4,871 Commits over 2,068 Days - 0.10cph!
MapDatabase now caches board map data the first time a map is loaded, reuses it from the cache the next time the map is loaded.
Server precaches all maps on bootup.
profiling branch, added some profiling/timing code to a bunch of stuff
global chat and match chat broadcasting are now behind defines, added server commands to toggle each - server can always send chat messages.
server toast broadasts are now behind inidividual defines - math otucomes/league promotions/daily challenges.
added server command to globally enable/disable them all as a group.
split server specific defines out into new ServerDefines
log daily challenge submissions
What's New entry/screenshot.
fix for no results being returned if you haven't yet registered a score in the daily challenge leaderboards.
increased points per kill.
daily challenge leaderboard SQL query fix?
disable daily challenge button when not connected to a server
don't show exit button or submit score on daily challenge outcome screen until the score breakdown has finished.
show curent map name and intro text on daily challenge menu panel.
added leaderboard to daily challenge menu panel
Daily challenge menu panel now shows the map preview image for the current seed's map
MapDatabase.GetDailyChallengeMapDef()
daily challenge panel UI hookups / wip code
daily challenge menu panel wip
added validatesteamids console command. true/false
added console command bool arg verification.
fix for customisations not being applied
changed test server address and port to point to a new OVH instance.
debug standalone server will now connect to OVG test server db.
merged standalone to main
version++
fix for daily challenge toasts
build server batch files now delete the bin or release folders first (to ensure valid resource files).
build and run server batch file now chains the separate build and ran batch files together using call.
Added Protocol.GetVersionString(), shows in client UI and server boot.
Server boot now states debug or release mode.
Hooked up ConsoleInput to standalone server so it can take input and run console commands.
Added ConsoleCommandContext.
Moved ConsoleInput out of unity into standalone.
removed all standalone server ifdefs from console system and commands now that they're only in the standalone project
made the run server batch file not specific to my own machine path locations.
moved server side message handlers out of unity and into standalone server project
Moved console commands out of unity project, into server project. (need to remove #ifdefs still).
GameHost standalone #ifdef
MissionDatabase standalone server only stuff
moved client-only currency method and callbacks out of PlayerRecord.
Deleted clientside DailyChallengeDatabase
Deleted clientside PlayerDatabase.cs, DeletePlayerDB.cs.
#ifdef'd some more Player and PlayerRecord to suit.
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temp checking in wip bits while I fix some PC issues
fixed mission panels destroying themselves
refactored away static BoardPoint.New