userAdam Wcancel

6,140 Commits over 2,284 Days - 0.11cph!

11 Months Ago
Refactor defaults loading to a separate function. Also load defaults in safe mode.
11 Months Ago
Removed commented out code.
11 Months Ago
Remove test convar
11 Months Ago
Merge from main
11 Months Ago
Merge from main
11 Months Ago
Setup population convar and fix error. Increase snake trigger radius.
11 Months Ago
Merge compile fix
11 Months Ago
Added snake spawn population. Updated world spawns. Move snake files. Manifest.
11 Months Ago
Increase client side trigger radius so snakes turn towards players earlier
11 Months Ago
Manifest
11 Months Ago
Codegen
11 Months Ago
Merge from main, resolve conflicts.
11 Months Ago
Merge from main, resolve conflicts.
11 Months Ago
Merge from main
11 Months Ago
Added convar (accessibility.disableMovementInInventory) to block player input when then inventory screen is open. Added a UI toggle option for it in the Accessibility options menu UI.
11 Months Ago
TerrainTexturing now monitors individual terrain related settings for change, instead of the Unity QualitySettings level
11 Months Ago
Change default filename. Fix export button appearing when it shouldn't.
11 Months Ago
Merge from main
11 Months Ago
Merge from clean_and_generate_codegen
11 Months Ago
Change reload detection method
11 Months Ago
Manually import generated code assets after clean and build to prevent any additional processing steps the next time you tab out/back to Unity. Simplify the whole process now I've fixed this issue.
11 Months Ago
Order fix
11 Months Ago
Added a combined "Clean and Generate" Codegen option that seems to work (fixed a bunch of issues with it, but still testing)
11 Months Ago
11 Months Ago
Merge from quality
11 Months Ago
Merge from main
11 Months Ago
Merge from black_bg_fix
11 Months Ago
Disable TAA in TwitchDrops render scene to fix black BG in renders
11 Months Ago
Merge from main
11 Months Ago
Cherrypick latest skins
11 Months Ago
Add filename to inspector. Only show save preset button if there's a filename specified. Potential NRE fixes.
11 Months Ago
Merge from defaults
11 Months Ago
11 Months Ago
Editor exporting of presets as default configs. Load defaults before convars.
11 Months Ago
Converted Screen sub options UI to a prefab. More UI setup. Standardised caps and formating across all graphics options.
11 Months Ago
Bunch more options UI layout
11 Months Ago
More organising and combining. Deleted now unused menu items and removed their refs in presets.
11 Months Ago
Started organising options layouts
12 Months Ago
Merge from main
12 Months Ago
Disable some now-duplicate options in graphics options screen
12 Months Ago
Merge from presets_editor/quality/
12 Months Ago
Merge from main
12 Months Ago
LOD settings
12 Months Ago
Added asyncUpload settings to mandatory defaults
12 Months Ago
Set shadow cascade splits in mandatory defaults
12 Months Ago
Particle raycasy budget preset values
12 Months Ago
Added streaming texture presets
12 Months Ago
Commented out any quality settings we probably don't want the client to be able to control. Added a SetMandatoryDefaults() function to set any stuff we definitely want set as default, across any quality levels.
12 Months Ago
More conversion wip
12 Months Ago
Implement the same hammer highlight effect as regular building blocks when targetting upgradables. Show red if the upgrade is blocked.