221,848 Commits over 3,653 Days - 2.53cph!

8 Years Ago
Can now alter push back time / distance / speed
8 Years Ago
Steamworks (or does it?)
8 Years Ago
-temp fix for people not holding on to their items.
8 Years Ago
- Enemies no longer show on minimap
8 Years Ago
Fixed broken slides
8 Years Ago
YAMfM
8 Years Ago
- Player is now blue on minimap - Collect mission objectives are now shown on minimap as larger yellow dots - Increased size of enemy minimap markers - The smaller minimap view is now zoomed out further so you don't have to check the full size map as often - Mission objects now get added to their rooms RoomSpawner tracking
8 Years Ago
Deer to master file.
8 Years Ago
- BaseEntity can now set if it has a mini map marker and colour - Loot is no longer shown on the minimap
8 Years Ago
Merge from main
8 Years Ago
Ported water fog fix from Rust
8 Years Ago
Mavis flying anims - batch 1
8 Years Ago
Mavis source flying anims - batch 1
8 Years Ago
Temp increased slide dist Simplified shot selection
8 Years Ago
- Minimap markers are now only set visible the first time a player enters a room - RoomSpawner now has separate lists of enemies and non-enemy entities that it spawns (and a combined list)
8 Years Ago
adding proper court grass to temple court. added cracked stones, working in red foliage
8 Years Ago
adding proper court grass to temple court. added cracked stones, working in red foliage
8 Years Ago
merge from building_atlases
8 Years Ago
backup
8 Years Ago
Fixed black water when all fog is disabled Fixed logo-related deluxe eye adaptation editor errors
8 Years Ago
Twig part folder cleanup Atlased Twig tier, combined previously separate meshes to reduce drawcalls New batched meshes More precise collisions
8 Years Ago
- BaseEntities now have a ref to their minimap marker and markers are disabled by default (they don't get enabled at all....yet)
8 Years Ago
Removed Energy>Speed Linker
8 Years Ago
Added StatSettingsWrapper, stored in StatCollectionSettings Added Stat Collections for all Species StatCollectionsEditor improvements Stat.CurrentValue replaces Stat.Value All Stats have a MinValue of 0 Unit movement speed is now linked to the Speed stat, expect wild stupidity until values are balanced Renamed Hunger to Nutrition
8 Years Ago
Enabled line of sight check on landmine Landmine and timed explosives use entity center point as origin of damage sphere
8 Years Ago
Initial commit of SOC. Not deeply integrated yet. Still some more stuff in DM I want to set up before I do deep integration by merging to main.
8 Years Ago
FOR FUCK SAKE removed more shadows from more flames!
8 Years Ago
Fixed regression that caused batched renderers to be invisible for a short time when a mesh is removed
8 Years Ago
▆ ▊▇▅▄▅▍▉ ▍█▅▉▉▍
8 Years Ago
Only follow male entity links for stability
8 Years Ago
Entity creation pass through
8 Years Ago
- Room culling/toggling optimizations and now correctly toggles rooms when going back
8 Years Ago
Don't init steamworks in editor
8 Years Ago
UnitCanFindRequiredToolConsideration checks if the Item is held
8 Years Ago
merge from main
8 Years Ago
adding broken and cracked stones to temple court
8 Years Ago
adding broken stones to temple court
8 Years Ago
Debug toggle
8 Years Ago
BAssert throws an error - not a warning
8 Years Ago
BAssert throws an error - not a warning
8 Years Ago
- Merged in 1st pass at room culling
8 Years Ago
Mavis flying backhand stand
8 Years Ago
Building stability is supported by both construction and stability sockets
8 Years Ago
Lowered barricades slightly to 1.25
8 Years Ago
Large wood storage box model and textures re-skin
8 Years Ago
YAMfM
8 Years Ago
-customizable camera start angle/distance
8 Years Ago
FOR FUCK SAKE factory scene background FOR FUCK SAKE player wip sight FOR FUCK SAKE remove shadow on particles !A factory1 scene cubemap
8 Years Ago
Deleted impala again Species IMA tweaks
8 Years Ago
Curves