userAdam Wcancel

11,616 Commits over 3,622 Days - 0.13cph!

6 Years Ago
6 Years Ago
Added FP ObjectPool and GameObjectPool
6 Years Ago
more
6 Years Ago
testing some shit out
6 Years Ago
more hover state improvements
6 Years Ago
set hover trigger state transition times to 0
6 Years Ago
Don't play hover anim on selected unit
6 Years Ago
added .HasAnimatorParam extension function for Animator.
6 Years Ago
If a UnitView is gameActivated it will only play hover anim if it's a friendly unit and can be used this turn. If it's not gameActivated (squad editor, etc) it will always play hover anim.
6 Years Ago
Added Hovered anim state and Hovered trigger to all unit anim controllers.
6 Years Ago
merged TileTrim branch to main
6 Years Ago
UnitView listens to hover event, sets Hovered anim trigger
6 Years Ago
Switched to using prefabs.
6 Years Ago
Moved trim generation to new BoardTrim class. Added TrimEnabled option to tile definitions.
6 Years Ago
offset by 1
6 Years Ago
basic tile trim mesh gen test. gonna just replace the generated meshes with prefab links instead though.
6 Years Ago
fix for tutorial emotes
6 Years Ago
angry when dizzy
6 Years Ago
reset default avatar state to 0 (greet) jiggle plays greet. emote category none is now -1
6 Years Ago
wip squad editor qol improvements
6 Years Ago
fixed a bunch of item material names CustomisationProfile++
6 Years Ago
customisation DB tool generates errors for items with duplicate material option names
6 Years Ago
Can right click rotate camera in customisation editor in addition to middle click
6 Years Ago
Platform stuff, rebuilt cust DB
6 Years Ago
wip click-through tiles. fixed burner not having a collider?? gameplay layer collision matrix changed to have no collisions with other layers.
6 Years Ago
scene?
6 Years Ago
Added crowd confetti from supporting team when a unit gets a kill. Individual crowd members occasionaly jump during crowd idle.
6 Years Ago
anger time min/max randomisation
6 Years Ago
UIAvatarControl wip. Refactored some avatar play anim stuff. Renamed animators on AvatarView to be clear which is which. Avatar items now get set as children of the actual model transform, not the top level transform.
6 Years Ago
more hover/targetting fixes
6 Years Ago
hover/health bar fixes
6 Years Ago
av fix wip
6 Years Ago
AvatarRenderer stuff, wip menu avatar
6 Years Ago
Added escape to back out of a bunch of panels.
6 Years Ago
added mission count/badge to missions menu button
6 Years Ago
Shooter attack range increased 4->5, movement range increased 4->5
6 Years Ago
TileHighlighter.AnchorTile now takes a y offset, nudged tilefall warning highlights up slightly.
6 Years Ago
avatars now destroy their chat bubbles on disable/destroy.
6 Years Ago
fix for charger attack view losing mesh link after proxies
6 Years Ago
Set disabled state of end turn button to dark grey. Set end turn button interaction to disabled instead of hiding the button when using end turn is disabled.
6 Years Ago
Cusomtisation team colours. Team colour fixes. Server error message reworded.
6 Years Ago
Removed placeholder cake item, rebuilt db.
6 Years Ago
merge to main
6 Years Ago
more item type fixes
6 Years Ago
removed 2 old unused types from CustomisationTypes.All, reset all customisation item definition types. customisation++
6 Years Ago
some randomisation prep
6 Years Ago
item details panel now automatically appears for the currently equipped item when entering a new tab
6 Years Ago
6 Years Ago
Reset avatars at init, misc customisation item fixes/cleanup. CustomisationProfile++
6 Years Ago
platform customisations now get applied