4,353 Commits over 1,919 Days - 0.09cph!
setup AI respawn triggers on all dwelling prefabs
set more meshes needed for navmesh gen to read/write
increased AI spawn chance
switched all dwelling prefabs to reference scientist npc
basic AI setup for military base a,b,c,d.
set mesh read/write on meshse needed for navmesh gen
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Specified icons for Frankenstein table hold use menu.
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AttackedAIEvent no longer triggers when a pet is attacked by its owner.
Frankenstein defends itself in combat mode.
Updated pet wheel descriptions.
ItemModPetStats can now change pet attack rate and damage.
profiling begin/end sample fixes
item speed modifier tweaks
dedicated pet process queue
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Don't display armour info for NPC-only wearables.
Item descriptions.
Frankenstein dmg increase
Frankenstein item names/desc
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hooked up Frankenstein attack vocal SFX
Frankenstein/pet sound setup for when a new order is given.
added petrbrain.controldistance convar, pet returns to idle state outside of this distance from owner
merge from targetting fixes
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turn off ready state effects for the table at the same time as triggering sparks.
removed some int casts that were no longer needed but messed up pet health bar display
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