12,327 Commits over 3,712 Days - 0.14cph!
Flash bulb emission colour instead of just the light effect. (needs to be reduced)
Test - added an idle2scan to scan2idle transition
Initial setup for all weapon racks.
Initial setup for all weapon rack types.
Cap the max scan anim blend value to 0.6
Setup shovel for all weapon racks.
Setup metal detector for frontier DLC single item wall racks
Setup MD for regular wall and floor standing racks.
Set world model object active again.
Remove incorrect weapon rack config for now.
Update a debug test command
Detector source prefabl cleanup
Fix shovel gather notice.
Disable UseViewModelCamera on metal detector VM for now
Source entity prefab cleanup.
Add some more loot items for test purposes.
Tweak flag model offset and move amount.
Assign FlagModel on the dlag.
Merge from metal_detector
Comment out debug gizmo code.
Additional checks.
Deleted metal detector UI code and prefabs now it is not used.
Added an additional client-side check before requesting flags.
Couple of extra null checks to be safe.
Re-order some checks to avoid a raycast in some situations
Added a link directly to the flag collider so I can remove a GetComponent