userAdam Wcancel

5,915 Commits over 2,253 Days - 0.11cph!

11 Months Ago
Automatically setup temporary approved skins with correct item names. Bunch of debug log cleanup.
11 Months Ago
mp5 temp fix
11 Months Ago
Merge from main and restore graphics options UI after conflict
11 Months Ago
Manifest
11 Months Ago
Force a code gen
11 Months Ago
Merge from main
11 Months Ago
Merge from simple_upgrade
11 Months Ago
Restore child entities. Allow gates with locks to be upgraded again, copy the lock across instead.
11 Months Ago
Merge from simple_upgrade
11 Months Ago
Call AttachToBuilding
11 Months Ago
Merge from simple_upgrade
11 Months Ago
set ID
11 Months Ago
Merge from simple_upgrade
11 Months Ago
Pool for menu options
11 Months Ago
Fix compile error in none.
11 Months Ago
Remove some randomly added Usings
11 Months Ago
Remove redundant check
11 Months Ago
Additional checks
11 Months Ago
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11 Months Ago
Merge from main (keeping main changes to external wall prefabs)
11 Months Ago
Remove now uneeded sound defs.
11 Months Ago
Fix double ifdef
11 Months Ago
Refactor to remove duplication.
11 Months Ago
Effects
11 Months Ago
Show building blocked message in upgrade menu.
11 Months Ago
Layer exclusions when upgrading
11 Months Ago
Increase stone wall player deploy volume area to include collision area. Set time placed.
11 Months Ago
Bunch of compile fixes
11 Months Ago
Re-enable deployment checks
11 Months Ago
More door upgrade checks
11 Months Ago
Don't allow gates with a lock to be upgraded. NRE fix.
11 Months Ago
Hook up sounds
11 Months Ago
Consolidate some code, cleanup. Setup upgrade menus.
11 Months Ago
more wip
11 Months Ago
SimpleBuildingBlock upgrading wip
11 Months Ago
Mere from peacekeeper_turret_hostile_warning_ui
11 Months Ago
11 Months Ago
Merge from main
11 Months Ago
Double the warning radius, only show turret marker if hostile.
11 Months Ago
Extra delay timings
11 Months Ago
Decrease await delay when checking for recording finish
11 Months Ago
Merge from peacekeeper_turret_hostile_warning_ui
11 Months Ago
Removed some unneeded code, debug spam.
11 Months Ago
11 Months Ago
Add a separate turret warning icon. Move UI code to a specific turret icon script.
11 Months Ago
Don't show game screen hostile warning text or menu UI timer remaining, if it's just a turret
11 Months Ago
Only show warnings if in peacekeeper mode, powered, and player is not authed
11 Months Ago
Added generic client-side hostile warning setup including TriggerHostileWarningZone, IHostileWarningEntity. Setup for auto turrets, show hostile warning marker if in range of a peacekeeper turret, set trigger range based on sight range of turret. WIP.
11 Months Ago
Merge from main
11 Months Ago
Merge from main