12,337 Commits over 3,712 Days - 0.14cph!
setup some test weapons for standing rack.
test save.
merge from main, proto conflict fix
Tweaked placement offset for standing rack
increase grid y cell count of stand
rename stand prefab/item and make it freestanding.
Don't create pegs for stand racks
enforce vertical rotation for stand weapon placement
merge from refactor_grids
refactoring grid cell functions
Fix a bunch of issues with grid cell contents and stand types
Fixed missing LOD setup on HMLMG worldmodel that was causing bounds detection to not work.
NRE fix when worldmodel setup is incorrect.
Can now exclude weapons from certain weapon rack types
wip support for weapon stands
repair UI prefabs after merge
merge from merge_from_main
partial merge from main as something keeps hanging plastic
refactoring and test deployable
some refactor / cleanup and proto pooling
empty backpack when storing it in another container
fix for client not refreshing bp inventory when moving bp in some situations
Can now loot another player's backpack if you're behind them and close enough
Added backpacks, only one can be worn/carried at a time, adds new separate row of storage slots. Can be interacted with from the ground or inventory, slightly reduces move speed.