userAdam Wcancel

6,227 Commits over 2,284 Days - 0.11cph!

10 Months Ago
merge from main wip
10 Months Ago
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10 Months Ago
Improved plant pot deployment rules
10 Months Ago
Merge from wip branch. Set plant pot lost changes.
10 Months Ago
Fix plant pot not working after merge from main
10 Months Ago
Apple pie temp icon, setup.
10 Months Ago
Set eat anim to return to deploy anim when completed ready for the next food item in the stack, if there's any left.
10 Months Ago
Can now specify per-item view models to use inside the food VM. Shows correct ones, hides other ones. Init in deploy. Added another pie (apple) item for testing.
10 Months Ago
Set pie VM animator to always animate.
10 Months Ago
Refresh
10 Months Ago
Merge from consume_food
10 Months Ago
Setup ViewModelRenderer scripts. Re-nabled UsesViewModelCamera.
10 Months Ago
Pie eating. Animator setup. Added Consume event to pie eat anim.
10 Months Ago
Delete placeholder pie viewmodel. Delete placeholder pie entity. Moved to food_pie_generic entity. Copied FoodModelView on to new MV. Disabled my test consuming.
10 Months Ago
Merge again?
10 Months Ago
Merge from cookingv2
10 Months Ago
Plant pot bounds and collision.
10 Months Ago
DoPrepare on plant-wheat.
10 Months Ago
Add wheat plants to spawn prefabs
10 Months Ago
Corn collectable prefabs, population & autospawn setup
10 Months Ago
Wheat, clone, entity, seeds, genes, plant properties setup. Setup growth stages. Setup placeholder growable values.
10 Months Ago
Merge from consume_food
10 Months Ago
Renamed food_pie_generic.viewmodel to food_pie_generic.viewmodel_placeholder to be clear
10 Months Ago
Merge from cookingv2
10 Months Ago
Generic pie entity and VM prefabs. Pie specific items (chicken as initial test)
10 Months Ago
Hook up new food view model script to placeholder food vm. Link to food entity.
10 Months Ago
Some very initial food VM code /setup
10 Months Ago
Added Consume server RPC to food entities. Inital OnInput for food held entity, trigger eat when you press reload for now. Don't belt-eat food items that have an item mod and valid entity prefab. Added BlockBeltSelect virtual check to ItemMod. Codegen.
10 Months Ago
Test switching food items. Added second test food item.
10 Months Ago
Very initial test food vm/held ent setup
10 Months Ago
Weapon racks can now handle items being externally removed (eg due to era enforcement)
10 Months Ago
Initial single plant pot setup
10 Months Ago
Console autocomplete now works for commands prefixed with "sv"
10 Months Ago
Merge from creative_holdToPlaceDuration_bypass
10 Months Ago
Merge from main, rebuild F1 item button after conflicts.
10 Months Ago
Reimplement as separate ConVar.Creative.bypassHoldToPlaceDuration
10 Months Ago
Setup the new world models for all cooling and warming tea items
10 Months Ago
Merge from temperature_teas
10 Months Ago
Creative mode freeplacement bypasses holdToPlaceDuration
10 Months Ago
Added "Stack" button to F1 item icons to award a max stack of the item.
10 Months Ago
Fix BoatVendor incorrect condition setting causing duo sub to be unpurchaseable.
10 Months Ago
"Switch" menu title now inclues the current setting without having to open the menu to see, eg "Switch (CS)", "Switch (C)", "Switch (S)"
10 Months Ago
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10 Months Ago
Don't attempt to auto equip bags and shields when taking from weapon racks
10 Months Ago
Merge from multi_auth_radius
10 Months Ago
Add authradius_radius and deauthradius_radius. Eg "authradius_radius 5 5" to auth everyone within 5 units (of the command issuer) on all entities within 5 units of the command issuer.