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4,871 Commits over 2,068 Days - 0.10cph!

6 Years Ago
more wip tile mesh combining tests
6 Years Ago
merging in tile stuff so far
6 Years Ago
bit of cleanup
6 Years Ago
wip reworking some tilefall stuff
6 Years Ago
Fix for kill feed NRE with deaths to tilefall without any damage being done previously in the match.
6 Years Ago
Disabled shadow casting for bottom level tile tops. Delete tile sides after mesh combining.
6 Years Ago
merge from main
6 Years Ago
wip tests
6 Years Ago
set scripting runtime version to .net 4x
6 Years Ago
merge from client changes branch
6 Years Ago
more
6 Years Ago
fix
6 Years Ago
mege from main
6 Years Ago
moved ArenaView setup from GIViewer to PlayerAreasView, where it should be done.
6 Years Ago
merge from main
6 Years Ago
bunch of cleanup/refactor pt1
6 Years Ago
merge from main
6 Years Ago
bunch of crowd fixes.
6 Years Ago
bit of refactor
6 Years Ago
Fixed crowd not working on 2nd match (new bug)
6 Years Ago
Doubled the resolution of the jump curve cache, moved cache to CrowdRow instead of each CrowdMember.
6 Years Ago
merge from main
6 Years Ago
merge from crowd branch (just spotted a white crowd bug though)
6 Years Ago
fixed menu button hovering issues caused by the overlapping play button image.
6 Years Ago
merged from main
6 Years Ago
added option to toggle realtime portrait rendering. Always enabled during the fullscreen intro, then turned on/off for the match. bit of crowd member cleanup.
6 Years Ago
crowd update no longer allocs, moved to fixedupdate.
6 Years Ago
more
6 Years Ago
wip crowd stuff
6 Years Ago
Added tile dust prefab link to Tile definition files, set all existing tilesets to use my new placeholder effect. Added placeholder dust effect.
6 Years Ago
more trophy rotation wip
6 Years Ago
wip nicer trophy rotation (getting latest)
6 Years Ago
build fix
6 Years Ago
optims
6 Years Ago
More ai profiling
6 Years Ago
ClientBot ai settings now ignore dangerous tile checks (optim)
6 Years Ago
AI profiling. Some quick AI optims.
6 Years Ago
ClientBotConfig empty constructor
6 Years Ago
GameHost.OnClientCmd now outputs the cmd type that was received for an invalid GI. Added more client bot config options: -CmdIntervalMin/Max -JoinMatchMaking -RejoinMatchMaking -If no steam IDs are specified, will assign each bot a steam id based on Environment.TickCount + i
6 Years Ago
only send tile cursor hover event to server after hovering a tile for 0.5 seconds.
6 Years Ago
increased max clients to 10,000
6 Years Ago
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6 Years Ago
merge from main
6 Years Ago
added ClientBotConfig, can specify steam IDs to use for bots, bots cycle through the steam IDs when connecting, added client auth overriding for bots.
6 Years Ago
merge from main
6 Years Ago
standalone server fix
6 Years Ago
simple bot AI think scheduling
6 Years Ago
bots rejoin matchmaking after a match finishes
6 Years Ago
fixes
6 Years Ago
bot clients save replays