255,318 Commits over 3,990 Days - 2.67cph!
Fixed some exceptions when selecting non-human units in debug mode
Fixed some more trap issues
Added a button to the Agent Debug Panel to select that agent
Tweaked some hardcoded stuff to make undergrounds nicer
Fixed dropped weapons using collision on client
moving wall boss unit, tweaked hiding units
Fixed weapon pickup sound
Playing weapon pickup on client
Networked weapon drops
Traps now disarm when picked up while armed
Traps have their own persisted data, stores their current armed state
Fixed some cases where orphaned trap hints could hang around
Playing health pickup sound on client
Made the What's New come up on start, ready for the playtest
Fixed a bug where characters that died while they weren't visible to the player could have their ragdolls spawn in the wrong place.
Fixed being able to zoom while in build mode
Added packed version of blend4way shader (base layer only for now)
Fixed custom editor on blendlayer packed
Merged blend layer shader code with the rest of rust/std + base layer packing support
Added packed version of blend layer shader
Nuked custom blend layer shader inspector
DrugSellZone visuals work+ refactoring
Fixed death camera incorrect initial rotation on server
Networked DeathControllable and fixed client spawning
Hooked up animation states for traps
Merged packed and unpacked shader code for minimal redundancy
More rabbit trap work - destroy hint when trap is not set, disarm trap when picked up while trap is set up, don't let units set up a trap multiple times
Replicate FuncDoor model
Move most of interpolation out of BaseWorldEntity
Merge branch 'master' of SandboxGame
Re-packed construction atlas
Fixed packed shader simple quality addpass keywords
Now cleaning material keywords to absolutely necessary after packing
uniform texture updates WIP
Added configurable packed texture save options
unit fade in/out
lerp color when fading unit in/out
Removed hard coded eye angle replication
Updated what's new screen. Added a UI hack.
Fixed index out of range exception vulnerability when nav_grid is true.
Fixed adding empty packed map refs
merge interaction desire creation and AI handling to main
Interaction Desires AI done (maybe)
Add default modules with their default weight
AIModuleSettings.OnValidate handles default modules being added to Unit Agent components that do not currently have it
switched a line to the new chain write list
More interaction desires WIP
Added GoalPlanSettingsEditor.ChainContainsBlackboardWrite
Removed magenta debug print of active and dormant agents.
AI Modules can be flagged as default and will be automatically added to Agents that do not currently have them installed via OnValidate
Fixed UnitBehaviourWidget NRE
Interaction Desire AI WIP
SmartObject.TrySubscribe breaks first subscription matching the same InteractionPlan, when forcing subscription