12,121 Commits over 3,681 Days - 0.14cph!
merge from metal_detector main
Clear mouse Y input when cam is locked.
Lerp cam to locked target position.
Some refactor and a bunch of distance check replacements.
Distance check optimisation
Setup M4 for all weapon racks.
Remove empty LOD group component from m4
Setup legacy bow for single item racks
Setup instruments for weapon racks and stands.
Pegs, exclusions, scale overrides.
Render bound overrides where necessary.
Switch to SmoothStep instead of Lerp, for nicer movement at the end of sweeps
Hide placeholder model.
Setup detect pos.
Added total range percentage.
GetDetectionPos correctly applies view model cam offset if used.
WIP light setup.
Added editor-only MainMenuSystem.IgnoreEditorEscapeKey convar to prevent escape key from bringing up the UI when you want to siwtch mouse between editor and scene views without bringing up the UI
Bunch of refactor and separate some detector/UI code.
Some placeholder VM setup
Loot spawning improvements & changes
Detection position tweaks.
Adjust offset.
Adjust sweetspot range.
Merge from metal_detector
Extra debug drawing.
Convars.