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1,015 Commits over 457 Days - 0.09cph!

4 Months Ago
optim: merge modules, running a bunch of anim jobs seems stupid expensive
4 Months Ago
Disable built in IK on all rigs/controllers so they both don't run at the same time, some things like twist bones still run - we need to switch away from humanoid avatars to fix that.
4 Months Ago
Add .DisableClans to editor iteration speed options, it keeps on locking up the local db whenever I recompile
4 Months Ago
Move everything into IK animation jobs, batch player movement -> commit it all at the end of the cycle. Stagger graph updates.
4 Months Ago
Cache estimated velocity in position lerp
4 Months Ago
optim SetFloatFixed, it was always setting values even if they were the same when interpolating tiny values.
4 Months Ago
cache bounds, still kinda slow
4 Months Ago
Add flailing, turn down launch boost a bit, ignore swing collisions
4 Months Ago
Add a way for players to launch themselves from swings when dismounting, bump up swing acceleration by 20%
4 Months Ago
enable leg animator for continous turns
4 Months Ago
split look ik weight into horizontal/vertical to fix looking up neck issues, clean up
4 Months Ago
Fix turning still being active while moving, add head/spine limits to fix weird neck issues when aiming straight up + make turn in place more natural
4 Months Ago
fix turn anim blending, they were previously blending between all anims rather than just the closest two angles
4 Months Ago
Disable wielding items on swings/roundabout
4 Months Ago
Styling fixes for search/scrub/filtering
4 Months Ago
redo flat view, it was mostly unusable before
4 Months Ago
Add scrub slider similar to the one in frame debugger
4 Months Ago
skip automatic preview diffing when there are more than hundreds of textures to diff, it's super slow
4 Months Ago
Fix frame debugger capturing empty data and not capturing previews when there are a lot of events
4 Months Ago
fix trailing comma
4 Months Ago
Arm weight IK, needs more param tweaks
4 Months Ago
implement actual turn in place on the player animation controller with blend trees
4 Months Ago
update from main
4 Months Ago
Add an alternative frame debugger window that lets us save/load back captures, diff and create summaries .
4 Months Ago
merge from apartment_complex_monument
4 Months Ago
Fix collider parenting on roundabouts, s2p
4 Months Ago
Fix dismounts being too low into the ground on swings/roundabouts, re-run s2p
4 Months Ago
merge from roundabout
4 Months Ago
merge roundabout changes from monument complex
4 Months Ago
merge from roundabout
4 Months Ago
Implement swing/roundabout animations, cleanup, more manifest updates
4 Months Ago
update from apartment_monument_complex
4 Months Ago
Update manifest
4 Months Ago
merge functional roundabouts + swings
4 Months Ago
optimize, fix camera jitter on swings
4 Months Ago
Make roundabouts work with the new 2 part model, interpolate swing
4 Months Ago
implement swings
4 Months Ago
Make roundabout functional, rebuild manifest
4 Months Ago
merge from cannon_mortars_subsystems
4 Months Ago
Fix mortars getting stuck in firing loops in demos
4 Months Ago
update from main
4 Months Ago
Fix multiple meshes in one lod group not registering as individual meshes
4 Months Ago
Add bonerenderer baker + conversion components. Converts non-deforming skinned meshes to normal meshes and attaches them to transforms.
4 Months Ago
merge from optim_bonerenderer
4 Months Ago
push codegen
4 Months Ago
Add mesh.list_skinned to dump a csv of all active skinned meshes
4 Months Ago
Add monument type filters to SpawnFilter, add metal detector spawns to lake/canyons/oasis
4 Months Ago
Add PNG sequence/MP4/Prores demo exporter
4 Months Ago
Add linear/cubic spline camera math utils/jobs
4 Months Ago
Add demo controls UI