224,595 Commits over 3,714 Days - 2.52cph!

8 Years Ago
Added internal combine normals override so we can use "Camera" to support forward "Before\Skin" in AO; switched mode and tweaked depth threshold to avoid halos Added "Before\VertexLit Blended" for particle fog/scattering support Misc shader work
8 Years Ago
Merge
8 Years Ago
megre
8 Years Ago
Deleted un-used third party : ParticleScaler and Sonic Ether Bloom + SSAO
8 Years Ago
Player update
8 Years Ago
- Updated appid - WIP danger markers
8 Years Ago
Merge from main
8 Years Ago
Added Minhs M4 into game. Round1
8 Years Ago
New blog images for Dreadora.
8 Years Ago
Patched particle fog to prevent future issues
8 Years Ago
Updated AO
8 Years Ago
FOR FUCK SAKE town scene/ asset !A wip planet texture
8 Years Ago
Unit+Animation NRE catches to avoid errors for now, needs debugging (NRE ln75 RemoveAnimationEventListener)
8 Years Ago
Re-instated individual Agent ability storage, added IsGlobal flag to BaseBehaviourSettings (lazy because I don't want to cast to AbilitySettings at runtime...) More Weapons data/boilerplate
8 Years Ago
- More mortar code tests
8 Years Ago
- Mortar WIP and tests
8 Years Ago
8 Years Ago
Refactored Stat+Modifiable quite a lot, no longer using events to deal with modifiers of different types being added or removed to the stat, instead it's all done within the Modifiable partial Renamed Stat+Tickable to Stat+Tick, now simply handles ticking! Added a "Change" type to StatModifierType, essentially ignored by most of the stat modifier system, instead on Add it just changes the stat's currentvalue (base) by whatever Value is defined in the StatModifierSettings Fixed AddUnitFlag not working Minor Effect stat mangement refactor for better clarify WeaponParams boilerplate for weapon specific effects, stat driven damage and range limitations Fixed some Effects adding the wrong flags
8 Years Ago
RUST 487 - No collision on silos at train yard fixed
8 Years Ago
Refactored Stat+Modifiable and Tickable partials to use FixedArray for grouping modifiers by order
8 Years Ago
- Bolts now drop in levels off enemies and crates (2% chance per lootdrop for now)
8 Years Ago
- FIxed bug where currency not displayed correctly with new save
8 Years Ago
- Added Bolts currency to gameplay UI
8 Years Ago
Merge from main.
8 Years Ago
Spawn improvements.
8 Years Ago
FOR FUCK SAKE town scene
8 Years Ago
FOR FUCK SAKE town asset !A material
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8 Years Ago
Automated Linux DS Build #150
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8 Years Ago
Automated OSX Build #150
bot
8 Years Ago
Automated Linux Build #150
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8 Years Ago
Automated Windows Build #150
8 Years Ago
* Fixed Entity.IsRagdoll not working properly on client * Added extra debug output for BASS.DLL Initialization * Added test BASS.DLL config to hopefully help with weird "mp3s dont load with error 41" cases * Cleaned up some inconsistencies in lua_entity.cpp
8 Years Ago
merge
8 Years Ago
Updated RustBuilder to 5.3.1p3
8 Years Ago
Merging spherecast LookingAt in
8 Years Ago
Fixed items not having colliders Some combat related tinkering, AttackEntity action tests Fixed EntityCondition item filtering not working as intended Fixed (potentially) some bugs in Unit movement related actions, callbacks etc
8 Years Ago
Some ActionChain refactoring, exposing behaviour, target and data through properties rather than drilling up into the AC from Action Fixed Action HarvestResource not having a target
8 Years Ago
road_decals alpha cut-off quality improvements
8 Years Ago
Data : People now gather resources for unbuilt buildings, they will also find tools and construct the buildings once all resources have been deposited to the stockpile. Code : Added "IsRequiredToolForBuilding" to the BehaviourChainBuildingFilterSet, which allows us to filter for Items that match the ID of the Building's required tool, accessed from BCD.
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8 Years Ago
Automated Linux DS Build #149
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8 Years Ago
Automated Windows Build #149
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8 Years Ago
Automated OSX Build #149
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8 Years Ago
Automated Linux Build #149
8 Years Ago
Changes didn't make it on to Steam? Forcing rebuild *sigh*
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8 Years Ago
Automated Linux DS Build #148
bot
8 Years Ago
Automated Windows Build #148
bot
8 Years Ago
Automated OSX Build #148
bot
8 Years Ago
Automated Linux Build #148
8 Years Ago
And fix the actual decompression of WorkshopDL files! :x
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8 Years Ago
Automated Windows Build #147