11,556 Commits over 3,591 Days - 0.13cph!
AI_UpperRight scientist spawners
AI_UpperRight cover first pass and added some missing move point data
AI_UpperRight initial setup and first pass of movement data
tweak a movement point to suit navmesh data (needs some manual navmeh gemetry adding later)
AI_MiddleRight data/spwaners first pass
first pass AI cover points for AI_Lower section
wip AI_Lower cover points
Refactored AICoverPointEiditor.PlaceOnFloor so it can also be called from new AIMovePointEditor, for move point data editing.
Added "Place on floor" editor button for cover point objects.
Initial move/cover data pass for area B.
merge from nuclear_missile_silo
Unset IsSecurityDoor on all hinged.industrial doors so navmesh data generates correctly.
S2P.
merge from nuclear_missile_silo
Enabled read/write access on mesh data needed for navmesh gen.
Added MonumentNavMesh to monument root, set MonumentInfo to have navmesh data.
initial pass on AIZ size/position layouts.
added initial AI prefab for merges.
manual merge & fix from
80221
removed the old saddle from stables vendor and added the two new ones.
Only try and hitch when the last player has dismounted, not just any player.
Reworked the claim RPC to specify the purchase token we are using, and then check we have it.
Transfer the saddle purchase item to the horse when claiming it, then mount it.
Added PurchaseOption definition.
Horses can now have multiple purchase options, with menus and associated item tokens.
Show dynamic purchase menu options based on held items.
Setup options.
Codegen.
move BaseRidableAnimal stand collision check to a virtual function, override it for RidableHorse and check the relevant mount positions
Check and dismount any riders that are too heavy, not just the driver
dismount any riders if saddle is removed
Clear Flag_HasRider when mounted player count is 0, not when any player dismounts.
Added third mount point, use correct ones depending on saddle type.
never show occupied menu.
update mount flags and max capacity after item change.
client-side friendly version of HasSeatAvailable
determine ideal mount point based on equipped saddle type and occupancy
use mount menu instead of ride menu, but check new menu conditions.
show equipped single/double saddle model
valid saddle / seat checks.
seat capacity / availability checks.
fix flag conflicts.