223,897 Commits over 3,684 Days - 2.53cph!

bot
8 Years Ago
Automated Windows Build
bot
8 Years Ago
Automated Linux Build
8 Years Ago
Added native glcore support
8 Years Ago
/Nature/Grass folder stuff.
8 Years Ago
Allow attaching roofs to the bottom of other roofs again
8 Years Ago
deer backup before I make some changes that might break it
8 Years Ago
Cowboy - north east & north west run anims + .meta
8 Years Ago
Cowboy - north east & north west run anim source
8 Years Ago
Prefab prepare Updated phrases
8 Years Ago
Disabled lazy aim Viewmodel responsiveness tweaks
8 Years Ago
Updated ignore list
8 Years Ago
Added simple networking
8 Years Ago
Merge from main
8 Years Ago
Merge from main
8 Years Ago
Another compile fix
8 Years Ago
Fixing compile errors
8 Years Ago
-And more templates for Action and Consideration
8 Years Ago
Fixed layer index warnings Warmup construction parts placed directly in the map in editor (for debugging) Dither UI protection background to avoid banding
8 Years Ago
Roof exploit fix Stability diminishing returns Various building block placement quality of life improvements
8 Years Ago
Hapis rocks - end
8 Years Ago
-You should finally be able to create Conditions with a template, like you do with classes. It will create $Name$Condition.cs and $Name$ConditionSettings.cs
8 Years Ago
resized textures
8 Years Ago
Hapis rocks - backup
8 Years Ago
Renamed MaxStatConsideration to GroupedConsideration, now takes a list of Considerations and returns the highest score, should/could probably be handled throgh some grouping system
8 Years Ago
Fix for material setup throwing errors in edit mode
8 Years Ago
Added MaxStatConsideration which takes an array of stats and returns the max value as score Stat implements IComparable Added a Description field to Condition and Consideration Settings
8 Years Ago
deer has a rough ragdoll and test left and right run anims.
8 Years Ago
new core explosion.
8 Years Ago
Semi_auto_rifle - materials and texture plus fbx
8 Years Ago
Fix NRE in BeforeEditorTab related to null elements in GoalSettings.ChildGoals Fixed bad Alive and Sleeping effect values
8 Years Ago
Hapis rocks - backup
8 Years Ago
Switched human movement blend tree to 2d Freeform Cartesian Stopped PlayerController calling SmartObject.TrySubscribe
8 Years Ago
-yam -assigned collider to rock so it doesn't fall through ground.
8 Years Ago
Fixed compile error in PlayerController
8 Years Ago
Removed BehaviourChain Add overload, updated usage in PlayerController to pass a plan instead of a behaviour instance Assign Behaviour.BehaviourChain in BehaviourChain.CreateInteractionBehaviour/CreateAbilityBehaviour
8 Years Ago
Agent+Goals now checks whether the current goal plan variant is in higher regard than the new one it tries to replace it with.
8 Years Ago
BehaviourChain.Add assigns element.Behaviour.BehaviourChain
8 Years Ago
Asset save
8 Years Ago
fixed human female anims changed sleep anim to hide eyes test anims for human run while leaning left and right removed male prop objects
8 Years Ago
merge from main
8 Years Ago
- Level exit portal now has keyboard prompts and can be used with Space
8 Years Ago
5.3.1p1
8 Years Ago
Merge from main
8 Years Ago
merge from main
8 Years Ago
added stone props and bake files
8 Years Ago
WIP radial unfuckery
8 Years Ago
Meta
8 Years Ago
PlayerController refactoring and cleanup Effect and Trigger organisation/cleanup EffectParametesDrawer improvements NestedEditorDrawer supports enum selection of Asset types from abstract base types
8 Years Ago
longsword world prefab update
8 Years Ago
Mace, Longsword & Salvaged cleaver are now throwable