userAdam Wcancel

7,166 Commits over 2,496 Days - 0.12cph!

9 Months Ago
Merge from main
9 Months Ago
Merge from quicksave_to_gamesetup_save
9 Months Ago
Socket name fixes. Manifest Prefab updates.
9 Months Ago
Stair localization fixes. Stair wood setup. Initial stair prefab setup. Test save update.
9 Months Ago
wip stairs setup
9 Months Ago
Merge from parent
9 Months Ago
Merge from main
9 Months Ago
Merge from naval_update
9 Months Ago
Merge from naval_update
9 Months Ago
Further cannon setup. Collision setup so it works nicely with cannon low wall.
9 Months Ago
Merge from boat_building
9 Months Ago
Merge from naval_update
9 Months Ago
Cannon deploy placement fix.
9 Months Ago
Cannon art/prefab updates. Assign placement prefab.
9 Months Ago
Merge from boat_building
9 Months Ago
Fix all boat building block localizations
9 Months Ago
Add and setup low cannon wall. Added to boat planner.
9 Months Ago
Merge from deployable_cannon
9 Months Ago
Fix cannon not appearing
9 Months Ago
Make previous compile fix match the other ifdef behaviour
9 Months Ago
Compile fix
9 Months Ago
Add parenting trigger to plank so you don't instantly drop off the boat when walking on a plank
9 Months Ago
Setup triangle floor block and add to boat building planner.
9 Months Ago
Only tick steering update when a player is mounted to the wheel
9 Months Ago
9 Months Ago
Some wip placement checks
9 Months Ago
Merge from boat_building
9 Months Ago
Remove rounded foundaction block from planner list
9 Months Ago
Tweak dismount positions for steering wheel for more lenient mounting
9 Months Ago
Cherry pick quick-save to GameSetup specified save file so I can merge to main after lockdown.
9 Months Ago
Added an option to the Game menu to quick save to the savefile specified on the GameSetup object, without the need to deal with the file dialog.
9 Months Ago
Merge from naval_update
9 Months Ago
Disable my test scene loading in craggy
9 Months Ago
Merge from boat_building
9 Months Ago
Compile fixes
9 Months Ago
Merge from boat_building
9 Months Ago
Merge from parent
9 Months Ago
Merge from main
10 Months Ago
Player built boats can now enter the deep sea: TriggerDeepSeaPortal now fowards the parent PlayerBoat entity if the triggering entity is a BoatBuildingBlock
10 Months Ago
More post merge fixes. Restored naval items/phrases. New test save for deep sea boat testing.
10 Months Ago
Manifest after merge
10 Months Ago
Merge from naval_update
10 Months Ago
Merge from deep_sea
10 Months Ago
Merge from naval_update
10 Months Ago
Merge from main
10 Months Ago
Fixes to get things working again
10 Months Ago
Merge from parent
11 Months Ago
PlayerBoatLock cleanup
11 Months Ago
Merge from wheel_lock