userAdam Wcancel

6,818 Commits over 2,435 Days - 0.12cph!

1 Year Ago
More cleanup
1 Year Ago
Fix occasional reposition NRE
1 Year Ago
Fix look rotation error spam. Fix occasional double attack during reposition slither.
1 Year Ago
Increase duration of inacpacitate dart vision debuff
1 Year Ago
Bunch of cleanup/refactor after changes.
1 Year Ago
Merge from snakes
1 Year Ago
Merge from jungle_update
1 Year Ago
Compile fix
1 Year Ago
Set correct material collider to fix impact sounds.
1 Year Ago
Remove unused variable
1 Year Ago
Remove debug logs
1 Year Ago
Bump reposition chance
1 Year Ago
Timings, hit effect.
1 Year Ago
Merge from reposition
1 Year Ago
Merge from jungle_update
1 Year Ago
Merge from snakes
1 Year Ago
Merge from blowpipe
1 Year Ago
Merge from jungle_update
1 Year Ago
Merge from jungle_update
1 Year Ago
Merge from reposition
1 Year Ago
Compile fix
1 Year Ago
Add code ready for a separate effect to be spawned on reposition to final position. Timing/tweaks.
1 Year Ago
Disable debug gizmo
1 Year Ago
Spawn leaf effect with correct direction
1 Year Ago
Timing and effect tweak
1 Year Ago
Shrink down in size and align to to terrain when escaping
1 Year Ago
Merge from blowpipe
1 Year Ago
Backpack holster setup
1 Year Ago
Setup holster info
1 Year Ago
Merge from blowpipe
1 Year Ago
Dart rotations
1 Year Ago
Merge from jungle_update
1 Year Ago
Fix dart rotations to work with recent projectile rotation changes
1 Year Ago
Merge from parent
1 Year Ago
Merge from jungle_update
1 Year Ago
Movement fixes.
1 Year Ago
Transition tweak
1 Year Ago
duration & speed tweeks
1 Year Ago
more wip
1 Year Ago
Merge from parent
1 Year Ago
Merge from jungle_update
1 Year Ago
Merge from parent
1 Year Ago
Respect ai.ignoreplayers and ai.addignoreplayer for attacks
1 Year Ago
Merge from jungle_update
1 Year Ago
More wip, smoother movement
1 Year Ago
More wip
1 Year Ago
wip movement before repositioning
1 Year Ago
Refactor reposition logic to determine target position before disappearing.
1 Year Ago
Merge from snakes
1 Year Ago
Stay visually alert briefly if attacked form out of range