11,556 Commits over 3,591 Days - 0.13cph!
merge from alternate/swap
Change swap saddle icon..
Cleanup.
client/server compile fix
Prevent swapping saddles when any player is mounted
Can now swap saddle type via horse menu. Consumes saddle item from player inventory, returns previous saddle item.
Alternate design option test. Saddles not changeable. Can only equip a saddle through stable master purchase.
Moved placement ghost functionality to its own class
Null check owner when checking for mounted player in Projectile to prevent NRE
Weapon placement rotation is no longer a clientvar
Check clientside if held weapon is accepted by the current rack type before showing the UI.
Enforce weapon type check serverside.
Clear lookingAtWeaponSlot correctly so that UI doesn't get stuck.
Updated test save.
remove some debug logging now I've tested
wip spawn with saddle changes
set respawn timers, s2p monument, updated test scene.
updated AI prefab with scientist respawn setup
Fixed speed modifiers on new saddle items
Adding a saddle to a stables horse now purchases it too (removes it from sale)
Added AI prefab to silo scene. S2P.
Added final area, AI_MiddleMiddle. Move, cover and spawn data.
Cover points for the additional area
Expanded AI_Lower to include an additional area and added movepoints and spawner for it.
Resize and reposition AI_Lower AIZ
merge from main, conflict fix