userAdam Wcancel

12,641 Commits over 3,803 Days - 0.14cph!

1 Year Ago
Don't run base input when locked
1 Year Ago
Switch handcuffs to use BaseMelee
1 Year Ago
Viewmodel initial code setup. Protobuf. Serialization. Debug logging.
1 Year Ago
Merge from main
1 Year Ago
Only the belt of a surrendering player can be modified, the rest of the inventory is view-only. Added gesture_radius_notme command to play gestures on players within the radius, but not on the player issuing the command.
1 Year Ago
Merge from main
1 Year Ago
AIHelicopterAnimation compile fix
1 Year Ago
Merge from main
1 Year Ago
Shove test
1 Year Ago
more tests
1 Year Ago
Compile fix
1 Year Ago
push wip test
1 Year Ago
Handcuffs can also block interaction/use
1 Year Ago
More wip handcuff functionality
1 Year Ago
wip
1 Year Ago
More unfucking from library corruption
1 Year Ago
Script fix
1 Year Ago
Folder cleanup. Initial item setup/prefabs.
1 Year Ago
Merge from main
1 Year Ago
Merge from handcuffs
1 Year Ago
Merge from main
1 Year Ago
UI Prefab update
1 Year Ago
Added new overlay type and prefab for hood. Item.
1 Year Ago
New branch, merging prisonerhood (3 years old) to main instead of updating a 3 year old branch.
1 Year Ago
Setup for weaponracks
1 Year Ago
Merge from main
1 Year Ago
Allow random move point usage as fallback
1 Year Ago
Pooling
1 Year Ago
Some cleanup
1 Year Ago
Can set chase ability based on weapon range. Chase state fix for when no move point found.
1 Year Ago
Heavy loot tweak
1 Year Ago
Delete now un-used prefabs
1 Year Ago
Setup junkpile AIZs as virtual and assign in spawners.
1 Year Ago
Compile fix
1 Year Ago
Remove zones
1 Year Ago
merge from ai_zone_leak
1 Year Ago
Added profiling and stat command to investigate potential zone leaking.
1 Year Ago
Merge from non_los_chase
1 Year Ago
Increase max range of random positioning
1 Year Ago
Ignore max distance check for subsequent spawn waves
1 Year Ago
Add BaseNavigator properties for controlling the new navigation settings. Distribute chase ability between spawns. Prevent excessive pathing & los checks in a specific situation.
1 Year Ago
1 Year Ago
Increase animal ground pos distance check range
1 Year Ago
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1 Year Ago
Added FaceTargetChaseDistance to BaseNavigator. Added random point functionality. Test chase behaviour change. AI design changes.
1 Year Ago
Scientist AI tweaks
1 Year Ago
Weapon rack setup for new size
1 Year Ago
wip tests
1 Year Ago
Set home position of scientists