useroctocancel
reporust_rebootcancel

691 Commits over 304 Days - 0.09cph!

7 Months Ago
▇ ▇▍▍▋▅▋ ▌▍▄▉▅▆▌▌▄▉█▌▅▅▋
7 Months Ago
Draw general editor prefs in Rust Editor
7 Months Ago
merge disable_deepsea_pref
7 Months Ago
Add "DisableDeepSea" pref to editor prefs
7 Months Ago
Fix autocomplete issues with chained commands, fix command history issues with new lines.
7 Months Ago
Bump up max ray hits on query vis, burst compile invalidating ray hits (this probably won't make much of a difference, more of a setup for future unmanaged validation)
7 Months Ago
Keep aim dir on cannons local whenever they're parented(to a boat), change all of the writes to aim dir to assume the same.
7 Months Ago
Fix crash when changing mesh quality levels near a ghost ship
7 Months Ago
Fix scientists moonwalking on ghost ships
7 Months Ago
Fix InfoZone NRE from scientists on ghostships
7 Months Ago
merge npc parenting to naval update.
7 Months Ago
merge back cannon and player animator fixes to naval_update
7 Months Ago
Embed playable graph tooling
7 Months Ago
Reset base animator layer weight whenever we're not playing one shots.
7 Months Ago
Add server convar to allow mounting the cannons outside of boats
7 Months Ago
Revert cannon prefab to before it exploded
7 Months Ago
Add parenting to NPCSpawner and set it up for ghostships
7 Months Ago
Fix scientists walking through the container on ghostship_d
7 Months Ago
Fix player model playable graph NRE on other players.
7 Months Ago
push up 2nd half of the asset
7 Months Ago
Push up new meshing asset with source
7 Months Ago
Remove old meshing asset
8 Months Ago
Fix buried items error when loading a save file
8 Months Ago
merge from more_cannon_fixes
8 Months Ago
Sails/planks/anchors/steering wheels can no longer be placed on normal construction You can't no longer use a normal planner on boat netting, Hulls no longer work on normal terrain.
8 Months Ago
merge from more_cannon_fixes to naval_update
8 Months Ago
Add `SocketMod_BoatBuildingBlock` to handle only placing cannons on player boats.
8 Months Ago
Limit cannon deploying only to construction
8 Months Ago
merge from cannon_animation
8 Months Ago
Switch GetRootEntity in Ballista to use GetRootParentEntity instead.
8 Months Ago
merge from naval_update
8 Months Ago
Fix LODs on cannon skinned mesh renderers, hook up basic wheel spin, fix handle animation being broken after using the new model, disable reload for now.
8 Months Ago
merge fix_invisible_nametags to main
8 Months Ago
MemClear query vis arrays before scheduling new jobs to fix nametags sometimes staying invisible after teleporting.
8 Months Ago
Fix cannon rotation being independent of the boat when turning.
8 Months Ago
Add a way for oneshots to disable the leg animator, blend the weights for it in/out.
8 Months Ago
Fix wrong gibs on cannon
8 Months Ago
merge tropical1_prefab to deep_sea
8 Months Ago
Setup s2p for tropical1, bake the prefab
8 Months Ago
Bake terrain mesh with LODs for tropical_1
8 Months Ago
merge terrain to mesh utility into deep_sea
8 Months Ago
Implement cannon reloading animations
8 Months Ago
Implement animation handles for code driven player model animations, basically the same as one shots but with a way to control them after they get added to the mixer.
8 Months Ago
Implement one shot in/out blending. Fix input weight on the main animation controller always being set to 0, causing transitions to jitter.
8 Months Ago
Fix player model OnEnable being called before any of the init fields were set.
8 Months Ago
merge from deployable_cannon
8 Months Ago
merge from deployable_cannon
8 Months Ago
Play recoil anim on the mounted player model, push up missing protobuf files
8 Months Ago
Clear one shot layer once the clip is done playing, add a full body mask.
8 Months Ago
Sync mounted player references to clients