userAdam Wcancel

11,282 Commits over 3,500 Days - 0.13cph!

7 Years Ago
modal container back button works
7 Years Ago
removed Adolfo, Adolph from name list
7 Years Ago
unit detail view can now handle a collection of units, cycle through. team and market lists pass the collect unit collections, as well as the clicked unit to view initially
7 Years Ago
refactored team and unit clicked events to be calls to UICareerRoot show team/unit. more collection view prep.
7 Years Ago
more wip collection view
7 Years Ago
unit nickname list
7 Years Ago
wip unit collection detail viewing
7 Years Ago
more ui stuff, hooked up results panel team name buttons
7 Years Ago
restored opportunity panel prefab on root UI object
7 Years Ago
disabled career object
7 Years Ago
made a career map
7 Years Ago
more UI/modal shit. more opportunity shit. added a new Opportunity cash transaction type, gamble opportunity uses it
7 Years Ago
added mapid to LeagueFixtureResult protobuf, serialize it
7 Years Ago
set OpportunityGenerationChance to 0 until it works
7 Years Ago
merged back to main
7 Years Ago
psst
7 Years Ago
more
7 Years Ago
refactored roster view tab UI to a new UITeamView, works for any team. clicking teams in league now pushes a modal version
7 Years Ago
more modal wip
7 Years Ago
more opportunity stuff
7 Years Ago
opportunity wip
7 Years Ago
opportunity generation, definitions setup, placeholder UI screen, added to pre match events
7 Years Ago
more opportunity wip
7 Years Ago
wip opportunity definition stuff
7 Years Ago
opportunity bits
7 Years Ago
escape or right mouse button now close cancellable modal windows. added CareerDefines.ValuePerMark, added it to unit value calc.
7 Years Ago
placeholder unit detail view modal UI
7 Years Ago
career modal UI screens can now be set as cancellable or not
7 Years Ago
more career modal UI stack shit added buttons to market/team view unit panels added unit clicked career UI event clicking a unit in roster or market pushes a modal panel for detailed unit view, clicking off removes it
7 Years Ago
wip career modal basic setup
7 Years Ago
moved PlayPlayerFixture logic out of career controller and into the CARunPlayerMatch action
7 Years Ago
formatting fix
7 Years Ago
implemented a new CareerAction system to handle weekly steps/actions/events to allow more flexibility. Reworked all current functionality into new separate CareerAction classes that get executed in order.
7 Years Ago
moved movement range to unit tags
7 Years Ago
moved block values to unit tag system
7 Years Ago
reworked career unit init/construction moved attack min/max damage to unit tag system. updated attack damage UI calls to use unit property not attack def.
7 Years Ago
unit mark now gets set at unit db creation unit mark now factored into repair cost
7 Years Ago
added starting league to CareerUnit, protobuf/serialize. roster generation now pulls units from the correct starting league brackets.
7 Years Ago
reworked career unit database creation, now creates units per league
7 Years Ago
Removed results entry prefab from career UI scene
7 Years Ago
added CareerDefines.TotalTeamCount which gets set based on all leagues. career unit database now generates the correct amount of unique units (1500)
7 Years Ago
build fix
7 Years Ago
CareerUnitMod now has a mark level, proto/serialized. Only mods of mark <= to a unit can be applied
7 Years Ago
added SpawnTileFilter enum to control which team aligned spawn tiles we can show in the squad editor. career mode squad editor now only shows player team spawn tile highlights.
7 Years Ago
added CareerUIUtils as a central place for formatting shit to be used in multiple places. career unit type and mark now set through CareerUIUtils.GetUnitTypeAndMarkString()
7 Years Ago
merged to main
7 Years Ago
meta
7 Years Ago
merged from main
7 Years Ago
show mark in career UI
7 Years Ago
added unit mark to careerunit. protobuf and serialize it.