userAdam Wcancel

7,092 Commits over 2,496 Days - 0.12cph!

1 Year Ago
Setup collision & layers when finishing boat building, fixes a bunch of issues and player built boats now interact with other physics vehicles. Test changes on just hull_square for now. Added BoatBuildingBlock.
1 Year Ago
Enable convex colliders and create custom placeholder collision where needed, to eliminate rigidbody issues/warnings.
1 Year Ago
Correctly check for demolish support when checking flag
1 Year Ago
Remove some unnecessary items from prefab. Remove old collision test.
1 Year Ago
Use blockout steering wheel art. Sail tweaks.
1 Year Ago
Merge from parent
1 Year Ago
Merge from steering_wheels
1 Year Ago
Fixes after merge from main
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Fix incorrect initial steering offset
1 Year Ago
Open/close sail radial menu options
1 Year Ago
Sails default to closed. Show (very) placeholder open or closed sail visuals depending on Flag_Extended status
1 Year Ago
Add Flag_Extended to sails, true when sail is open. Calculate max thrust dynamically based on number of currently open sails. Apply "gasPedal" automatically when at least one sail is open so that the boat moves forwards without player input.
1 Year Ago
Assign parent boat to steering wheel on boat creation. Basic deployable steering wheel control of parent boat steering.
1 Year Ago
Add parent trigger. Set boat rotation to match boat building station. Sail thrust tweaks. Quick refactor.
1 Year Ago
Sail and steering wheel test deployables. Calculate total thrust upon ship building completion, using the number of sails and their thrust values.
1 Year Ago
Deployed entity parenting
1 Year Ago
Merge from graphics_settings_size_fix
1 Year Ago
Remove the two options removed in 117065 from the preset value arrays so that the option counts match again, restoring settings.
1 Year Ago
Set initial buoyancy forces. Enable buoyancy scaling by mass. Initial experimenting with setting mass and thrust at build complete time, based on number of boat blocks.
1 Year Ago
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Super hacky test
1 Year Ago
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Cherry pick from 121916 (add spinning wheel to scene, setup)
1 Year Ago
Assign icon in cocoknight.head.skin to fix error when trying to generate data
1 Year Ago
Make SteamInventoryGen.CollectFromSkins null icon error clickable so you can click to jump to the relevant skin file
1 Year Ago
Merge from main
1 Year Ago
Add spinning wheel to render scene, setup.
1 Year Ago
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1 Year Ago
Additional check
1 Year Ago
Merge from large_demolishing
1 Year Ago
Merge from large_demolishing
1 Year Ago
Move the pre existing DemolishFlag clearing behaviour from StabilityEntity.Load to DecayEntity.Load
1 Year Ago
Merge from main
1 Year Ago
Merge from large_demolishing
1 Year Ago
Item fixes
1 Year Ago
Merge from main
1 Year Ago
Merge from large_demolishing
1 Year Ago
Do my analytics TODO
1 Year Ago
Merge from main
1 Year Ago
Water catchers
1 Year Ago
Added the following items to the list of items that can be demolished (within 10 mins): Watchtower Barricades Wind generator Paddling pool