255,305 Commits over 3,990 Days - 2.67cph!
Fixed player footstep sounds not playing for other players (no attenuation yet)
Added CopySteamLibraries.cs
Re-added native steam DLLs
set errorcode to 0 after robocopy succeeds
Fixed not substituting plugin references acquired by NuGet
robocopy has only failed if errorcode > 7
Added a print before running robocopy
removed playerConnections from GameInstance, used Player stuff instead, removed from protobuf
Probably fix robocopy for dedicated server
SteamAPI.Init() is only called if required
Added plugin project fixup action to Chunks.Workshop
Fixed not setting specific blend-layer keywords on packed material
Fixed secondary map import settings
Fix depot id in server VDF
Use SteamUpload func instead of UploadToSteam.bat
Remove preview from server VDF
Fixed Cmd serialisation bug ending up with incorrect player ID and causing cmd verification to fail
Fix vdf typoo
Merge branch 'master' of SandboxGame
Change Join Server IP (this should be a text box or something)
Upload dedicated server to Steam
Manifest commands for holmzy
Updated Facepunch.Unity
Fixed bad editor style
launch_site cleanup / scene2prefab
added expand/collapse all for entity components
magnetic tape shelves models/cols/prefabs/textures
launch_site dressing update
Don't download manifest every 3 seconds 😓
Removed CrashController
Roadmap service
Roadmap Controller
Updated SteamVR
Made SteamVR_RenderModel..ctor protected
UNITY_EDITOR_HACK
Refactored game finish/surrender/disconnect handling, more gamehost, command and command handling cleanup