10,908 Commits over 3,347 Days - 0.14cph!
switched other states to use path nav.
cached path following fixes and tweaks
wip NavMeshPath nav mode setup, rotation fixes, update path less frequently at longer distances.
always test both navmesh layers and prefer the one with the shortest path
improvements/fixes for manual path following & switching
manual path following test
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navmesh/area type switching wip tests
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merged 6837 (6739_unity_upgrade) branch to 6739 (last live commit) to make this branch up to date with release branch and not the latest on main (which was all the wip stuff)
re-enabled other monuments in scene
Setup puzzlereset to trigger main NPC respawns again
hapis island military tunnel AI setup tests
navmesh fix and s2p now my Unity isn't broken
Launch site navmesh fix & s2p.
Default to follow state when first tamed.
some fixes and reworking pet ownership setting
Fixes and basic initial tamed/wild switching implementation.
Reworked custom navmesh data stuff.
s2p on launch site.
untamed state loading wip
cover point editor build fix