4,307 Commits over 1,919 Days - 0.09cph!
merge from main, merge fixes.
protobuf gen.
code gen.
Client-side recipe validation before showing "start mixing" UI button.
Refactored a bunch of stuff to allow that.
Recipe matching now supports multiple quantities of a recipe.
Produce correct amount of items, with correct mix durations for multiple quantities.
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Reduced mixing table inventory slots to 5.
Force mixing table to do ItemManager removes before producing the item.
progress bar tweaks/fixes
Added mixing table protobuf/serialization so progress can be sent to clients.
WIP pogress bar/UI.
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boosts icon and text changes
Added an option to only allow valid items to be added to mixing table inventory (disabled)
RecipeDictionary tweaks and some profiler changes.
Refactor recipe caching out of MixingTable and into RecipeDictionary
Fix accidental double GetItem
mark water guns as hostile
merge from main, fix proto conflicts from underwear, rebuild proto.
Update water gun descriptions from placeholder.
merge from main.
manifest
Merge from merge fixes branch
Water guns no longer accidentally convert salt water to regular water
IItemContainerEntity DropItems conflict fix.
wip merge from main (broken)
IConsumableWaterVolume test.
Swap Fun_Water and Collision damage types getting switched around in merge from main, set waterguns to use Fun_Water again