userAdam Wcancel

7,085 Commits over 2,557 Days - 0.12cph!

9 Months Ago
Merge from parent
10 Months Ago
Merge from boat_building
10 Months Ago
Merge from parent
10 Months Ago
Destroy all windows and doors when a boat is destroyed and starts to sink
10 Months Ago
Also show block health if damaged or player is holding hammer
10 Months Ago
Enable repair for boat building station
10 Months Ago
Merge from boat_building
10 Months Ago
Merge from parent
10 Months Ago
Remove dismount transforms from PlayerBoat prefab
10 Months Ago
Remove dismount overrides from PlayerBoat now they're not needed
10 Months Ago
Merge from bbb_deploy_changes
10 Months Ago
More PlayerBoat prefab cleanup
10 Months Ago
Merge the two separate layers/loops into one for GetDeployedEntities
10 Months Ago
Remove BoatBuildingBlock.ForceDeployableSetParent override. BoatBuildingStation.GetDeployedEntities() now grabs consutrction layer non-building block entities (doors, windows, etc) to parent them instead of relying on previous BBB override.
10 Months Ago
Remove unintended building volume from PlayerBoat
10 Months Ago
Merge from refactor_boatchecks
10 Months Ago
Refactor not playerboat checks
10 Months Ago
Refactoring boat checks
10 Months Ago
Merge from parent
10 Months Ago
Compile fix
10 Months Ago
PlayerBoat HasValidDismountPosition and GetDismountPosition now check for steering wheel positions, because player boats are dynamic and can have no pre-determined dismount points.
10 Months Ago
wip parenting changes
10 Months Ago
Merge from parent
10 Months Ago
Merge from boat_building
10 Months Ago
Auth placement/building fix
10 Months Ago
Merge from parent
10 Months Ago
Fix anchor visual state on entering network range or loading in.
10 Months Ago
Fix anchor not anchoring
10 Months Ago
Fixed anchor culling when lowered.
10 Months Ago
Check for boat auth before entering edit mode
10 Months Ago
Merge from boat_building
10 Months Ago
Merge from naval_update
10 Months Ago
Remove the interaction timers from anchors to match the recent removal of timers from other items.
10 Months Ago
Added translation strings for boat validation enum so we can show nicer toast error messages.
10 Months Ago
Setup prevent building volume on small engine.
10 Months Ago
Only show the finish editing option if we're looking at the station, not the netting.
10 Months Ago
Resize boat building station netting area to support max size boats of 10x5. Reposition colliders, volumes, buoys.
10 Months Ago
Removed empty RealmedRemove component from hull_square
10 Months Ago
Anchor collision primitives setup. Tweaks to volumes.
10 Months Ago
Disable the large vehicle colliders around BBS netting
10 Months Ago
Merge from boat_building
10 Months Ago
Merge from auth2
10 Months Ago
Merge from naval_update
10 Months Ago
Compile fixes
10 Months Ago
Only show steering wheel health bar in edit mode
10 Months Ago
Rework steering wheel priv linking to fix save issue
10 Months Ago
Modified mounted steering wheel interaction collider so interactions only show when looking down towards the bottom of the wheel. This prevents the interactions showing when trying to drive the boat normally. Override and implemented LookingAtEngine on PlayerBoatPrivilege
10 Months Ago
All boat items (steering, sail, engines, etc) are usable by anyone until a wheel lock code is set, and then only if you're authed on the wheel.
10 Months Ago
Ton more auth work, including new functionality, improvements, fixes and menu usability tweaks.
10 Months Ago
Add PlayerBoatPrivilege derived from VehiclePrivilege, overrides looking at engine. Make LookingAtEngine virtual on VehiclePrivilege. Added PlayerBoat.GetParentPlayerBoat as an easy way for an entity to find it's parent boat.