4,871 Commits over 2,068 Days - 0.10cph!
first part of mass warnings purge
updated iTween to kill another 50 warnings
deleted unused CrossPlatformInput for more warning fixes
updated Rewired to fix more warnings
More replay wip, fix for starting player record order, only add game actions when in record mode.
replay fixes, changed the way unit IDs are assigned
only add a match history entry for online matches
moved the new move/attack path highlighting out of UnitView and into new PathView component
some PathView clean up and exposed visual variables to inspector
Put the avatar and tropy back in the squad editor ;)
refactored some GameClient init.
Added replay match type.
Added delays in between replay actions.
Deselect all units on match end, as requested by Alex.
Can't enter selection state to control units in replay mode
ReplayPlaybackMode, wip playback control UI placeholder, disabled end turn button in replay mode.
only show cooldown effect after actions have completed, not during
disable any active cooldown effects when hiding UI with F9
Added BreakArmourCombatAction.
Added BreakArmour flag to AttackDefinitionSO.
Biter damage reduced 5->3 but now permanetly breaks a unit's armour (before the Biter damage is done)
merged replay wip and Biter changes to main
disable replay debug loggin
healer attack description tweak
Renamed teleporter stuff to jumppad.
Unit info cards now show red values for reduced armour (needs colour tweak - maybe setting the white BG colour isntead of the text? Thai?)
Units now carry on playing their move anims while flying from jumppads.
Added GetBlock() to unit definition that returns the correct value for a passed UnitSide.
updated Biter attack text.
Added an exit replay button to in-game menu, gets swapped in/out with surrender button, depending on the current mode.
Don't show XP/level up stuff during a replay match outcome
commands no longer try to set a local gamestate if in replay mode
show map name and preview sprite on match history entries
wip replay controls placeholder UI / prefab
don't show regular fast fortward button in replay mode.
show replay controls only in replay mode.
fixed escape menu not disappearing when quitting a mode.
replay controls can now control playback time scale.
replay info + updates each turn.
emotes and chat no longer break replay playback.
changed replay speed from 6 buttons to a slider and 1x/pause
Disabled emoting in replay mode, space bar instead toggles pause/1x speeds.
fixed killfeed not appearing.
replay control UI hides on match finish.
force timescale back to 1 on replay exit
Replays are now enabled for practice matches.
Don't record replay replays :)
force-close mission panel when leaving the menu, incase someone is browsing the missions and get matchmaked.
TileViews now get linked to their TileTopperViews of present.
Jump pad anims on use.