userAdam Wcancel

5,979 Commits over 2,253 Days - 0.11cph!

1 Year Ago
Sources timeout. Bunch of WIP refactor.
1 Year Ago
vm test
2 Years Ago
Sound test
2 Years Ago
Very WIP placeholder lowering anim/behaviour.
2 Years Ago
Some placeholder VM visual/anim for states
2 Years Ago
Hide the fish on my temporary metal detector VM
2 Years Ago
Compile fixes
2 Years Ago
Added source spawn location verification. Don't spawn too close to other sources. Destroy the source if it spawns with no valid sub sources.
2 Years Ago
Re-setup skinning knife to work with weapon racks correctly after recent prefab rotation changes.
2 Years Ago
Added an end to temp VM
2 Years Ago
Temp VM/setup and somme placement setup work.
2 Years Ago
Set skinning knife up for all weapon racks.
2 Years Ago
More debug stuff. UI lerp speed tweak.
2 Years Ago
merge from mfm1
2 Years Ago
Debug command comments
2 Years Ago
Spawn conflict fix
2 Years Ago
Protobuf & code gen
2 Years Ago
merge from main (with conflicts)
2 Years Ago
Spawn tweak
2 Years Ago
Spawning, pop, debug stuff, UI lerping.
2 Years Ago
Cactuses no longer defeat scientists
2 Years Ago
Separate teleportEveryone2me, teleportSleepers2me, teleportNonSleepers2me commands.
2 Years Ago
Setup hatchet & pickaxe for single weapon racks
2 Years Ago
Fixed single weapon rack gibs.
2 Years Ago
Improved single weapon rack placements.
2 Years Ago
Fixed weapon racks not drawing bounds in the editor correctly.
2 Years Ago
Merge fixes
2 Years Ago
merge from main
2 Years Ago
Proto gen
2 Years Ago
merge from main
2 Years Ago
Loot fix
2 Years Ago
Added a placeholder menu item for BaseGiggableEntity to allow items to be "dug" via interaction (until spades work...) Flag markers grant items when dug up.
2 Years Ago
Diggable entity wip stuff
2 Years Ago
Spawn flag entity when a sweetspot is fully detected
2 Years Ago
Added flag entity
2 Years Ago
Removal basics (very wip)
2 Years Ago
more wip placeholder UI and sweetspot detection
2 Years Ago
Hunting trophy compile fix when neither server nor client
2 Years Ago
Detection point and debug gizmos.
2 Years Ago
Compile fix.
2 Years Ago
Sweetspot detection wip
2 Years Ago
Serialization
2 Years Ago
UI merge fix
2 Years Ago
merge from main
2 Years Ago
wip
2 Years Ago
Location point generation and handling. UI distance clamping. Use radius for long range detection.
2 Years Ago
Merge from main
2 Years Ago
Source, detection and UI basics.
2 Years Ago
Initial states wip. Held entities can now block sprinting. Reduce movement speed and block sprinting when in sweetspot detection state. Initial UI setup/prefab/boilerplate code.
2 Years Ago
Basic initial item/prefabs setup