userAdam Wcancel
reporust_rebootcancel

5,665 Commits over 2,223 Days - 0.11cph!

1 Year Ago
merge from merge branch
1 Year Ago
Restored create or resume tutorial process functionality.
1 Year Ago
More WIP and a tricky merge.
1 Year Ago
Players can't place things in the supply box
1 Year Ago
Build navmesh for islands loaded from a save
1 Year Ago
debug for testing
1 Year Ago
more wip
1 Year Ago
very WIP island loading
2 Years Ago
Merge from bounds
2 Years Ago
Compile fix
2 Years Ago
Generate island locations during bootstrap, before spawn handling. DensitySpawnPopulation can now filter out island areas. Flag junkpiles_water to not spawn in outer tutorial bounds.
2 Years Ago
Calculate and save the world bounds, minus the outer area used for tutorial islands, during island spawn position generation.
2 Years Ago
merge from island_timeout. Plastic merge this merge way harder than it needed to be for some reason, but it should all be good.
2 Years Ago
Serialize island timeout. Protobuf gen.
2 Years Ago
WIP island timeouts. Players have 15 minutes to reconnect before their tutorial island is returned and tutorial is cancelled. Reduce this time to 5 minutes if we're low on available islands. Added an island tick.
2 Years Ago
Don't allow the tech tree to be opened and make the button not interactable.
2 Years Ago
Don't allow contacts window to be opened if in the tutorial. Hide UI button for contacts if in the tutorial.
2 Years Ago
Bass, cowbell, flute, guitar, jerry can guitar, tambourine, trumpet setup for weapon racks.
2 Years Ago
Merge from beltbar_text
2 Years Ago
Added ConVar.UI.showBeltBarBinds, defaults to false. Starting the tutorial defaults it to true.
2 Years Ago
Display actual keybind buttons bound for belt bar slots instead of just 1-6. Added Input.OnKeybindChanged event, called whenever a bind is changed. Belt buttons listen to keybind change event and update as required.
2 Years Ago
Show keybind text for belt bar buttons
2 Years Ago
Added OnTutorialEnded RPC to player, ready to be called in the future. Clear local time override when tutorial ends/aborts for player.
2 Years Ago
Merge from island_spawning
2 Years Ago
Track which spawn location an island takes. Added a Return() function ready to call when we start returning/destroying tutorial islands. Free up the spawn location again when an island is done with.
2 Years Ago
Take a valid island position from the list each time we create an island. Doesn't re-use/release yet.
2 Years Ago
wip / testing
2 Years Ago
Convert to static class, get rid of gizmo debugging stuff.
2 Years Ago
Initial FillEdges implementation for getting valid islands along the map boundary edges with no overlaps. Support for loops.
2 Years Ago
Merge from usekey
2 Years Ago
Added OnTutorialStarted client RPC for setting any clientside tutorial defaults. Called when a player is spawned on the tutorial island. Set ui.ShowUseBind to true as a tutorial default.
2 Years Ago
Added ui.ShowuseBind convar to toggle behaviour. Defaults to false.
2 Years Ago
Show use keybind on interaction/use prompts
2 Years Ago
General tutorial server compile fixes
2 Years Ago
Fix client compile error in TimeChange
2 Years Ago
merge from time_progression
2 Years Ago
Added TimeChange to handle changing local time for a player. Added OnStartTimeChange to tutorial island to set the time to 9am on tutorial start. Missions can now set or advance time on start and/or completion. Set tutorial missions to advance the time by 30 minutes each on completion.
2 Years Ago
2 Years Ago
Block chat messages FROM players in tutorial too
2 Years Ago
Hide chat messages except for server messages when in the tutorial. Added Chat.hideChatInTutorial replicated convar to toggle this behaviour.
2 Years Ago
Revert the accidental world model scale changes to paddle, pitchfork, wooden spear, stone spear. Keep the actual weapon rack scale override configs.
2 Years Ago
▇▆█▆▍▍ ▊▊▊ ▆▊▄ ▊▍▇ ▊▍▄▍▌▇▊█ █▍▅▇█▆▋▊▄ ▍▄█▄█
2 Years Ago
Allow requesting of IOEntity additional data if looking at the parent of a child IO entity.
2 Years Ago
▅▊█▋▍▄ █▆▆█▄▌▇ ▄▇▌▆▆▄ ▋▋▄ ▄▅▌▋▄▄ ▉█▇ ███▇▆ ▋▊▇▄ ▌▍██▄▋ ▅█▊▋▋▉ ▆▄ ▇▅▉▆▍▆▍ █▊▋▄▉█ ▍ ▋▄▄▊▌▄▌
2 Years Ago
Fix HAB armor icon and text
2 Years Ago
Pooling fix for weapon rack lights
2 Years Ago
Add a prhase to fix load ammo text display
2 Years Ago
NRE fix for mounted input running on non-players
2 Years Ago
Ran autoset script on homing missile launcher to set dimensions and grid size. Removed pegs for now as neither peg is large enough.
2 Years Ago
Alternate door option: Shared health with main balloon/armor. Added ChildDoor - a standard door with extra options to redirect damage and protection to parent. Switched HAB door to use ChildDoor.