192,004 Commits over 3,259 Days - 2.45cph!

8 Years Ago
Renamed StartupDependent to SceneInfo
8 Years Ago
Added Sabertooth with new anims, still quite WIP.
8 Years Ago
Updated Sabertooth scale. Mammoth tweak. Tree tweaks.
8 Years Ago
weapon meta files from before my previous check in (which broke the view models)
8 Years Ago
Added opt suggested by andre; skipping camera pass on transparent shadowcaster.
8 Years Ago
metal files for the weapons changed when i opened them in unity 5.0 beta2
8 Years Ago
Working fix/hack for transparent shadowcaster shader on all platforms.
8 Years Ago
added #ifdef CLIENT to the viewmodelbob code.
8 Years Ago
added viewmodel bob script to some of the weapon prefabs.
8 Years Ago
code for view model bobbing.
8 Years Ago
Meta files
8 Years Ago
Fixed F2 menu settings not being applied
8 Years Ago
Protocol++
8 Years Ago
Removed forest rocks until we can fix their shader
8 Years Ago
Fixed new GameScreen Sub Scene setup and SubsceneDummies for temperate_canyons.
8 Years Ago
Fixed player floating up slopes
8 Years Ago
Time of Day update to 2.2.0 prerelease 3
8 Years Ago
Fixed client compile error
8 Years Ago
Made all AI code #if SERVER Made sense calls part of the behaviour tree Made AI swim instead of walking underwater Made AI movement a lot more robust (almost independent of the tick rate now) Refactored the steering system Changed the way AI selects its targets Fixed AI test scene
8 Years Ago
Tree updates.
8 Years Ago
Fixed player not casting shadows
8 Years Ago
When not starting the game from a subscene, the BaseScreen will now pick a random subscene in the list of available subscenes.
8 Years Ago
Fixed some of the Screen to Scene relationship issues + loading from any "subscene" issues we were having.
8 Years Ago
Catch SocketException , don't start server
8 Years Ago
Kick users sending invalid packets
8 Years Ago
added some weapon specific jump animations; made some tweaks to the jumping animations (they should look smoother now and blend better between the states); tweaked prone/crawl animations
8 Years Ago
Updated player clothes source file
8 Years Ago
changed LOD settings for head to match other parts of the body ( as it was dropping out so early you could see the body & no head)
8 Years Ago
RoadVertex is now self updating. Going Home
8 Years Ago
Organising scenes a bit.
8 Years Ago
exported tweak naked legs mesh
8 Years Ago
Fixed deployment guides not changing colour properly
8 Years Ago
skinned LOD2 naked torso mesh
8 Years Ago
Reverted camera movement changes. Reset prefab to correct rotations and updated reset script to match. Updated Human Female prefabs.
8 Years Ago
Edited LOD2 torso to match seams of other LOD2 naked body parts
8 Years Ago
Catch NetworkInformationException and open http://support.microsoft.com/kb/2588507
8 Years Ago
Furnace menu is now ordered Crafting Low Grade Fuel will give you 10x Sulfur Ore is now smeltable
8 Years Ago
Fixed smelted ore not stacking properly Updated metal plate torso icon
8 Years Ago
Free + Instant crafting for admins/editors
8 Years Ago
Fixed "Unpooled Part Name" when attacking animal
8 Years Ago
Fixed UI lag caused by UpdateGlobals Invoke
8 Years Ago
Started adding in procgen again. Decoupled a roadsection and a roadsectionmesh
8 Years Ago
reupload of player_naked_torso_LOD2
8 Years Ago
Transform.FindChildRecursive is now case insensitive Fixed wolf ragdoll not copying bones from parent Fixed wolf ragdoll not copying blood effects from parent
8 Years Ago
Added basic highscore networking between players currently on the server. Added temp voice chat loopback toggle. Added missing voice chat textures.
8 Years Ago
Added basic highscore networking between players currently on the server. Added temp voice chat loopback toggle. Added missing voice chat textures.
8 Years Ago
Fixed wolf corpse being single hit harvest Fixed wolf corpse not being made of Flesh
8 Years Ago
Added client.fov convar Fixed floating above world for a frame when joining the game
8 Years Ago
checking in fixed LOD2 naked torso mesh with longer wrists
8 Years Ago
Torch wall mount meta files, my bad!