userAdam Wcancel

7,822 Commits over 2,588 Days - 0.13cph!

10 Months Ago
Merge from parent
10 Months Ago
wip deepsea transition grace period
10 Months Ago
Added IReceiveDeepSeaNotifications. Entities using the interface will have OnEnterDeepSea / OnExitDeepSea called.
10 Months Ago
Now rename them so they match the order they get dynamically set to
10 Months Ago
Rename buoyancy transforms so I can tell which side is which
10 Months Ago
Can now specify a list of items that will get destroyed on boath death. Added embrasures. Don't instantly break doors/windows/embrasures on boat death, wait 15 seconds.
10 Months Ago
Rework killing certain children on boat death. Store a list at creation, populated with child added/removed. More efficient and flexible.
10 Months Ago
Remove ramp sockets from hulls
10 Months Ago
Revert hull_square, fucked it.
10 Months Ago
Mege from parent
10 Months Ago
merge from boat_building
10 Months Ago
Play codelock effects/sounds for steering wheel
10 Months Ago
Implement player boat code lock entry blocking after too many incorrect guesses.
10 Months Ago
merge from boat_building
10 Months Ago
Holding shift disables rotation snapping
10 Months Ago
Merge from parent
10 Months Ago
merge from boat_building
10 Months Ago
Codegen
10 Months Ago
Merge from boat_deployables_rotation_snap_improvements
10 Months Ago
Merge from wheel_fixes_wip
10 Months Ago
10 Months Ago
Send update immediately for cooldown.
10 Months Ago
wip wheel fixes
10 Months Ago
Merge from parent
10 Months Ago
floor & floor.triangle snap directions
10 Months Ago
Rework target snapping so it can support triangles - a block can now provide snap directions. Added IPlacementDirectionProvider.
10 Months Ago
Let's not insta kill a GhostShip when a playerboat drives into it (it's a big JunkPileWater)
10 Months Ago
Implement cooldown for deploy and edit. Also respects PlayerBoat.EditEnabled convar.
10 Months Ago
Fix rare boat building UI nre when using enterdeepsea.
10 Months Ago
Wrapped ValidDismountPosition debug log in the debug convar.
10 Months Ago
Boats now powerdown on death. Boat specific deployables no longer interactable with when the boat is dead.
10 Months Ago
Small engine deployment guide fixes.
10 Months Ago
Refactor some invoking. Remove some debug logging.
10 Months Ago
Show a game tip the first three times you mount a steering wheel, prompting the player to look at the middle of the wheel for options.
10 Months Ago
Reduced the size of the secondary interaction collider for the steering wheel so that you have to look at the center of a finished boat's wheel (only when mounted) to see the menu options. Stops them popping up and interferring when just steering. Ton of other misc wheel interaction/menu fixes.
10 Months Ago
Small engine detailed colliders.
10 Months Ago
Fix steering wheel art not getting removed from server.
10 Months Ago
Merge from parent
10 Months Ago
merge from boat_building
10 Months Ago
Merge from cardinal_snapped_placement_test
10 Months Ago
Revert a ddraw debug duration back from my testing.
10 Months Ago
Merge from deploy_edit
10 Months Ago
Merge from parent
10 Months Ago
Sails, engine and steering wheel rotation now snap to the cardinal directions of the boat blocks. R key 90 degree rotation increments applied on top, based on player & placement position. This keeps sails, engines and steering wheel aligned with boat blocks. Add support for Socket_Free to use target entity cardinal snapped rotation with R key rotation applied.
10 Months Ago
Whitelist wall_single_shallow_shelf for playerboats and playerboat construction.
10 Months Ago
Stop anchor rope always animating
10 Months Ago
Boat building station can no longer be deployed too far out at sea where boat blocks can't be deployed. Also prevents deploy & edit being available in unbuildable areas. Add SocketMod_TerrainBounds.
10 Months Ago
Reset pos/rot after load
10 Months Ago
Remove debug log
10 Months Ago