4,353 Commits over 1,919 Days - 0.09cph!
Added an inspector header to NPCSpawner to tidy it up
Merge from arctic scientist suit.
Setup item.
Refactored NPCPlayer loadout equipping.
NPCSpawner can now specify loadouts.
Made arctic base scientists spawn with new arctic suit.
Updated AI Prefab
updated AI data for garages and dome.
s2p
wip toggling ai data with door locked status
Initial basic move/cover points for new dome art changes
enabled read/write on a couple of the new meshes, for navmesh support.
Arctic base scientists now spawn with a 50% chance to be able to use healing items.
AI prefab update.
S2P.
Scientist loadout for healing item
merge from ai_healing (not used by any AI yet)
Added ai.killscientists server command
Added and assigned separate AI design files for bear/polarbear.
Reduced regular bear aggro range.
S2P arctic base to apply AI prefab update changes.
Improvements to smooth out AI state transition movements, especially when leaving cover.
AI prefab update.
NPCSpawner can now modify brain sense stats.
Bumped sense, attack and listen ranges of arctic base scientists.
AI prefab update.
Added AI navmesh obstacles prefab. S2P on arctic_research_base_a.
Setup AI sleep/wake triggers. S2P arctic_research_base_a
more AI data tweaks/setup
Cover updates after some initial testing
More AI spawns and patrol data/setup.
Fixed a bug in AIMovePointPath for paths with repeated nodes.
AI patrol improvements.
enabled read access on a bunch of meshes needed for navmesh gen
ArcticBaseAI prefab updated for recent module_a art changes.
Updated ArcticBaseAI nested prefab with first pass of cover point data.
First pass of AI movement data
AI prefab wip movement points
Added a nested AI prefab to arctic base. Initial fixes and setup for monument navmesh. Initial AI placeholder data. S2P on arctic base. AI test scene for arctic base.
Workaround for medical items visually disappearing when being used by AI.
merge from anim_test.
tweaks.
timing tweaks, AI now correctly play use anims for medical items.
more wip.
exposed some parameters to inspector.
refactor.
ai combat state timing tweaks
Deleted a bunch of AI test scenes
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merge from missing script hunting