userAdam Wcancel

6,097 Commits over 2,284 Days - 0.11cph!

11 Months Ago
Added asyncUpload settings to mandatory defaults
11 Months Ago
Set shadow cascade splits in mandatory defaults
11 Months Ago
Particle raycasy budget preset values
11 Months Ago
Added streaming texture presets
11 Months Ago
Commented out any quality settings we probably don't want the client to be able to control. Added a SetMandatoryDefaults() function to set any stuff we definitely want set as default, across any quality levels.
11 Months Ago
More conversion wip
11 Months Ago
Implement the same hammer highlight effect as regular building blocks when targetting upgradables. Show red if the upgrade is blocked.
11 Months Ago
Remove graphics.quality
11 Months Ago
Added some placeholder quality level functions to TerrainTexturing so I can remove global quality level going forwards. Return no quality change for now. Need to figure out which quality settings will need to be monitored for change here still.
11 Months Ago
...and EnforceShadowDistanceBounds
11 Months Ago
Remove old shadow distance
11 Months Ago
Bunch of texture streaming related setup/rework. Rewored AdjustTextureStreamingBudget() to take budget directly from convar. Added streaming budgets to presets. Fixed bug with preset editor and non-UI linked convars.
11 Months Ago
Merge from simple_upgrade
11 Months Ago
Can't upgrade after recent damage
11 Months Ago
Fixing branch name typo because I can't live with it.
11 Months Ago
Bunch of shadow cascades and distance related stuff.
11 Months Ago
Merge from simple_upgrade
11 Months Ago
Fix cancel radial menu appearance behaviour for upgradables. Fix the pre-existing missing icon error message.
11 Months Ago
Merge from main
12 Months Ago
Percentage based shadow distance. Still enforcing previous shadow distances based on cascades for workarounds.
12 Months Ago
Code gen
12 Months Ago
Merge from main
12 Months Ago
Merge from simple_upgrade
12 Months Ago
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12 Months Ago
Merge from simple_upgrade
12 Months Ago
Merge from main
12 Months Ago
Menu improvements. Additional RPC checks. Some refactoring.
12 Months Ago
Add an alternate render method
12 Months Ago
Upgradable items can now alternatively use the upgrade item as upgrade cost, instead of the item ingredients. High externall walls and gates use the upgrade item as cost.
12 Months Ago
Merge from simple_upgrade
12 Months Ago
Check item blueprint is unlocked.
12 Months Ago
Merge from main
12 Months Ago
Automatically setup temporary approved skins with correct item names. Bunch of debug log cleanup.
12 Months Ago
mp5 temp fix
12 Months Ago
Merge from main and restore graphics options UI after conflict
12 Months Ago
Manifest
12 Months Ago
Force a code gen
12 Months Ago
Merge from main
12 Months Ago
Merge from simple_upgrade
12 Months Ago
Restore child entities. Allow gates with locks to be upgraded again, copy the lock across instead.
12 Months Ago
Merge from simple_upgrade
12 Months Ago
Call AttachToBuilding
12 Months Ago
Merge from simple_upgrade
12 Months Ago
set ID
12 Months Ago
Merge from simple_upgrade
12 Months Ago
Pool for menu options
12 Months Ago
Fix compile error in none.
12 Months Ago
Remove some randomly added Usings
12 Months Ago
Remove redundant check
12 Months Ago
Additional checks