userAdam Wcancel

11,277 Commits over 3,500 Days - 0.13cph!

1 Year Ago
Increased coverpoint usage range
1 Year Ago
merge from melee
1 Year Ago
Equip melee gingerbreads with candy can club instead of hatchet. Added BaseNavigator.FaceMoveTowardsTarget and implemented it in MoveTowards. Set candy cane melee dmg scale.
1 Year Ago
Melee AI design updates. Set AI dmg scale for hatchet.
1 Year Ago
MoveTowards state can now use new BaseNavigator.MoveTowardsSpeed. Switched chase state for MoveTowards.
1 Year Ago
Equip hatchet. Increase melee gingerbread move speed.
1 Year Ago
use CombatStationary instead of Combat
1 Year Ago
Update xmas dwelling spawners to use both gingerbreads
1 Year Ago
Melee AI design
1 Year Ago
Added placeholder gingerbread melee AI config/design
1 Year Ago
Added initial Gingerbread_DungeonMelee prefab. Added melee loadout. Manifest.
1 Year Ago
Take All works again with new grid setup
1 Year Ago
saves
1 Year Ago
codegen after merge proto conflict fix
1 Year Ago
merge from main
1 Year Ago
Correctly remove weapon models again
1 Year Ago
grid cell contents wip
1 Year Ago
Roam design failsafe
1 Year Ago
Duplicated the scientist AI design being used by gingerbreads, pointed gingerbread brain to use this one.
1 Year Ago
compille fix
1 Year Ago
Re-implemented clientside brain state listening as an interface, IClientBrainStateListener. Moved client state based facial blendshape control from GingerbreadBrain to GingerbreadNPC
1 Year Ago
Increased gingerbread dungeon navmesh resolution so that the navmesh isn't floating way off the floor and with large ramps
1 Year Ago
Fixed gingerbreads damaging each other
1 Year Ago
trying to debug some weird shit
1 Year Ago
fix some changes that got lost somehow
1 Year Ago
data tweaks
1 Year Ago
more AI data
1 Year Ago
first pass AI data
1 Year Ago
merge from ai (still wip)
1 Year Ago
fix AI cover directions in dwellings
1 Year Ago
mp5 not chainsaw
1 Year Ago
Fix gingerbread agent type and walkable mask
1 Year Ago
wip AI conversion for gingerbreads code gen
1 Year Ago
Create, size and init an AIInformationZone for dungeon instances. AIInformationZone can be manually init'd.
1 Year Ago
more cleanup/refactor/wip
1 Year Ago
some fixes, more wip, codegen
1 Year Ago
some cleanup / deletion
1 Year Ago
more grid wip
1 Year Ago
more wip
1 Year Ago
more wip changes
1 Year Ago
messy wip
1 Year Ago
grid tests
1 Year Ago
updated test save
1 Year Ago
Fixed cyclic serialization warning
1 Year Ago
Bunch more refactoring, file cleanup/splitting, etc.
1 Year Ago
Renamed RifleSlot to WeaponRackSlot and move to separate file
1 Year Ago
renaming
1 Year Ago
Split Row out into new WeaponRackRow file/class
1 Year Ago
merge from rows/placement
1 Year Ago
merge from rows