255,101 Commits over 3,990 Days - 2.66cph!

8 Years Ago
tweaked player locator unit gameobj sets active/inactive properly stage triggers Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
8 Years Ago
Fixed an editor exception when looking at a stats component on a group
8 Years Ago
FuncDoor spawns brush model without Authority check
8 Years Ago
Refactored PhysGun to make sure physics handle is removed when not grabbing or weapon is destroyed
8 Years Ago
Using Ritter's bounding sphere algorithm to include all crime points that overlap the NPC's location when calculating where to flee
8 Years Ago
NPCs now take all crime locations they are in range of into account, and flee from the closest one. Although getting a vector away from all they're in range of may be better.
8 Years Ago
More lost and found map WIP
8 Years Ago
More crime flee work, taking the crime's radius into account
8 Years Ago
Better crime fleeing
8 Years Ago
Fixed pedestrians not running from crimes in Bill's updated crime system.
8 Years Ago
Buildings, Instancing.
8 Years Ago
Trying out adding an additional collider to trees to increase clickable area
8 Years Ago
Fixed tree chopping interaction being disabled
8 Years Ago
Fixed player controller not always clearing command creation buffers Added command generation method for placing items
8 Years Ago
Version++
8 Years Ago
Growable tweaks
8 Years Ago
Fixed Dispenser firing an action that hasn't been assigned
8 Years Ago
Added new Go To Blackboard Position (no wait) plan to the CurrentBehvaiourIsGoToBlackboardPosition check (was breaking sprint/jog movement)
8 Years Ago
Super mega WIP Lost and Found map that definitely isn't at all shaped like a vagina
8 Years Ago
More post
8 Years Ago
UI tweaks, tribe create post
8 Years Ago
DOF tweaks
8 Years Ago
Save
8 Years Ago
Fixed bug causing interactions to get added to a smartObject twice
8 Years Ago
Data
8 Years Ago
Data
8 Years Ago
Various Growable/Dispenser/Tree/Resource cleanup
8 Years Ago
Various
8 Years Ago
Merged from main
8 Years Ago
Monument navmesh stuff.
8 Years Ago
Scene
8 Years Ago
Scene Cleanup
8 Years Ago
rebaked some NavMeshes because I may have nuked one during a merge
8 Years Ago
Lost and Found initial scene fuckery
8 Years Ago
Island01 tweaks Growable controls resource dispensable availability
8 Years Ago
More ai tweaks.
8 Years Ago
Actually add the scene...
8 Years Ago
Fixed player tribe not spawning in correct place if customization is disabled in the game mode. Added empty scene for Lost And Found
8 Years Ago
backup launch_site scene
8 Years Ago
game mode scene list should now be validated against the game's scene list
8 Years Ago
▉▋▌▆▌ ▄▅ █▄▌▆▉█▌ ▋▉█▆ ▇▅▅▍▆ ▄▉▌▊▉▌█ ▄▅█ ▆▆▊▅ ▉▅▍▉ ▉▋▋▉▆▉▇▇
8 Years Ago
Game Modes now define a list of valid scenes
8 Years Ago
Various Growable/Seed fixes
8 Years Ago
Re-add DLLs without using LFS and without screwing around with git history
8 Years Ago
Move Valve-related icons to the specific subforum
8 Years Ago
null check disabled movement modes in Navigation
8 Years Ago
Disabled breeding collab
8 Years Ago
Give player PhysGun last (so it isn't the default weapon)
8 Years Ago
Seed planting, growing
8 Years Ago
Updated srcds_run: * Defaulted -game to garrysmod instead of "tf" * Defaulted +map to "gm_contruct" * Added -nodefaultmap * -autoupdate now uses SteamCMD ** -steambin, -steamverify, -steamuser and -steampass removed ** steam_dir and -steamcmd_script