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4,871 Commits over 2,068 Days - 0.10cph!

6 Years Ago
MapDatabase now caches board map data the first time a map is loaded, reuses it from the cache the next time the map is loaded. Server precaches all maps on bootup.
6 Years Ago
attack profiling
6 Years Ago
profiling branch, added some profiling/timing code to a bunch of stuff
6 Years Ago
global chat and match chat broadcasting are now behind defines, added server commands to toggle each - server can always send chat messages.
6 Years Ago
server toast broadasts are now behind inidividual defines - math otucomes/league promotions/daily challenges. added server command to globally enable/disable them all as a group.
6 Years Ago
split server specific defines out into new ServerDefines
6 Years Ago
career mode stuff
6 Years Ago
log daily challenge submissions
6 Years Ago
merged to release
6 Years Ago
What's New entry/screenshot.
6 Years Ago
version++
6 Years Ago
fix for no results being returned if you haven't yet registered a score in the daily challenge leaderboards. increased points per kill.
6 Years Ago
daily challenge leaderboard SQL query fix?
6 Years Ago
disable daily challenge button when not connected to a server
6 Years Ago
don't show exit button or submit score on daily challenge outcome screen until the score breakdown has finished.
6 Years Ago
connection options
6 Years Ago
show curent map name and intro text on daily challenge menu panel.
6 Years Ago
added leaderboard to daily challenge menu panel
6 Years Ago
scene
6 Years Ago
Daily challenge menu panel now shows the map preview image for the current seed's map
6 Years Ago
MapDatabase.GetDailyChallengeMapDef()
6 Years Ago
daily challenge panel UI hookups / wip code
6 Years Ago
daily challenge menu panel wip
6 Years Ago
fix
6 Years Ago
missed file
6 Years Ago
added validatesteamids console command. true/false added console command bool arg verification.
6 Years Ago
fix for customisations not being applied
6 Years Ago
scene
6 Years Ago
changed test server address and port to point to a new OVH instance. debug standalone server will now connect to OVG test server db.
6 Years Ago
merged standalone to main version++
6 Years Ago
merge from main
6 Years Ago
fix for daily challenge toasts
6 Years Ago
build server batch files now delete the bin or release folders first (to ensure valid resource files). build and run server batch file now chains the separate build and ran batch files together using call.
6 Years Ago
Added Protocol.GetVersionString(), shows in client UI and server boot. Server boot now states debug or release mode.
6 Years Ago
merged from main
6 Years Ago
Hooked up ConsoleInput to standalone server so it can take input and run console commands. Added ConsoleCommandContext. Moved ConsoleInput out of unity into standalone.
6 Years Ago
removed all standalone server ifdefs from console system and commands now that they're only in the standalone project
6 Years Ago
deleted ConsoleWindow
6 Years Ago
made the run server batch file not specific to my own machine path locations.
6 Years Ago
moved server side message handlers out of unity and into standalone server project
6 Years Ago
Moved console commands out of unity project, into server project. (need to remove #ifdefs still). GameHost standalone #ifdef
6 Years Ago
MissionDatabase standalone server only stuff
6 Years Ago
moved client-only currency method and callbacks out of PlayerRecord.
6 Years Ago
Deleted clientside DailyChallengeDatabase
6 Years Ago
Deleted clientside PlayerDatabase.cs, DeletePlayerDB.cs. #ifdef'd some more Player and PlayerRecord to suit.
6 Years Ago
branch fix
6 Years Ago
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6 Years Ago
temp checking in wip bits while I fix some PC issues
6 Years Ago
fixed mission panels destroying themselves
6 Years Ago
refactored away static BoardPoint.New