4,348 Commits over 1,919 Days - 0.09cph!
ingredient name and quantity tooltips
increase recipe list mouseweheel scroll speed
Mixing table particle functionality
Respect max stack size when creating items.
Recipes can include liquid as an ingredient and will forward the liquid container's contents item.
Double berry spawn densities, added grass splat type.
Remove black berry from spawn population
Don't display a blank tooltip
changes to scrap calculation
allow mixing to start with any amount of items in matching recipes, return any excess ingredients to the player
Faster mixing table tick rate
merge new tea icons to main
Show active boost count in "Boosts Active" notification.
Show remaining boost durations when hovering the boost icon on the character screen.
Removed greater and superior tea tiers.
fix berry plant mesh mismatch during crossbreed
Fixed produced item being thrown to the ground when it wasn't part of another valid recipe (top tier items)
Add blueprint known check to mixing table UI mix button
merge resource dispenser changes in
apply modifier to finish bonuses
ResourceDispenser rework wip
▌▍▊▋▍▅ ▅▅▇█ ▇██ ▄█▋▆
▊█▆▅▄▍ ▍▆▋▍▅▌ ▅▉▄▉▌ ▌▊▆▍▆▊ ▉▉▇▆
▄▅▉▍▄ ▌▇▉▋▊ ▋▆▉▆▇▊▋▉▄▆█▌.
▋▇▍▇▋▄ ▆▊▋▉▆ ▉▇▅ █▅▍▆.
Added "modifier variables" as a clean way of storing and modifying an external value related to a modifier type
█▍▄▍█▇ ▋▉▆ ▇▅█▆▊▋▅▄▆▇ ▇▋▍ ▄▉▆▇
merge from main, merge fixes.
protobuf gen.
code gen.
Client-side recipe validation before showing "start mixing" UI button.
Refactored a bunch of stuff to allow that.
Recipe matching now supports multiple quantities of a recipe.
Produce correct amount of items, with correct mix durations for multiple quantities.
▅▋▋▅▋▇ ▇▌▉▆ ▍▋▍▉█▌▌▆▅▋▆▊▊▍█▉▋▋▋▉ ▆█ ▆▌▍█▌▅▊█▇▆▊▊▇▄▆▄ ▄▇▉▄▊▅▉ ▉▄▌▊▆▉▊▅▄▍▉█▅▉▍▍▊▉▊█ ▍▍▍▉█'▇ ▋▋▇▍ ▆▋ ▅▆██▄▉█ ▍▋▄▊ ▋▌▉▄█▄ ▇▍ █▍▋▊ ▊▄ ▆▅ ▌▋▌▌▄▊▋▇ ▌▅▉▍▄
Reduced mixing table inventory slots to 5.
Force mixing table to do ItemManager removes before producing the item.