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691 Commits over 304 Days - 0.09cph!

7 Months Ago
Let bots exec admin/dev commands, filter out NPCs from bot.exec, display a success message with bot.exec.
7 Months Ago
Ignore new multi command behaviour for binds, they already handled chaining before.
7 Months Ago
Fix bot_exec no longer working in builds
7 Months Ago
Fix broken animations on players/NPCs when taken from a pool.
7 Months Ago
Fix bot_exec commands in builds
7 Months Ago
Tweak cannon ball velocity/gravity.
7 Months Ago
Reset pitch and prevent aiming while reloading cannons, re-introduce third person reload animations for cannons, fix cannon animator never resetting reload progress when cancelling a reload.
7 Months Ago
merge from bot_exec
7 Months Ago
Fix exec command attributes, add `bot.exec_command_all` to execute commands on all bots.
7 Months Ago
Add `bot.exec_command` and `bot.exec_command_sphere` to execute commands on bots.
7 Months Ago
Fix up/down arrow keys updating the label in the console input field even though they're unused.
7 Months Ago
Remove leftover debugging logs and restore debug commented out code.
7 Months Ago
merge fix_tab_issues
7 Months Ago
Fix auto correct not working when chaining commands, fix extra tabs getting added when selecting an autocomplete button.
7 Months Ago
Fix not being able to tab between 2 last opened tabs in the dev console after the recent changes
7 Months Ago
Fix compile error
7 Months Ago
merge from multiline_console
7 Months Ago
Fix unintended new lines after auto completing commands.
7 Months Ago
Null check playable graph when setting animator controller
7 Months Ago
merge from playable_fixes
7 Months Ago
Add HideZeroWeightEdges toggle to playable graph tooling to make it easier to inspect bloated 100+ node graphs.
7 Months Ago
Fix playable graph IK issues
7 Months Ago
Re-route setting animator states to playable animation controller
7 Months Ago
merge from playable_fixes
7 Months Ago
merge from cannon_animation_fixes
7 Months Ago
Setup playable graphs in on enable, fixes broken initial states and no longer crashes.
7 Months Ago
Fix two playable graphs running at the same time for each player, which seems to fix everything else.
7 Months Ago
Re trigger animator to fix issues with mounting helis.
7 Months Ago
Destroy graphs on disable and recreate them
7 Months Ago
Setup playable graph for other players after animator warm up to fix crash during animator.update.
7 Months Ago
Fix hit particles not rendering
7 Months Ago
merge from fix_ice_skin_particles to fix chainsaw fx lighting issues
7 Months Ago
Fix chainsaw viewmodel fx not showing up
7 Months Ago
Fix playerboat.SetSailsOpen not working because of auth and wrong player position
7 Months Ago
merge from cannon_water_fixes
7 Months Ago
FIx cannon water factor override only existing on clients
7 Months Ago
Fix shooting/reloading cannons under water
7 Months Ago
Add playerboat.sink
7 Months Ago
Fix leg animator not working on player boats, they use VehicleLarge as a layer which wasn't in the ground mask.
7 Months Ago
Revert yaw clamp on cannons
7 Months Ago
Fix cannons letting you breathe under water
7 Months Ago
merge from misc_fixes
7 Months Ago
Fix missing ghostship_d nav bake, add strip navmesh obstacle components to all ships.
7 Months Ago
merge from naval_update
7 Months Ago
Refactor StripBatchingComponents into StripComponents<T>, add StripNavmeshObstacles to fix unstable ghostship navigation.
7 Months Ago
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7 Months Ago
Play cannon fire fx when shooting the cannon, add effect recycle to cannon fx.
7 Months Ago
Fix cannonballs hiding the rpg prefab until they were moving rather than their own visuals. wtf
7 Months Ago
Add projectile info for cannonballs
7 Months Ago
Add buoyancy wave amplitude for ghost ships, set it to 40% for now.