11,616 Commits over 3,622 Days - 0.13cph!
wip trophy/launcher tests
Don't show squad editor tutorial prompt if the player has entered the squad editor before clicking play already
prompt to enter squad editor
Made the tutorial panel reusable: added passthrough actions back to tutorial prompt, now takes pref key to check/save.
Disable TAA on menu avatar render
Added ToolTips layer, wip worldspace UI tooltips, excluded ToolTips layer from all collisions.
added game option and functionality to always show the health bar of the active unit (selected/moving/attacking) defaulted to enabled.
Dmg overlay / remaining HP fix (I think) for when you do less dmg than the max range.
Changed master server address to use the real one.
Standalone builds now default to connecting via master server.
Customisation database now init's on demand if need be.
Added AA overtide to PPSettingsModifier.
Override AA for menu coach avatar cam.
More tutorial panel wip.
Added a Reset trigger to Avatar anim controller.
Added Avatar.ResetEmoteState()
Show tutorial prompt at startup if never played tutorial.
Don't show what's new panel if the player has never played (or declined) the tutorial.
scale ball launcher balls to zero instead of just disappearing, before destroying.
click cursors now show after the unit highlight delay
destroy the tiles after tilefall.
Added a unit spotlight to the tile spotlight, so units get lit too.
Added a video option for unit spotlights.
hide the red wifi symbol for now (panel still greyed out)
launcher ball script now has prefabs to use for impact and destroy effects.
placeholder action text on CP block
Disable shadows for bottom level tile sides.
set move click cursor colour back to white
cherry pick crowd fix from wrong branch
removed null script reference from CrowdMember prefab
Emote menu fixes/improvements.
Always max crowd attendance.
Added ClickCursor, now checks the CombatInteractionType to set cursor colour.
Click cursors work for enemy moves too.
Burner attack timing tweak
fix avatar faces during intro
Play unit hover anims on board drop/impact
Added game option to set unit healthbars always visible
Added BaseInput.ModelHovered event, which checks the unit colliders instead of tiles.
Unit hover anims now triggered on model hover.
Added game option to toggle unit hover anims.
Mouse hover unit anim improvements