userAdam Wcancel

7,005 Commits over 2,465 Days - 0.12cph!

11 Months Ago
Bunch of thrust position calculation improvements. Makes turning much more reliable on a bigger variet of boats for now.
11 Months Ago
Thrust position calculation fix
11 Months Ago
WIP Automatic thrust point calculation based on hull blocks
11 Months Ago
Tag hull pieces
11 Months Ago
Track how long since a boat has had a player aboard. Auto close sails after ~30 seconds of having no players aboard.
11 Months Ago
Implement AnyPlayersOnBoat
11 Months Ago
EngineOn now checks for open sails and thrust
11 Months Ago
Sail blocking tweaks
11 Months Ago
Test changes I used for auto driving boats for solo testing stuff
11 Months Ago
Fix some client/server domain issues with GetEntitiesInBuildArea
11 Months Ago
Merge from parent
11 Months Ago
Merge from parent
11 Months Ago
Cannon whitebox deployabke
11 Months Ago
Merge from deployable_cannon
11 Months Ago
Flip default anchor rotation so it's easier to place at edges
11 Months Ago
Initial setup of anchor as deployable.
11 Months Ago
Merge from manual_anchor
11 Months Ago
Added IBoatBuildingPiece inteface. Call IBoatBuildingPiece.OnAddedToBoat when pieces are parented. Moved steering wheel and sail init logic to this implementation.
11 Months Ago
Close any open sails when finialising boat building at the boat building station, so that your boat doesn't sail off before you can get back on it.
11 Months Ago
Merge from parent
11 Months Ago
Merge from main
11 Months Ago
Merge from UI
11 Months Ago
Show tick for valid required items
11 Months Ago
Improve placement of boat building station
11 Months Ago
11 Months Ago
Show required item status. UI fixes.
11 Months Ago
Icon setup
11 Months Ago
Required items rework. More UI wip.
11 Months Ago
11 Months Ago
Refactor to WindBlocked. Include clearance checks in front and behind of sails so that they need room to catch wind.
11 Months Ago
Sails only work if they're outside
11 Months Ago
Merge from parent
11 Months Ago
merge from manual_anchor
11 Months Ago
Merge from main
11 Months Ago
Added debug.lookingAtRay, returns more reliable info about what you're looking at. Also now works for non-entities.
11 Months Ago
Merge from manual_anchor
11 Months Ago
Merge from negative_source_modifiers_godmode
11 Months Ago
Modifiers with a negative source (eg: incapacitate/blind darts) no longer get added to god mode players. Added Modifier.HasNegativeSoruce()
11 Months Ago
Merge from snake_los
11 Months Ago
Snake LOS improvements
11 Months Ago
Merge from parent
11 Months Ago
Merge from parent
11 Months Ago
Merge from m ain
11 Months Ago
Deployables can now be deployed on boats at sea
11 Months Ago
Merge from placement_improvements
11 Months Ago
Construction setup. Block fixes.
11 Months Ago
Applied same to temaining hull block types.
11 Months Ago
Construction can now be forced a specific Y value. Force Y placement of hull block types to 1. Setup hull_square sockets to prevent offsetting.
11 Months Ago
Wheel
11 Months Ago
Merge from steering_wheels