userAdam Wcancel

6,894 Commits over 2,435 Days - 0.12cph!

3 Years Ago
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3 Years Ago
merge from refactor
3 Years Ago
merge from ownership
4 Years Ago
fixed client/server compile errors
4 Years Ago
More distinction between ownership and active control. Can now clear active control link without disowning a pet. Map markets get correctly destroyed for uncontrolled but still owned pets. Dogs get disowned when removing harness. More cleanup.
4 Years Ago
wip ownership rework/simplficationa cross pet types
4 Years Ago
Simplify IPetEntity and refactored related code.
4 Years Ago
Bunch of refactoring and simplifying for ownership/petbrain related stuff.
4 Years Ago
Pet inventory can now hold non-harness items. Drop all items if harness removed. Only allow owner to access inventory.
4 Years Ago
merge from main
4 Years Ago
Corpse prefab
4 Years Ago
animal vs pet target/threat behaviour changes
4 Years Ago
Increase base health. Added a player damage multiplier.
4 Years Ago
manifest
4 Years Ago
merge from main
4 Years Ago
merge from mfm1
4 Years Ago
merge from main
4 Years Ago
manifest
4 Years Ago
test merge from main, conflict fixes
4 Years Ago
Reduce scarecrow Fast movement speed
4 Years Ago
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4 Years Ago
Cherry pick 75588 (wrong branch)
4 Years Ago
merge from scarecrow_ai
4 Years Ago
flee state and state timeouts
4 Years Ago
merge from scarecrow_ai
4 Years Ago
throw&aimtweaks
4 Years Ago
Scarecrow breathing audio toggles
4 Years Ago
AI target/hostile checks for scarecrow targets
4 Years Ago
merge from scarecrow_ai
4 Years Ago
throw tweaks
4 Years Ago
Scarecrows respect ConVar.Halloween.scarecrow_throw_beancan_global_delay.
4 Years Ago
Set Scarecrow family correctly so beancans resepect ConVar.Halloween.scarecrow_beancan_vs_player_dmg_modifier
4 Years Ago
Replicated original erratic scarecrow movement
4 Years Ago
More throwing wip. Custom chase and attack states.
4 Years Ago
Initial basic thrown weapon support for NPCPlayer
4 Years Ago
Re-implemented body damage reduction for scarecrows (ConVar.Halloween.scarecrow_body_dmg_modifier)
4 Years Ago
AI design update
4 Years Ago
roaming
4 Years Ago
Weapon cooldowns, corpse setup.
4 Years Ago
Apply correct starting health. Categorize correctly. Start chainsaw after equipping.
4 Years Ago
wip
4 Years Ago
Fix attack range calc
4 Years Ago
Fix for pet health bar
4 Years Ago
merge from main
4 Years Ago
Fixed sample navmesh issue in positiontracker when switching nav types
4 Years Ago
Added a compass pet marker.
4 Years Ago
PositionTracker now always stores the last successful navmesh position. Navigate to last navmesh position if player is briefly off the navmesh.
4 Years Ago
merge from main
4 Years Ago
Added NPC_TunnelDwellerSpawned prefab. Added AI design for it. Manifest.
4 Years Ago
Added Vector3 reserved Position memory slot to AIMemoryBank. Added MoveToVector3 AI state.