255,101 Commits over 3,990 Days - 2.66cph!
tweaked player locator
unit gameobj sets active/inactive properly
stage triggers
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Fixed an editor exception when looking at a stats component on a group
FuncDoor spawns brush model without Authority check
Refactored PhysGun to make sure physics handle is removed when not grabbing or weapon is destroyed
Using Ritter's bounding sphere algorithm to include all crime points that overlap the NPC's location when calculating where to flee
NPCs now take all crime locations they are in range of into account, and flee from the closest one. Although getting a vector away from all they're in range of may be better.
More lost and found map WIP
More crime flee work, taking the crime's radius into account
Fixed pedestrians not running from crimes in Bill's updated crime system.
Trying out adding an additional collider to trees to increase clickable area
Fixed tree chopping interaction being disabled
Fixed player controller not always clearing command creation buffers
Added command generation method for placing items
Fixed Dispenser firing an action that hasn't been assigned
Added new Go To Blackboard Position (no wait) plan to the CurrentBehvaiourIsGoToBlackboardPosition check (was breaking sprint/jog movement)
Super mega WIP Lost and Found map that definitely isn't at all shaped like a vagina
UI tweaks, tribe create post
Fixed bug causing interactions to get added to a smartObject twice
Various Growable/Dispenser/Tree/Resource cleanup
rebaked some NavMeshes because I may have nuked one during a merge
Lost and Found initial scene fuckery
Island01 tweaks
Growable controls resource dispensable availability
Actually add the scene...
Fixed player tribe not spawning in correct place if customization is disabled in the game mode.
Added empty scene for Lost And Found
game mode scene list should now be validated against the game's scene list
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Game Modes now define a list of valid scenes
Various Growable/Seed fixes
Re-add DLLs without using LFS and without screwing around with git history
Move Valve-related icons to the specific subforum
null check disabled movement modes in Navigation
Give player PhysGun last (so it isn't the default weapon)
Updated srcds_run:
* Defaulted -game to garrysmod instead of "tf"
* Defaulted +map to "gm_contruct"
* Added -nodefaultmap
* -autoupdate now uses SteamCMD
** -steambin, -steamverify, -steamuser and -steampass removed
** steam_dir and -steamcmd_script