11,616 Commits over 3,622 Days - 0.13cph!
Reworked mod serialization.
Added CareerUnitModSlot.Serialization.
CareerVersion++
Career mod protobuf changes.
Rebuilt protobuf.
Mods are now all singular and stackable.
Slots are now handled differently to support it.
(still gotta rework mod serialization to handle it)
fix to get career mode starting again
More mod slot reworking.
Merge from main.
refactored out the slot type array ready to use the new Slots setup
Only generate max of 1 type of each mod slot per unit.
Order mod slot appearance consistently across units.
Added AvatarCustomisation.CreateRandomAvatarCustomisationGroup.
AI players equip random avatar customisations (including locked items).
Load the tileset correctly in customisation editor (including board/camera child objects)
Converted the customisation randomisation debug feature for footage into a real feature, added button.
Customisation randomisation now applies random materials.
devtools for editor mode fixed
Updated replay controls prefab.
Replay UI can now be toggled with the U key.
Scene.
Added Trailer folder.
Added a bunch of replay files to Trailer/Replays with specific unit combs/arenas/tilesets
reduce crowd idle time if devtools enabled
replay customisations fix
pressing R in customisation editor previews a random avatar item for every slot (easier to get footage)
Don't play sound effect the first time option toggle value is set. (init)
reset collected bonush cash value after it's awarded, not just at match init
Added customisation profiles to replay protobuf defs.
Save/restore customisations for replays.
Replays++
started adding customisation to replays
changed biter trophy description to Rammer
Manually disable blank tile colliders in customisation editor CreateDemoteMap, because it's a special case manually created map.
Increase Launcher movement range 1->2
Disable any invalid mesh renderers in logo creator as backup
Booster attack description tweak
changed avatar error to warning
Fix hockey and soccer platform prefabs
CustomisationController now applies it's own TileSet settings
merge some playtest fixes to Steam build
wip moving squad editing functionality out of SquadEditorController into new SquadEditor
Fix cooldown message in attack state
active text for map buttons
grey avatar menu bg.
units always celebrate their kills (better for getting footage)