userAdam Wcancel

7,260 Commits over 2,588 Days - 0.12cph!

10 Months Ago
Bumped fish pie comfort from 25% to 100%
10 Months Ago
Let's not server cull the collision for hull.triangle...
10 Months Ago
merge from show_toggle_growable_ui
10 Months Ago
Added to options UI under Settings / UI / Interaction
10 Months Ago
Added showToggleGrowableUI convar. Toggles if the show/hide growable UI option appears when looking at growables.
10 Months Ago
Setup floor.frame.triangle prefabs, sockets, added to boat planner.
10 Months Ago
Setup floor.wood prefabs, sockets, added to boat planner.
11 Months Ago
merge from boat_building
11 Months Ago
11 Months Ago
merge from boat_building
11 Months Ago
Compile fix
11 Months Ago
Steering wheel changes for always smooth wheel turning visuals and to fix a couple of bugs.
11 Months Ago
Boats can't be edited if recently damaged
11 Months Ago
Find the nearest usable station, not just the first
11 Months Ago
Dock & edit test
11 Months Ago
Merge from parent
11 Months Ago
Merge from boat_building
11 Months Ago
Merge from health_rework
11 Months Ago
PlayerBoat.CalculateHealth() now takes the value of each block's actual health, not their defined ContributingHealth
11 Months Ago
BoatBuildingBlock takes it's MaxHealth from the ContributingHealth, not the construction grade. Blocks now show correct initial health values in edit mode.
11 Months Ago
Floor.triangle health 100->25 Floor health 200->50 hull square health 200->75 hull triangle health 100->25 wall.doorway health 200->50 wall.low.barrier health 100->25 wall.low.cannon health 100->25 wall.low health 100->25 wall.window 200->50 wall health 200->50
11 Months Ago
hull_square and hull_triangle cleanup. Add profiling to CacheParts
11 Months Ago
Applied ServerCull to all boat building blocks where required to strip a bunch of gameobjects server side
11 Months Ago
Remove unncessary vehicle seats/mount point spawning
11 Months Ago
GetPlayerBoats can now see boats clientside.
11 Months Ago
Merge from parent
11 Months Ago
Merge from boat_building
11 Months Ago
Merge from parent
11 Months Ago
Destroy all windows and doors when a boat is destroyed and starts to sink
11 Months Ago
Also show block health if damaged or player is holding hammer
11 Months Ago
Enable repair for boat building station
11 Months Ago
Merge from boat_building
11 Months Ago
Merge from parent
11 Months Ago
Remove dismount transforms from PlayerBoat prefab
11 Months Ago
Remove dismount overrides from PlayerBoat now they're not needed
11 Months Ago
Merge from bbb_deploy_changes
11 Months Ago
More PlayerBoat prefab cleanup
11 Months Ago
Merge the two separate layers/loops into one for GetDeployedEntities
11 Months Ago
Remove BoatBuildingBlock.ForceDeployableSetParent override. BoatBuildingStation.GetDeployedEntities() now grabs consutrction layer non-building block entities (doors, windows, etc) to parent them instead of relying on previous BBB override.
11 Months Ago
Remove unintended building volume from PlayerBoat
11 Months Ago
Merge from refactor_boatchecks
11 Months Ago
Refactor not playerboat checks
11 Months Ago
Refactoring boat checks
11 Months Ago
Merge from parent
11 Months Ago
Compile fix
11 Months Ago
PlayerBoat HasValidDismountPosition and GetDismountPosition now check for steering wheel positions, because player boats are dynamic and can have no pre-determined dismount points.
11 Months Ago
wip parenting changes
11 Months Ago
Merge from parent
11 Months Ago
Merge from boat_building
11 Months Ago
Auth placement/building fix