4,306 Commits over 1,919 Days - 0.09cph!
Changed menu option order for cloning
Switched to new crossbreed effect.
No longer encode genes to seeds or produce.
Set the fertilizer item world model to the default.
Increased composter cull distance
Don't show plant info UI if holding an item classed as hostile
plant tick rate is now a replicated var.
show plant water intake rate as "x per x sec"
Added AlwaysShowCrossHair() to BaseEntity, if true the crosshair will appear even if there are no menu items or interactions for the entity. (unlike the existing NeedsCrosshair()). Enabled it for growables.
Revert the in-place sort change because I remembered the original order is important
Removed a redundant quality calc when loading from saves
Avoid an unnecessary network update when loading from a save.
merge the merge test branch (mmtest) back to farming2
in-place array sort, simplified an as check.
Remove unused stringbuilder
Crossbreeding weight adjustments
consumable + seed info panel gene UI fixes
Reduce water requirement gene effect
merge previous_genes branch to main farming2 branch now it all works
checking in working gene links before I clean up the code
more progress on current/previous gene link UI