userAdam Wcancel

12,637 Commits over 3,803 Days - 0.14cph!

5 Years Ago
events scroll basics
5 Years Ago
merge from main
5 Years Ago
Random offset when sampling topology points
5 Years Ago
GetBestRoamPosition improvements. Base roam state improvements.
5 Years Ago
Timers can now be randomized with min/max values.
5 Years Ago
merge from main
5 Years Ago
cleanup
5 Years Ago
Max water depth roam improvements.
5 Years Ago
Topology preferences, base BasePathFinder.GetBestRoamPosition implementation samples topology.
5 Years Ago
AI Memory/senses respect ConVar.AI.ignoreplayers. Flee/move/roam states set movement seped percentages.
5 Years Ago
merge from main
5 Years Ago
more profiling events
5 Years Ago
Profiling events
5 Years Ago
moved speed/accel/turnspeed to BaseNavigator. stats.
5 Years Ago
designs
5 Years Ago
targets
5 Years Ago
test design
5 Years Ago
IAISenses Sesnes now keep lists of threats and targets. TargetDetected event. ThreatDetected event.
5 Years Ago
merge from main
5 Years Ago
wip moving sense type to brain. wip target/threat flags.
5 Years Ago
merge from main, merge fix
5 Years Ago
bit of refactoring, senses improvements.
5 Years Ago
senses only get updated if an active state event needs them, capped to an interval. senses memory stores a separate list of player-only entities. player detected event now takes a % of max range as parameter, not a distance.
5 Years Ago
AIBrainSenses. Added senses to brain. Pass senses to events.
5 Years Ago
5 Years Ago
hunger & tiredness protobuf
5 Years Ago
merge from main
5 Years Ago
deleted unused
5 Years Ago
Added IAISleep and implemented. Added BaseSleepState.
5 Years Ago
Added IAIEnergyBelow and implementation. Added EnergyBelow event stuff.
5 Years Ago
design testing
5 Years Ago
refresh cache reference when updating a custom design
5 Years Ago
merge from main
5 Years Ago
scope-based permissions
5 Years Ago
Support for design save/load scope & priority. EntityInstance, ServerWide, Default. Protobuf.
5 Years Ago
Scriptable object setup
5 Years Ago
Cache designs
5 Years Ago
serialization tests
5 Years Ago
manifest
5 Years Ago
merge from main
5 Years Ago
BaseCombatEntity now stores last person you attacked. More events work.
5 Years Ago
description/name + layout tweak protobuf
5 Years Ago
Attacked event no longer gets triggered by own entity
5 Years Ago
InRange event.
5 Years Ago
Store owner entity in memory slot 5.
5 Years Ago
Attacked event now uses input memory slot instead of assuming self.
5 Years Ago
regen protobuf after merge
5 Years Ago
merge from main
5 Years Ago
Store own entity in entity memory slot 4 for use with events
5 Years Ago
Added HealthBelow event. Allow multiple instances of an event type per state container. Protobuf.