userAdam Wcancel

12,375 Commits over 3,742 Days - 0.14cph!

6 Years Ago
more
6 Years Ago
wip topdown cam tests
6 Years Ago
Reduced healer dmg 1-2 -> 1
6 Years Ago
Icer attack description
6 Years Ago
Increased Jumper movement range 3->4, reduced Jumper attack range 5->4
6 Years Ago
Increased Burner attack range 4->5
6 Years Ago
more stdlib
6 Years Ago
took colourful FX folders from lwrp branch because asset store is being shit. manually changed a bunch of stdlib.hlsl paths to be #include "Packages/com.unity.postprocessing/PostProcessing/Shaders/StdLib.hlsl"
6 Years Ago
upgaded to 2019, updated PP stack
6 Years Ago
Increased Grabber dmg 2->3, but no longer ignores armour
6 Years Ago
Latest booster rework, damage boost target unit by 1 for current turn. Costs an action point. Updated defs/description.
6 Years Ago
map too
6 Years Ago
revert the accidental car1.png preview commit
6 Years Ago
Burner max height set to 0, enabled terrain LOS check.
6 Years Ago
project settings from upgrade
6 Years Ago
Camera fix
6 Years Ago
More camera stuff and option. Might be something weird with squad editor camera.
6 Years Ago
grabbed and cleaned up the dynamic camera test stuff from mobile branch, added it under a hidden (for now) option
6 Years Ago
enabled AI log output
6 Years Ago
Added option to toggle move/attack confirmation prompt. Overrides to disabled for tutorial.
6 Years Ago
Career match difficulty now goes Easy, Normal, Normal, Hard....
6 Years Ago
Practice match UI screen changes
6 Years Ago
Menu layout changes
6 Years Ago
Added generic select next/previous input actions, bound to shoulder buttons. Next/previous unit selection now checks for the new mapping calls.
6 Years Ago
Added UnitSelection.SelectNext/PreviousUnit() functionality and they now skip unusable (dead, no actions) units.
6 Years Ago
merge confirm actions to main
6 Years Ago
wip unit select cycling left/right based on team unit UI order
6 Years Ago
Added skip confirmation functioanlity
6 Years Ago
fixed some issues with confirmation panel UI check blocking incorrect tile clicks
6 Years Ago
fix confirm button appearing at match start
6 Years Ago
manually merged some confirm action changes from other branches, moved some UI detection code to utility class
6 Years Ago
and now properly?
6 Years Ago
Merged main into confirmactions and branched
6 Years Ago
variable squad size tests
6 Years Ago
Unit attack ranges can now ignore units with tiles on them. Jumper tweaks.
6 Years Ago
more Jumper wip
6 Years Ago
Jumper attack wip stuff
6 Years Ago
Movement and path views now support jumping.
6 Years Ago
Jumper attack description
6 Years Ago
Pathfinding can now jump over empty tiles if required. Jumper can now jump over empty tiles.
6 Years Ago
Movement.GetTilesInRange() will now strip any returned tiles with units on them. (so we can jump over units but not move onto a unit tile)
6 Years Ago
Exposed max tile climb to unit defs, use it in pathfinding code. Jumper can now jump upto 10 tiles high.
6 Years Ago
Added initial Jumper setup. Definition files, prefabs, etc.
6 Years Ago
Merged AI improvements to main
6 Years Ago
Cherry picked Booster rework
6 Years Ago
Added BestHTTP asset to 3rd party folder
6 Years Ago
merge from main
6 Years Ago
merge from main
6 Years Ago
bunch of texture settings. disabled colliders on crowd members. hacky camera/UI prototyping stuff.
6 Years Ago
removed left/right camera buttons, added basic swipe rotation instead. disabled mute list for now. disabled emotes for now. some temp connection changes. show attack range on click not just hover (so target area appears properly on touch screen). temp change so input up is used not down for events.