5,621 Commits over 2,223 Days - 0.11cph!
More peg configs, more manual render bound overrides where needed.
Set manual render bounds for l300
Autoset skips items with manual render bounds set.
First bunch of weapons with new peg setup for horizontal/vertical mount styles
Add editor script menu options for auto creating pegs ready for placement
AutoSet config script now warns for items with missing peg setup
merge from autoset_testrun
test run of autoset on 64 weapons
Run Apply before Set to recreate any peg setup betfore we save it.
Autoset editor script now spawns items maintaining their prefab links and applies the changes to prefabs.
Increment loop count so the progress bar actually progresses....
Added WeaponRackBatchAutoSet script to automatically config all weapons at once
Standardized rack setup across all racks.
Fix Z position when applying offset.
Z offset tweak for standing weapon rack
Couple of updated test weapon prefabs
Placement pivot offset tweak for standing rack
Fix weapon rack grid debug drawing to alse use the collision offset not transform
Weapon stand tweaks, reduced slot count, resized grid, moved grid up.
Fixed GetPosition returning transform offset not collision offset.
merge from hackweek_ai_test_arena (just the arena stuff)
Revert cover point changes just for merge to main
Editor script Set now auto sets weapon config sizes
Calculate X offset correctly using Z size for standing racks.
Mark InfiniteAmmo as EditorOnly, not sure if this was the intention though.
compile fix for infinite_ammo_convar