userAdam Wcancel

5,979 Commits over 2,253 Days - 0.11cph!

2 Years Ago
Improve look hit detection for custom weapon racks
2 Years Ago
SWR swap fix
2 Years Ago
SWR collider tweaks
2 Years Ago
Single rack deploy guide meshes
2 Years Ago
Single rack item icons
2 Years Ago
Single item rack names
2 Years Ago
socket/deploy tweaks
2 Years Ago
merge from metaldetector (easier than updating 2 year old branch)
2 Years Ago
WantedPoster server compile fix
2 Years Ago
merge from single_item_wrs
2 Years Ago
merge from base decor
2 Years Ago
merge from configs
2 Years Ago
2 Years Ago
Remaining item configs. Scene. Save.
2 Years Ago
more configs
2 Years Ago
bunch of configs
2 Years Ago
Editor context menu option to help test placements
2 Years Ago
Center point tweaks
2 Years Ago
test configs, scene, save
2 Years Ago
tweaked editor script for placement
2 Years Ago
rotation test
2 Years Ago
merge from base_decor_dlc
2 Years Ago
2 Years Ago
2 Years Ago
wr single 2 test
2 Years Ago
Weapon racks can force a rotation. Weapon racks can be set to create pegs or not.
2 Years Ago
Test rack item. More wip.
2 Years Ago
Added custom rack type checks
2 Years Ago
If custom rack type, always assume single slot
2 Years Ago
Force position test. Scene & save file.
2 Years Ago
more wip/tests
2 Years Ago
wip custom rack type positions
2 Years Ago
2 Years Ago
Fix tutorial island animals from flagging as swimming (and so reducing speed) due to them currently being very close to sea level.
2 Years Ago
Set TutorialIsland MonumentNavMesh.NavMeshAgentTypeIndex to animal group so that animals bind to the navmesh correctly. Also reduced the MonumentNavMesh extents so they don't accidentally include sea bed in some situations.
2 Years Ago
fix tests
2 Years Ago
navmesh issue debugging
2 Years Ago
more prefab tweaks
2 Years Ago
Compile fix
2 Years Ago
Mount point fixes
2 Years Ago
merge from tutorial main
2 Years Ago
Scientist RHIB tests
2 Years Ago
Cherry pick and codegen.
2 Years Ago
Merge from bear
2 Years Ago
Flee/attacked tweaks and reduced flee duration/distance
2 Years Ago
Reduce tutorial bear speeds More AI design tweaks
2 Years Ago
Behaviour changes
2 Years Ago
Only chase players from idle state if player is > 60% health
2 Years Ago
Reduce tutorial bear attack damage Added MinimumTargetHealthFraction check to BaseNPC.Attack Tutorial bear won't damage the player if they're under 60% health.
2 Years Ago
Merge from tutorial main