6,015 Commits over 2,284 Days - 0.11cph!
    
    
    
        
        
        
            
            
            
                
                Disable TAA in TwitchDrops render scene to fix black BG in renders
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Add filename to inspector.
Only show save preset button if there's a filename specified.
Potential NRE fixes.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Editor exporting of presets as default configs.
Load defaults before convars.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Converted Screen sub options UI to a prefab.
More UI setup.
Standardised caps and formating across all graphics options.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bunch more options UI layout
 
                
                
                
                
                
             
         
        
            
            
            
                
                More organising and combining.
Deleted now unused menu items and removed their refs in presets.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Started organising options layouts
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Disable some now-duplicate options in graphics options screen
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from presets_editor/quality/
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added asyncUpload settings to mandatory defaults
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set shadow cascade splits in mandatory defaults
 
                
                
                
                
                
             
         
        
            
            
            
                
                Particle raycasy budget preset values
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added streaming texture presets
 
                
                
                
                
                
             
         
        
            
            
            
                
                Commented out any quality settings we probably don't want the client to be able to control.
Added a SetMandatoryDefaults() function to set any stuff we definitely want set as default, across any quality levels.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Implement the same hammer highlight effect as regular building blocks when targetting upgradables.
Show red if the upgrade is blocked.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added some placeholder quality level functions to TerrainTexturing so I can remove global quality level going forwards.
Return no quality change for now. Need to figure out which quality settings will need to be monitored for change here still.
 
                
                
                
                
                
             
         
        
            
            
            
                
                ...and EnforceShadowDistanceBounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove old shadow distance
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bunch of texture streaming related setup/rework.
Rewored AdjustTextureStreamingBudget() to take budget directly from convar.
Added streaming budgets to presets.
Fixed bug with preset editor and non-UI linked convars.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from simple_upgrade
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can't upgrade after recent damage
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixing branch name typo because I can't live with it.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bunch of shadow cascades and distance related stuff.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from simple_upgrade
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix cancel radial menu appearance behaviour for upgradables.
Fix the pre-existing missing icon error message.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Percentage based shadow distance. Still enforcing previous shadow distances based on cascades for workarounds.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge from simple_upgrade
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Merge from simple_upgrade
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Menu improvements.
Additional RPC checks.
Some refactoring.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add an alternate render method
 
                
                
                
                
                
             
         
        
            
            
            
                
                Upgradable items can now alternatively use the upgrade item as upgrade cost, instead of the item ingredients.
High externall walls and gates use the upgrade item as cost.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from simple_upgrade
 
                
                
                
                
                
             
         
        
            
            
            
                
                Check item blueprint is unlocked.