6,015 Commits over 2,284 Days - 0.11cph!
    
    
    
        
            
            
            
                
                Better deploy logic, check for valid positions, don't stop and deploy if there's no valid positions.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scientist count bump.
Additional AI data.
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Override brain and npc movement tick delays for Bradley spawned scientists.
 
                
                
                
                
                
             
         
        
            
            
            
                
                AIBrain movement tick start delay, defaults to previously used hardcoded value.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove some debug.
Movement delay fix.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Behaviour improvements.
BaseNavigatorFIx.
Improve responsiveness.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from bradley_scientists
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Spawn intervals and convar.
Don't do bradley health check in the editor, for easier testing (added a warning for it).
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Codegen after merge conflict
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed CNY spear for weapon racks after regression caused by spear changes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup for all weapon rack types
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from metal_detector
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Increase max deploy distance convar
 
                
                
                
                
                
             
         
        
            
            
            
                
                Convars to control min health range and attack distances for deployment.
Add deploy checks logic.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Realm-remove AI data from client
 
                
                
                
                
                
             
         
        
            
            
            
                
                Handle scientists despawn
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add spawn points to Bradley prefab.
Allow a frame for the navmesh obstacle to kick in.
Use spawn points and cycle around them if more scientists than spawn points.
Init scientists with entity memory of target.
Scientists take cover from target when spawning.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Increase scientist spawn radius
 
                
                
                
                
                
             
         
        
            
            
            
                
                Initial scientist AI design file
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Add a NavMeshObstacle for the Bradley that gets toggled with deployed status.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added an AIInformationZone to Bradley. Added move/cover AI data points.
Toggle the AIInformationZone on/off with deployed status.
Assign the AIZ as a virtual AIZ to Scientists when spawning them.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Bradley doesn't take damage from scientists.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bradley doesn't target Scientists
 
                
                
                
                
                
             
         
        
            
            
            
                
                Spawn scientists pre-aware of attacker
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweak road scientist navmesh Y offset.
Bradley spawners set spawn type flags.
Bradley prefab update.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Spawn the correct scientist type depending on the bradley type (monument or road).
Added new scientist prefabs & AI design placeholders.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Flag a bradley as road spawned or not
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Initial basic scientist spawning behaviour
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bradley main cannon shell doesn't hit scientists
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bradley guns don't hit Scientists
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hardcode a stopped/deployed state for quick testing.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Simplify BradleyAPC.SetTarget calls
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactor set target code into a separate function so we can re-use it.