6,014 Commits over 2,284 Days - 0.11cph!
    
    
    
        
            
            
            
                
                Correctly remove weapon models again
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Duplicated the scientist AI design being used by gingerbreads, pointed gingerbread brain to use this one.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Re-implemented clientside brain state listening as an interface, IClientBrainStateListener.
Moved client state based facial blendshape control from GingerbreadBrain to GingerbreadNPC
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased gingerbread dungeon navmesh resolution so that the navmesh isn't floating way off the floor and with large ramps
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed gingerbreads damaging each other
 
                
                
                
                
                
             
         
        
            
            
            
                
                trying to debug some weird shit
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix some changes that got lost somehow
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                merge from ai (still wip)
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix AI cover directions in dwellings
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix gingerbread agent type and walkable mask
 
                
                
                
                
                
             
         
        
            
            
            
                
                wip AI conversion for gingerbreads
code gen
 
                
                
                
                
                
             
         
        
            
            
            
                
                Create, size and init an AIInformationZone for dungeon instances.
AIInformationZone can be manually init'd.
 
                
                
                
                
                
             
         
        
            
            
            
                
                more cleanup/refactor/wip
 
                
                
                
                
                
             
         
        
            
            
            
                
                some fixes, more wip, codegen
 
                
                
                
                
                
             
         
        
        
        
        
        
        
        
        
            
            
            
                
                Fixed cyclic serialization warning
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bunch more refactoring, file cleanup/splitting, etc.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Renamed RifleSlot to WeaponRackSlot and move to separate file
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Split Row out into new WeaponRackRow file/class
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from rows/placement
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                temp code for placement effect test
 
                
                
                
                
                
             
         
        
            
            
            
                
                Throw-mounting works with new row setup
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Only show Take All option if over a weapon
 
                
                
                
                
                
             
         
        
            
            
            
                
                Initial ghost model support (disabled)
Disabled direct inventory access.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only show Mount and Swap options if there's enough room for the weapon in the targetted slot
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated weapon rack gallery creation test script to work with new setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hooked up row prefab data in inspector