197,738 Commits over 4,140 Days - 1.99cph!

11 Years Ago
Moved pvt async pre-pass render threading code to script; trying to keep mono happy Fixed pvt not working on OSX Updated my copy scripts
11 Years Ago
Updated custom deferred lighting to avoid embedding diffuse occlusion in reflectance Moved pvt async pre-pass render threading code to script; trying to keep mono happy Fixed pvt not working on OSX
11 Years Ago
Removed unnecessary `#pragma` from CabinetScreen.shader
11 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
11 Years Ago
Attempt to make sure games always run at the correct frame rate.
11 Years Ago
Added a replay camera, bit more work on the replay system
11 Years Ago
texturing new net
11 Years Ago
Some completely unnecessary optimization of the CRT & screen reflection shaders.
11 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
zon
11 Years Ago
Simplified how PlayerMetabolism is synced and saved.
11 Years Ago
Tweaks to the reflection shader & game test scenes.
11 Years Ago
Fixed screen reflections being visible in the most physics-defying cases.
11 Years Ago
Rewrote the screen reflection shader to be a bit less insane.
11 Years Ago
Windows Build 169
11 Years Ago
Fixed time/date not progressing
11 Years Ago
Small fix for the super spec hammer.
11 Years Ago
Removed old replay system, added support for players, ball and effects
11 Years Ago
Made the menu scene 16% more interesting.
11 Years Ago
Menu fix 2.
11 Years Ago
Menu fix.
11 Years Ago
Windows Build 167
11 Years Ago
Reverted terrain shaders back to specularity, instead of specular color, for terrain; saves ALU + saves storage + no metals; this time it's final Added back deferred shader override with specular micro-occlusion awareness; now globally consistent and non-destructive across other standard materials Updated all terrain materials affected by these changes: legacy, atlas and pvt
bot
11 Years Ago
OSX Build 243
11 Years Ago
Windows Build 165
11 Years Ago
Limited networking fixes
11 Years Ago
Streamlined the screen reflection shader so that it doesn't branch when testing if the screen can be reflected.
11 Years Ago
Added a `Scale` field to CabinetScreen that controls the size of the virtual CRT display after projection on its sphere.
11 Years Ago
Some performance related tweaks.
11 Years Ago
Streamlined the screen reflection shader so that it doesn't branch when testing if the screen can be reflected.
11 Years Ago
Added a `Scale` field to CabinetScreen that controls the size of the virtual CRT display after projection on its sphere.
11 Years Ago
Added spawnhandler stuff to report command
11 Years Ago
Reverted insane change in Spawnable (/cc zon)
11 Years Ago
Don't show all the building component templates at 0,0,0 Fixed bear skin not having a protection property
11 Years Ago
Debug spawns and hurts when developer > 1
11 Years Ago
Animals now spawn hydrated Upgraded BaseMetabolism.cs to use newlines Player prioritises network updates to themselves
11 Years Ago
Windows Build 163
11 Years Ago
[block_party] smile block can turn invisible
11 Years Ago
[block_party] reworked homing fireballs
11 Years Ago
[block_party] teardrops splash on other blocks and ground
11 Years Ago
[block_party] sad block drops tears
11 Years Ago
11 Years Ago
made changes to the animalanimation script to dynamicall adjust the animals playback peed
11 Years Ago
updated the animal prefabs to use the dynamic anim playback script
11 Years Ago
fixed the "foot sliding" of the animals when they move.
11 Years Ago
fixed building block max health not showing up properly on client
zon
11 Years Ago
Animals once again align to the terrain.
zon
11 Years Ago
Predators are now half as common as other animals.
11 Years Ago
Experimenting with trail system
11 Years Ago
Fixed PVT not working
11 Years Ago
Forcing terrain shader update