userAdam Wcancel

6,849 Commits over 2,526 Days - 0.11cph!

1 Year Ago
Only attempt to find and switch parent triggers for hull boocks
1 Year Ago
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
WIP handling of trigger parenting between edit/final modes
1 Year Ago
1 Year Ago
Add SetSailsOpen(distance, flag) debug console command to make testing easier
1 Year Ago
Clicked by mistake, missing file.
1 Year Ago
Bunch of stability experiments/hacks
1 Year Ago
Update test save
1 Year Ago
Add convar to toggle boat building block damage forwarding behaviour.
1 Year Ago
Individual trigger re-parenting test.
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Merge from improvised_planks and very basic initial setup
1 Year Ago
Fix BBS bone name conflict with ladders
1 Year Ago
Cannons can now be placed after boat construction
1 Year Ago
Tracked down missmatching profiler begin/end samples to ItemPreviewIcon, after a short 3 hour hunt.
1 Year Ago
Merge from bounds
1 Year Ago
Additional test save
1 Year Ago
Some cleanup and support for recalculating after load
1 Year Ago
WIP more robust bounds/center related calculations.
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Make sails visually point "forward" regardless of placement
1 Year Ago
Calculate buoyancy point locations dynamically for player built boats during creation, resulting in more stable boats.
1 Year Ago
Small refactor of dimensions debug draw and order of init calls.
1 Year Ago
Fix for empty boat building stations not being able to enter edit mode.
1 Year Ago
Force buoyancy point data refresh/save as part of buoyancy calculation, ahead of dynamic buoyancy location implementation. Remove some debug logs.
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Made sails easier to interact with.
1 Year Ago
Added IsBoatFullyContained check, called in CanEnterEditMode. Ensures all boat pieces are within the boat building area before entering edit mode, to prevent half editable boats.
1 Year Ago
Refactor EditAreaAvailable() to CanEnterEditMode() ahead of some changes
1 Year Ago
Further basic cannon functionality for prototype/playtest purposes: Add basic hold-to-reload radial menu behaviour to cannons. 4 second reload duration. Doesn't require any actualy ammo to reload, to make it easy to test gameplay.
1 Year Ago
Resolve merge UI conflict
1 Year Ago
Merge from parent (with UI conflict)
1 Year Ago
UI prefab update before fixing merge conflicts
1 Year Ago
Merge from main
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Updated test save with a couple of larger built boats, including cannons.
1 Year Ago
Very placeholder initial cannon firing
1 Year Ago
Compile fix
1 Year Ago
Anchoring a boat delays the long-range drifting to shore mechanic. Raising anchor clears the delay. Added PlayerBoat.AnchoredDriftDelaySeconds convar, initially set to 6 hours.
1 Year Ago
Added support for delaying drifting to BaseBoat.
1 Year Ago
PlayerBoat drifting now works, debug print drift status. Drift collider hit status message now includes hit transform's parent name too to make it easier to identify what's being hit.
1 Year Ago
Refactor SetDimensions, now also sets parent trigger size and is also called after a load. Disable individual hull parent triggers for now.