10,915 Commits over 3,347 Days - 0.14cph!
Added missing wait timers at waypoints for junkpile A.
Added negative base offset to junkpile NPC to more closely match the world terrain navmesh.
Fixed NPC respawns at junkpiles.
Fixed NPCs sometimes not correctly patrolling at junkpiles.
SetDestination error spam fix. Needs more testing to make sure nothing unintended happens because it is used by every AI in the game.
Fixed junkpiles not spawning scientists since Apex removal.
placeholder untamed state setup/files
Extra client verification for interactions & UI display.
Added energy/fed display to bar to pet bar.
Updated pet vital.
Send pet vitals to owner not just disk.
Protobuf and more serialization
Energy & food consumption basics
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Merge from main. Proto conflicts fixed & rebuilt.
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some cleanup and tests removal
Added server side command verification. Refactored so both client + server can use the same verification.
Pet commands can now be shown as disabled
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setup a save file for testing.
Fixed bug introduced in the merge from misc_optimisations2 that causes animals to float visually client-side.
store last transition link
position sample type tests
sampling tweaks and fixes
PetBrain samples and records position history
active pet linking/unlinking changes to allow active pets to be switched without needing to be destroyed.