255,318 Commits over 3,990 Days - 2.67cph!

8 Years Ago
Fixed some exceptions when selecting non-human units in debug mode Fixed some more trap issues Added a button to the Agent Debug Panel to select that agent
8 Years Ago
Scene
8 Years Ago
Tweaked some hardcoded stuff to make undergrounds nicer
8 Years Ago
removed some includes
8 Years Ago
Fixed dropped weapons using collision on client
8 Years Ago
moving wall boss unit, tweaked hiding units
8 Years Ago
Fixed weapon pickup sound
8 Years Ago
Playing weapon pickup on client Networked weapon drops
8 Years Ago
Traps now disarm when picked up while armed Traps have their own persisted data, stores their current armed state Fixed some cases where orphaned trap hints could hang around
8 Years Ago
Playing health pickup sound on client
8 Years Ago
Made the What's New come up on start, ready for the playtest
8 Years Ago
Fixed a bug where characters that died while they weren't visible to the player could have their ragdolls spawn in the wrong place.
8 Years Ago
Fixed being able to zoom while in build mode
8 Years Ago
Added packed version of blend4way shader (base layer only for now) Fixed custom editor on blendlayer packed
8 Years Ago
Merged blend layer shader code with the rest of rust/std + base layer packing support Added packed version of blend layer shader Nuked custom blend layer shader inspector
8 Years Ago
Scene stuff
8 Years Ago
Hide player capsules
8 Years Ago
Couple of minor fixes
8 Years Ago
DrugSellZone visuals work+ refactoring
8 Years Ago
Fixed death camera incorrect initial rotation on server
8 Years Ago
Networked DeathControllable and fixed client spawning
8 Years Ago
Hooked up animation states for traps
8 Years Ago
Merged packed and unpacked shader code for minimal redundancy
8 Years Ago
More rabbit trap work - destroy hint when trap is not set, disarm trap when picked up while trap is set up, don't let units set up a trap multiple times
8 Years Ago
tex updates WIP
8 Years Ago
Replicate FuncDoor model Move most of interpolation out of BaseWorldEntity Merge branch 'master' of SandboxGame
8 Years Ago
Re-packed construction atlas
8 Years Ago
Fixed packed shader simple quality addpass keywords Now cleaning material keywords to absolutely necessary after packing
8 Years Ago
uniform texture updates WIP
8 Years Ago
Added configurable packed texture save options
8 Years Ago
unit fade in/out lerp color when fading unit in/out
8 Years Ago
Removed hard coded eye angle replication
8 Years Ago
Updated what's new screen. Added a UI hack.
8 Years Ago
Fixed index out of range exception vulnerability when nav_grid is true.
8 Years Ago
Fixed adding empty packed map refs
8 Years Ago
merge interaction desire creation and AI handling to main
8 Years Ago
Interaction Desires AI done (maybe)
8 Years Ago
Editor updates
8 Years Ago
Make compiler happy
8 Years Ago
Add default modules with their default weight
8 Years Ago
AIModuleSettings.OnValidate handles default modules being added to Unit Agent components that do not currently have it
8 Years Ago
switched a line to the new chain write list
8 Years Ago
More interaction desires WIP
8 Years Ago
Added GoalPlanSettingsEditor.ChainContainsBlackboardWrite
8 Years Ago
Merge from main
8 Years Ago
Removed magenta debug print of active and dormant agents.
8 Years Ago
Ai tweaks
8 Years Ago
AI Modules can be flagged as default and will be automatically added to Agents that do not currently have them installed via OnValidate Fixed UnitBehaviourWidget NRE
8 Years Ago
Interaction Desire AI WIP
8 Years Ago
SmartObject.TrySubscribe breaks first subscription matching the same InteractionPlan, when forcing subscription