5,618 Commits over 2,223 Days - 0.11cph!
Add missing light setup on tall weaponrack
Fix weapon rack light collider interfering with placement
Only load shader material once
Replace all materials not just first
Fix some issues with skins when using placement models.
Skin an item once not a bunch of times.
show correct skin on placement ghost model
merge from weapon racks main
Setup glock again after merge conflict
merge from main wip, keeps crashing Plastic if I do it all at once
merge from navmesh_spam_fix
Destroy stuck animals after failing to find valid navmesh 5 times in a row.
Added an anim curve to remap turn pose average
Add turn pose lerp speed and maxaverge functionality
weaponrack_wide light points setup.
test save update.
Very bad and very placeholder lighting setup, to test functionality
weaponrack_tall deploy/socket tweaks
Updated deploy/sockets for weaponrack_wide
Updated placement guide mesh for weaponrack_wide
Setup placement guide meshses
merge from weapon_switching
Tweaks to weapon switching. Can now be enabled/disabled and also have a chance to be enabled.
Updated prefabs to enable it with a 40% chance for now.
Reduce spas12 AI effective range
50% chance to switch weapon based on target range, when in cover.
Add a LOS and distance check to turn and run for cover
Increase acceleration of all human AI to eliminate sliding when initially moving at full speed
Arena design flank test, can flank from cover as an option.