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4,310 Commits over 1,919 Days - 0.09cph!

4 Years Ago
Misc cleanup
4 Years Ago
Added a ton of extra profiling
4 Years Ago
some fixes/cleanup
4 Years Ago
delete commented code section
4 Years Ago
merge from tunneldweller
4 Years Ago
merge from main
4 Years Ago
Built support for restricting roam points to within a distance from home point into BaseNavigator. Bunch of roam/pathfinding tweaks and improvements. Roam point scoring updates/fixes. New tunnel dweller prefab updates (max roam distance etc).
4 Years Ago
4 Years Ago
4 Years Ago
initial setup/prefab/files
4 Years Ago
move the IAIAttack and IAISenses implementations from Scientist to Human
4 Years Ago
Moved AIStateContainer to a separate file
4 Years Ago
merge from main
4 Years Ago
track if an AIZ is sleeping
4 Years Ago
BaseNavigator now supports pause/resume. AI sleep/wake now pauses/resumes navigation and movement ticks.
4 Years Ago
merge from cleanup
4 Years Ago
4 Years Ago
merge from main
4 Years Ago
Another round of clean up and deleted some unused code/files.
4 Years Ago
Remove an unused test RPC. Codegen
4 Years Ago
merge from main
4 Years Ago
merge from brain cleanup
4 Years Ago
Refactored a bunch of design start/stop to a central place. Brain now remains clientside, updated prefab realm/removes.
4 Years Ago
Refactored a bunch of start/stop AI design functionality. Server now tracks the designing entity too, clears it on disconnect.
4 Years Ago
Removed some debug logging from AiLocationSpawner
4 Years Ago
client compile fix
4 Years Ago
Moved the CH47 patrol logic out of base patrol state.
4 Years Ago
merge from AI main
4 Years Ago
merge from main
4 Years Ago
Renamed animal folders, deleted TestAnimal prefab.
4 Years Ago
Renamed animal AI classes/files/designs.
4 Years Ago
more clean up
4 Years Ago
Added a ref to BaseNavigator in BaseAIBrain and removed all individual state get/caching of BaseNavigator.
4 Years Ago
Bunch of clean up/refactoring/optimizing
4 Years Ago
merge from main
4 Years Ago
formatting fix
4 Years Ago
wip sleepable
4 Years Ago
Score down any roam point that we are very close to. Distance based scoring changes. Roam point reservation improvements. Oilrig scientist roam idle intervals reduced.
4 Years Ago
merge from cover
4 Years Ago
Cover point reservation changes. Harshly score down, instead of excluding, used cover points.
4 Years Ago
4 Years Ago
Cover point reservation improvements. Added AIPoint memory bank.
4 Years Ago
Added tunable BestRoamPointMaxDistance
4 Years Ago
merge from main
4 Years Ago
merge from mergefrommain
4 Years Ago
Added some safety checks
4 Years Ago
Refactored responsibility for the dynamic ai point add/remove from NPCDwelling to AIInformationZone with a validation function param. Made all the add/remove point functions private to AIInformationZone. Added a function call to cache the point arrays and replaced me recent temp solution (when merging from main) with this call.
4 Years Ago
apply slow aim fix to new setup
4 Years Ago
Implemented the speed based agent avoidance priority from [58969] in to the new BaseNavigator as a SpeedBasedAvoidancePriority toggle, defaults to false.
4 Years Ago
Removed now unused function