255,274 Commits over 3,990 Days - 2.67cph!
ore hot spots spawn closer to the last one instead of on the other side
Computer cabinets / desk tweaks
ore flare mesh cull and optimization
skin approval stuff
removed spring cost on SAP
reduced SAP HQM cost
skin approval
compile fix
Radial menu widget optional modalness
Attachment point conditionals use enum
added building 3, working on buildings 4 and 5
WIP radial menu on character screen, PlayerController refactoring for better external command evaluation
some item attachment data
items can be held with open or closed hand depending on a bool in the item(defaults to closed)
Fixed some rust/std shaders shiny below 300
Fixed player footstep sounds not playing for other players (no attenuation yet)
Added CopySteamLibraries.cs
Re-added native steam DLLs
set errorcode to 0 after robocopy succeeds
Fixed not substituting plugin references acquired by NuGet
robocopy has only failed if errorcode > 7
Added a print before running robocopy
removed playerConnections from GameInstance, used Player stuff instead, removed from protobuf
Probably fix robocopy for dedicated server
SteamAPI.Init() is only called if required
Added plugin project fixup action to Chunks.Workshop
Fixed not setting specific blend-layer keywords on packed material
Fixed secondary map import settings
Fix depot id in server VDF
Use SteamUpload func instead of UploadToSteam.bat
Remove preview from server VDF
Fixed Cmd serialisation bug ending up with incorrect player ID and causing cmd verification to fail
Fix vdf typoo
Merge branch 'master' of SandboxGame
Change Join Server IP (this should be a text box or something)
Upload dedicated server to Steam