userAdam Wcancel

6,825 Commits over 2,526 Days - 0.11cph!

1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Make sails visually point "forward" regardless of placement
1 Year Ago
Calculate buoyancy point locations dynamically for player built boats during creation, resulting in more stable boats.
1 Year Ago
Small refactor of dimensions debug draw and order of init calls.
1 Year Ago
Fix for empty boat building stations not being able to enter edit mode.
1 Year Ago
Force buoyancy point data refresh/save as part of buoyancy calculation, ahead of dynamic buoyancy location implementation. Remove some debug logs.
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Made sails easier to interact with.
1 Year Ago
Added IsBoatFullyContained check, called in CanEnterEditMode. Ensures all boat pieces are within the boat building area before entering edit mode, to prevent half editable boats.
1 Year Ago
Refactor EditAreaAvailable() to CanEnterEditMode() ahead of some changes
1 Year Ago
Further basic cannon functionality for prototype/playtest purposes: Add basic hold-to-reload radial menu behaviour to cannons. 4 second reload duration. Doesn't require any actualy ammo to reload, to make it easy to test gameplay.
1 Year Ago
Resolve merge UI conflict
1 Year Ago
Merge from parent (with UI conflict)
1 Year Ago
UI prefab update before fixing merge conflicts
1 Year Ago
Merge from main
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Updated test save with a couple of larger built boats, including cannons.
1 Year Ago
Very placeholder initial cannon firing
1 Year Ago
Compile fix
1 Year Ago
Anchoring a boat delays the long-range drifting to shore mechanic. Raising anchor clears the delay. Added PlayerBoat.AnchoredDriftDelaySeconds convar, initially set to 6 hours.
1 Year Ago
Added support for delaying drifting to BaseBoat.
1 Year Ago
PlayerBoat drifting now works, debug print drift status. Drift collider hit status message now includes hit transform's parent name too to make it easier to identify what's being hit.
1 Year Ago
Refactor SetDimensions, now also sets parent trigger size and is also called after a load. Disable individual hull parent triggers for now.
1 Year Ago
Re-enable the BaseMountable visibility and dismount position checks I initially disabled now that things are setup properly.
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Added oriented dimensions calculation, used to auto set PlayerBoat entity bounds during boat creation. Added DebugDrawDimensions.
1 Year Ago
Bounds fix
1 Year Ago
hull_triangle parent trigger & vehicle world collider.
1 Year Ago
Remove parent trigger from PlayerBoat. Add parent triggers to hull_square and hull_corner. Add missing vehicle world collidesr to hull_corner
1 Year Ago
Fixed some IsOn logic. Refactored MotorRowboat engineOnEligable bool calculation to a virtual function, override for PlayerBoat. MotorRowboat drag multiplier now has an engineOffWaterDragMultiplier. Tweak some PlayerBoat drag values for less abrupt stopping. Added a pre-made boat at a pre-placed Boat Building Station in test save.
1 Year Ago
Merge from main
1 Year Ago
Merge from parent
1 Year Ago
Compass marker distance values.
1 Year Ago
Refactor child entity handling interface calls. Call them on server load.
1 Year Ago
More load fixes, including speed + mass
1 Year Ago
Correctly restore thrust point after a load
1 Year Ago
Added IAnchorable, implemented for PlayerBoat. Toggle buoyancy flow force on/off with anhor raise/lower. Checks all anchors incase there's multiple.
1 Year Ago
Buoyancy flow force can be disabled per instance.
1 Year Ago
Add Lowered property for anchor. Raise/lower radial interactions. Basic cancelling out of thrust when anchored.
1 Year Ago
Anchor prefab/script setup. Manifest.
1 Year Ago
Anchor boiler
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Convars for aboard player and auto close sails checks.
1 Year Ago
Bunch of thrust position calculation improvements. Makes turning much more reliable on a bigger variet of boats for now.
1 Year Ago
Thrust position calculation fix