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6,013 Commits over 2,284 Days - 0.11cph!

3 Years Ago
Set Scarecrow family correctly so beancans resepect ConVar.Halloween.scarecrow_beancan_vs_player_dmg_modifier
3 Years Ago
Replicated original erratic scarecrow movement
3 Years Ago
More throwing wip. Custom chase and attack states.
3 Years Ago
Initial basic thrown weapon support for NPCPlayer
3 Years Ago
Re-implemented body damage reduction for scarecrows (ConVar.Halloween.scarecrow_body_dmg_modifier)
3 Years Ago
AI design update
3 Years Ago
roaming
3 Years Ago
Weapon cooldowns, corpse setup.
3 Years Ago
Apply correct starting health. Categorize correctly. Start chainsaw after equipping.
3 Years Ago
wip
3 Years Ago
Fix attack range calc
3 Years Ago
Fix for pet health bar
3 Years Ago
merge from main
3 Years Ago
Fixed sample navmesh issue in positiontracker when switching nav types
3 Years Ago
Added a compass pet marker.
3 Years Ago
PositionTracker now always stores the last successful navmesh position. Navigate to last navmesh position if player is briefly off the navmesh.
3 Years Ago
merge from main
3 Years Ago
Added NPC_TunnelDwellerSpawned prefab. Added AI design for it. Manifest.
3 Years Ago
Added Vector3 reserved Position memory slot to AIMemoryBank. Added MoveToVector3 AI state.
3 Years Ago
NPCSpawner can override LOS sense check as part of stat modifiers
3 Years Ago
Merge AIInformationZones and AI data after dungeon is created
3 Years Ago
junkpile AI fix
3 Years Ago
refactored owner position tracking to separate class
3 Years Ago
owner position sampling cleanup
3 Years Ago
test run
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
protobuf
3 Years Ago
merge from main and resulting proto conflict fix
3 Years Ago
navmesh to navmesh teleport fix test
3 Years Ago
merge from main
3 Years Ago
Delete unused ApexAIStorage folder leftover from the Apex purge
3 Years Ago
excavator MonumentInfo bounds tweak
3 Years Ago
swamp_a, swamp_b, swamp_c MonumentInfo bounds fixes
3 Years Ago
harbour bounds fix
3 Years Ago
3 Years Ago
merge from main
3 Years Ago
monument navmesh tool won't override any existing navmesh bound overrides
3 Years Ago
monument navmesh tool bounds setting
3 Years Ago
test run
3 Years Ago
Monument navmesh tool
3 Years Ago
merge from wiptests
3 Years Ago
merge from pets main
3 Years Ago
merge from main
3 Years Ago
don't teleport longer distances any more
3 Years Ago
deleting animation code from animal animation that we don't need/want for pet dog animation so we have a starting point.
3 Years Ago
merge from ai_ignore_improvements
3 Years Ago
merge from pets2
3 Years Ago
merge from main
3 Years Ago
Catch some issues with non grounded destinations