4,348 Commits over 1,919 Days - 0.09cph!
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Pressure based start size curves and scaling for water guns.
Min/max pressure speed values and curve, wip size.
Refactored pump checks, added some additional ones.
Can now hold reload to continuously pump.
Add separate root and main stream particle system references so speed can be controlled separately to overall playback.
Assign correct inner-stream effect so visual range falloff works again
Bug fixes, debug improvements
support non looping effects for water guns.
waterpistol vm effect setup
Disable auto pump, drop out of firing anim when out of pressure.
Added latest water effect to watergun.
Increased water shader fill-speed lerp.
Dry fire when out of pressure or water
water gun fixes, pump functionality changes, refill rate tweak.
Alternative pump style test
Cache some stuff and some cleanup.
Water level can now be set instantly (ignoring the lerp). Set the correct water level instantly when deploying water guns.
Apply wetness before damage, instead of after.
Add event to watergun refill anim so that refilling starts when the gun is lowered.
Removed some debug spam.
fix pistol/gun warning spam
hooked up water gun entity effect
Hooked up water gun pump anim
water gun effect distance tweak.
hooked up water effect on water pistol to show correct volume of water remaining.
some cleanup, add effect to water pistol
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Fixed FillMlPerSec not working correctly in BaseLiquidVessel. Updated water bottle, jug and bucket fill rates so refill times match the pre-fix rates.
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