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4,348 Commits over 1,919 Days - 0.09cph!

4 Years Ago
Compile fixes
4 Years Ago
merge from hdrp
4 Years Ago
merge from animals
4 Years Ago
merge from main
4 Years Ago
merge from water
4 Years Ago
4 Years Ago
wip water depth stuff
4 Years Ago
BaseNavigator can now reduce max speed if a health threshold is specified. Animal max speeds capped when < 10% health.
4 Years Ago
animals only sleep when there has been no recent threat
4 Years Ago
merge from AI main
4 Years Ago
Remove debug
4 Years Ago
chance and healthbelow AI events now tick at fast instead of very fast. added TimeSinceThreat ai event/ui/prefabs.
4 Years Ago
merge from main
4 Years Ago
Senses now track last threat timestamp.
4 Years Ago
Updated animal AI design, detect targets/threats at lower range when sleeping.
4 Years Ago
4 Years Ago
Replaced original prefabs with my placeholder ones.
4 Years Ago
merge from AI main
4 Years Ago
added ai.allowdesigning convar
4 Years Ago
prefab updates, vision cone enabled for animals.
4 Years Ago
Animal IAIAttack.CanSeeTarget implementation. Animal AI design file update.
4 Years Ago
more prefabs, animal AI tweaks, manifest.
4 Years Ago
merge from ai main
4 Years Ago
merge from main
4 Years Ago
StagAd placeholder prefab with the new AI setup on
4 Years Ago
merge from AI main
4 Years Ago
merge from main
4 Years Ago
BaseNavigator now correctly sets turn & max speed at init
4 Years Ago
Added animal Chase state. Fixed chase speeds. Updated animal AI design file.
4 Years Ago
4 Years Ago
Implemented direction override support for NPCNavigator. Animals in attack state now always face the player not just when performing an attack.
4 Years Ago
Added WolfAd placeholder prefab
4 Years Ago
4 Years Ago
merge from animalfur
4 Years Ago
4 Years Ago
Boar, stag, wolf fixes.
4 Years Ago
merge from animal fur branch, taking the prefab changes from that branch.
4 Years Ago
merge from main
4 Years Ago
merge from cargoship work
4 Years Ago
4 Years Ago
Added a new CombatStationary state. Generic stationary scientist turret setup, prefabs, behaviour, files. Cargo AI converter and test scene updates.
4 Years Ago
cargoship ai design file
4 Years Ago
Workaround for issue caused by a hack in BaseProjectile
4 Years Ago
More debugging to track down an aiming issue
4 Years Ago
4 Years Ago
wip parenting fixes
4 Years Ago
merge from main
4 Years Ago
A* navigation now respects the current speed fraction. Updated cargo ship AI design file.
4 Years Ago
cargo ship AI design files. updated cargo ship test scene.
4 Years Ago
HumanPathFinder gets virtual info zone if applicable. BaseNavigator SetPosition navmesh function will now attempt to fallback to the A* mode.