userAdam Wcancel

12,337 Commits over 3,712 Days - 0.14cph!

2 Years Ago
pooling/reuse tweaks for pegs and pivot points, also now works for placement ghost models.
2 Years Ago
merge from main
2 Years Ago
delete unused weapon rack item/prefab
2 Years Ago
test save
2 Years Ago
Use pooling for clientside peg models
2 Years Ago
Round to nearest int not lowest int, for smoother placement
2 Years Ago
less confusing calculation function
2 Years Ago
only show rotation UI for items with config
2 Years Ago
merge from main
2 Years Ago
setup some test weapon configs for rotation
2 Years Ago
peg rotation fix
2 Years Ago
wip vertical mount pegs
2 Years Ago
Don't include default ammo in ammo list if you don't have any.
2 Years Ago
Restore UI and manifest after merge.
2 Years Ago
Fix accidental file change commit
2 Years Ago
merge from main
2 Years Ago
NRE fix
2 Years Ago
Peg fix
2 Years Ago
reload/unload weapon ammo sounds
2 Years Ago
merge from main
2 Years Ago
merge from loading
2 Years Ago
load/unload functionality
2 Years Ago
Refresh slot ammo details. Bunch of refactor/cleanup.
2 Years Ago
load/unload wip/tests
2 Years Ago
merge from main
2 Years Ago
Fix pivots getting abandoned
2 Years Ago
Client visual refresh now only updates/spawns/destroys weapons for changed slots, not everything.
2 Years Ago
wip changes to avoid allocs and clientside model re-use
2 Years Ago
Show current rotation direction UI marker as green or red to reflect placement fit.
2 Years Ago
Re-added weapon rack UI prefab to crosshair after merge conflict. Remade test save to be compatible with latest protobuf. NRE fix.
2 Years Ago
generate protobuf
2 Years Ago
merge from main, manual merge protobuf.
2 Years Ago
merge from weapon_racks/rotation/placement
2 Years Ago
merge from main
2 Years Ago
Rotation/placement UI wip
2 Years Ago
test weapons setup
2 Years Ago
update peg positioning and tool to work with new placement stuff.
2 Years Ago
Swap Weapon will now attempt to fit the held weapon to the rack using an alternate rotation/position if it will fit that way
2 Years Ago
Check valid and apply same rotation when using swap weapon if possible. Fix a situation where the rack would steal a weapon.
2 Years Ago
Always show crosshair
2 Years Ago
Disable debug grid drawing. Additional test save.
2 Years Ago
increase max slots, handle being full and trying to add new item
2 Years Ago
more test changes and some fixes
2 Years Ago
trying out a different placement method
2 Years Ago
Update ghost model rotation immediately after changing rotation
2 Years Ago
merge from main
2 Years Ago
Switch to the same placement rotation as the weapon you take from a rack. Press shift to rotate a weapon when placing.
2 Years Ago
best placement calc fixes for rotation
2 Years Ago
rotation placement checks
2 Years Ago
rotation serialization fix