer test.
8 Years Ago
Somewhat unrelated work, resetting nav area costs correctly.
8 Years Ago
Added all of the modes ever to DistanceConsideration
8 Years Ago
Might have fixed weather widget lerping in form the top of the screen
8 Years Ago
AI avoiding locations they're afraid of
8 Years Ago
Check that added objects aren't pending kill in SandboxSingleton
8 Years Ago
Shuffling things around
8 Years Ago
Multi-stick gathering for fire WIP
8 Years Ago
people will now gather more than one stick at a time to add to the fire
8 Years Ago
cylindrical/hemisphere helpers that turned out to be unnecessary garbage and a waste of a days work improved ore hotspot placement significantly
8 Years Ago
Thiccccccc trees.
8 Years Ago
Added UI blur