4,871 Commits over 2,068 Days - 0.10cph!
scale ball launcher balls to zero instead of just disappearing, before destroying.
click cursors now show after the unit highlight delay
destroy the tiles after tilefall.
Added a unit spotlight to the tile spotlight, so units get lit too.
Added a video option for unit spotlights.
hide the red wifi symbol for now (panel still greyed out)
launcher ball script now has prefabs to use for impact and destroy effects.
placeholder action text on CP block
Disable shadows for bottom level tile sides.
set move click cursor colour back to white
cherry pick crowd fix from wrong branch
removed null script reference from CrowdMember prefab
Emote menu fixes/improvements.
Always max crowd attendance.
Added ClickCursor, now checks the CombatInteractionType to set cursor colour.
Click cursors work for enemy moves too.
Burner attack timing tweak
fix avatar faces during intro
Play unit hover anims on board drop/impact
Added game option to set unit healthbars always visible
Added BaseInput.ModelHovered event, which checks the unit colliders instead of tiles.
Unit hover anims now triggered on model hover.
Added game option to toggle unit hover anims.
Mouse hover unit anim improvements
Added FP ObjectPool and GameObjectPool
more hover state improvements
set hover trigger state transition times to 0
Don't play hover anim on selected unit
added .HasAnimatorParam extension function for Animator.
If a UnitView is gameActivated it will only play hover anim if it's a friendly unit and can be used this turn. If it's not gameActivated (squad editor, etc) it will always play hover anim.
Added Hovered anim state and Hovered trigger to all unit anim controllers.
merged TileTrim branch to main
UnitView listens to hover event, sets Hovered anim trigger
Switched to using prefabs.
Moved trim generation to new BoardTrim class.
Added TrimEnabled option to tile definitions.
basic tile trim mesh gen test. gonna just replace the generated meshes with prefab links instead though.
reset default avatar state to 0 (greet)
jiggle plays greet.
emote category none is now -1