userAdam Wcancel

7,884 Commits over 2,588 Days - 0.13cph!

10 Months Ago
merge from boat_building
10 Months Ago
Merge from cardinal_snapped_placement_test
10 Months Ago
Revert a ddraw debug duration back from my testing.
10 Months Ago
Merge from deploy_edit
10 Months Ago
Merge from parent
10 Months Ago
Sails, engine and steering wheel rotation now snap to the cardinal directions of the boat blocks. R key 90 degree rotation increments applied on top, based on player & placement position. This keeps sails, engines and steering wheel aligned with boat blocks. Add support for Socket_Free to use target entity cardinal snapped rotation with R key rotation applied.
10 Months Ago
Whitelist wall_single_shallow_shelf for playerboats and playerboat construction.
10 Months Ago
Stop anchor rope always animating
10 Months Ago
Boat building station can no longer be deployed too far out at sea where boat blocks can't be deployed. Also prevents deploy & edit being available in unbuildable areas. Add SocketMod_TerrainBounds.
10 Months Ago
Reset pos/rot after load
10 Months Ago
Remove debug log
10 Months Ago
10 Months Ago
Merge from parent
10 Months Ago
Merge from naval_update
10 Months Ago
NRE fix for deploy checks. Deploy & edit showif implementation.
10 Months Ago
Remove all dock & edit related code
10 Months Ago
Manually play the boat building station deploy effect
10 Months Ago
Can't deploy and edit in the deep sea
10 Months Ago
Deploy & Edit from the wheel requires a BBS item, takes the item and deploys the BBS & enters edit mode. Finishing building via the steering wheel kills the BBS and returns the item to the player. Can only deploy & edit if you have the BBS item.
10 Months Ago
Can't edit boats that are moving too fast.
10 Months Ago
Refactor, including moving implementation from the wheel to PlayerBoat.
10 Months Ago
kinda working
10 Months Ago
10 Months Ago
10 Months Ago
Water junkpiles are now destroyed if hit by player boats with a mass of >= 2000. Added IDestroyableOnPlayerBoatCollision. Added JunkPileWater.DestroyableByPlayerBoats and JunkPileWater.MinimumPlayerBoatMassToBeDestroyed server vars to toggle and control behaviour.
10 Months Ago
merge from boat_building
10 Months Ago
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10 Months Ago
merge from boat_building
10 Months Ago
Remove call to RecacheAndGet in DragByAngle.Init, parts will already be available by this point now. (tested with new boats, edit/finish, pasted boats and loading from a save)
10 Months Ago
merge from server_part_caching2
10 Months Ago
Implement serverside part caching using the same method the client now does (on child added/removed) Removed old CacheParts() code. This also removes the need for an additional 5 loops over all entities on creation.
10 Months Ago
Merge from parent
10 Months Ago
very wip test
10 Months Ago
Missed file
10 Months Ago
local BBS pos/rot change as part of larger wip changes
10 Months Ago
Add serialization for lastEditLocalPos and lastEditLocalRot. Should allow copy pasted boats to dock & edit without fucking up. Also gonna need it for future changes. Protobuf gen.
10 Months Ago
merge from boat_building
10 Months Ago
Hide boat building UI if there's a finished boat.
10 Months Ago
Anyone authd to the wheel ca now demolish blocks (usual rules apply)
10 Months Ago
Enable repair on cannons
10 Months Ago
Check if boat can be edited before dock and edit
10 Months Ago
Implement boat decay
10 Months Ago
Take an initial 40% of buoyancy scale off as soon as a boat dies, so it starts sinking more quickly.
10 Months Ago
Merge from parent
10 Months Ago
merge from boat_building
10 Months Ago
Merge from parent
10 Months Ago
Add Assets\Plugins\crosstales back (minus voice plugin folder)
10 Months Ago
Merge from parent
10 Months Ago
Moved allow child stability support loading check from child to parent. PlayerBoat set to allow, defaults to false for everything else (previous standard behaviour)
10 Months Ago
wip/testing switching server to use same caching method as client (on child added/removed, instead of at init)