userAdam Wcancel

6,415 Commits over 2,345 Days - 0.11cph!

6 Years Ago
Reversed the order resolutions appear in the selector so the left/right arrows make sense
6 Years Ago
Added console cmds for viewing/setting screen resolution, fullscreen mode in-game. Added vsync, fullscreen and resolution options to a new "Screen" options panel. (wip)
6 Years Ago
Clamp health + pending health check so item effects work correctly at full health with pending health.
6 Years Ago
Auto-focus the console text input field when switching to the console tab or re-opening the console.
6 Years Ago
Fixed erratic map scrolling behaviour when using the left mouse button to drag before using the right mouse button.
6 Years Ago
Added graphics.vsync convar. Added toggle to graphics settings menu. Can set the convar to 0/1/2 etc, each one halving the limit rate further.
6 Years Ago
wip merging splashable, ignitable, burning stuff into one system. Moved splashable to BaseCombatEntity.
6 Years Ago
Ignite/extinguish basics and rates, flags. Added temp interaction menu options to ignite and extinguish to make it easier to test.
6 Years Ago
wip
6 Years Ago
Set fog/smoke overlay to ignore parent canvas group so that disabling the hud doesn't let you see through smoke.
6 Years Ago
Player map position updates correctly when injured. Focus the map on the player position when they're injured and unable to interact with the map.
6 Years Ago
ItemModConsume now takes pending health into account when checking < health requirement.
6 Years Ago
Call CleanupBonus in DestroyShared for OreResourceEntity, so that the hotspot visual gets cleaned up properly when ent killed.
6 Years Ago
Added tooltip delay slider to UI options, save the convar.
6 Years Ago
Global item tooltip test. Added convar for tooltip ui delay.