userAdam Wcancel

12,582 Commits over 3,803 Days - 0.14cph!

1 Year Ago
Add heavy scientists to spawns
1 Year Ago
Logging Refactor
1 Year Ago
Bradley Heavy Scientist prefab & initial setup.
1 Year Ago
Bunch more wip spawn setup/functionality
1 Year Ago
wip spawn handling
1 Year Ago
Initial health-based spawn group setup. Rename scientist prefab ahead of removing variant. Manifest after rename.
1 Year Ago
Move scientist code to a separate bradley file while I'm at it
1 Year Ago
Additional scientist spawning functionality.
1 Year Ago
Merge from main
1 Year Ago
▍▊▍▄▄ ▍▇▇ ▌▉█ █▆ ▅█▋ █▉ ▊▌▉ ▌▄ ▇▄█▍▇▍█▄▉▉ ▇█ ▌▉██▌▇ ▄▋▍▉▌. ▊▋▇▄▍▊▌ ▅▄▄▊▊▍▊▍▍ ██ █▍▍▌▊▉▅ ▄▅ ▌█▉▅▅▋ ▆▌▅▄▌.
1 Year Ago
Merge from main
1 Year Ago
Add a convar to toggle LOS detection methods
1 Year Ago
Remove unnecessary list newing Remove a debug.log
1 Year Ago
Merge from main
1 Year Ago
Fireballs created during sub entity srpeading respect their parents ignoreNPC setting.
1 Year Ago
GetNextPathPosition NRE fix
1 Year Ago
Merge from bradley_scientists
1 Year Ago
Increase scientist timeout
1 Year Ago
Remove debug logs
1 Year Ago
Mere from main
1 Year Ago
Merge from wr_setup
1 Year Ago
Setup for western DLC racks
1 Year Ago
Peg setup
1 Year Ago
Initial script auto setup run
1 Year Ago
Removed unused duplicate lodgroup script
1 Year Ago
Oillrig2 cover data
1 Year Ago
Oilrig2 move point data
1 Year Ago
Oilrig_small door navmesh fixes
1 Year Ago
vent_col navmesh gen error fix.
1 Year Ago
Oilrig1 cover data
1 Year Ago
Oilrig1 door navmesh fixes. Suitcase collision navmesh error gen fix.
1 Year Ago
Oilrig1 initial move point data
1 Year Ago
Merge from bradley_scientists
1 Year Ago
Bradley scientist AI design update.
1 Year Ago
Reduce timer duration before returning to cover from chase.
1 Year Ago
Recall scientists if they or the bradley haven't been able to attack any targets for a while.
1 Year Ago
Merge from bradley_scientists
1 Year Ago
Added deploybradleyscientists and recallbradleyscientists Bradley commands for Paddy. Fixed some bugs I found in the process of adding and testing the commands: MountAfterNotAttackedDuration check now also makes sure the bradley has been deployed for that long too. Scientist spawn count now only resets (as part of the Bradley healing process) after a short deploy timer.
1 Year Ago
Merge from bradley_scientists
1 Year Ago
▉▇▆▆ ▊▉▊▉ ▊▊ ▇▇▉▄▊▋▊ ▆█▊ ▌▋▊▉▋ ▍▇ ▉▉ ▊▊▉▊▆▍ ▊▋ ▍▊▄▌ ▍▇▋▅ ███ ▇▄▊▅▅█ ▄▋▋▊█▋▅▄ ▄▄▍▌▊▇▄ ▄▍ ▊▊▇▋▌▇▌ █▇▉▍
1 Year Ago
Decreased ScientistRedeploymentMinInterval from 180 to 60 seconds
1 Year Ago
Fix area mask caching.
1 Year Ago
Ai usage accuracy tests
1 Year Ago
NPC flamethrowers don't hurt NPCs.
1 Year Ago
Heavy scientist AI design fixes
1 Year Ago
Slightly reduce AI effective range to match damage range.
1 Year Ago
▄▄▇▋▄█▇▇ ▄▄▆ ▉▍▋▊▄▇▄█▄▆▋▄▅▍ ▅▋▇▅▄▄ ▉██▉▌ ▊▄ ▋▊██ █▇▅▉▍▋▊█▌ ▉▅▄▍▆▄▅▋ ▌▊▍▆ ▄▍▋▄▉▆ ▌█ ▇▆ ▌▉▌▆▋▄ █▅▄▋▊, ▅▉▇█ █▆▌█▆▍▍ █▆█ ▇▇███▌▄▉▆()
1 Year Ago
▅▉▄▊█▌▌▌▋▄▆▊ ▌▍▇▆▇▆▍▊▋() ▄▌▉ ▅▍█▉▍▋▄ ▉▌▍▍▄ ▍▄ ▉▌▌ ▅▉▅▅▌▉ █▋ ▍▊▍▇▅▅▄▊▉ ▉█▇▆▍ ▍▍▋▌▍▄▇▆. ▇▋▅ ▌▉▉▊█▆█▄▌▍▄▄ ▅▊▋▌▇ ▇█▄█▊ ▆▊ ▅▇▍▊█ █▋▇▆ ▆▇▊▉▄▅▆▄ ▇▇▍▍▍▊ ▅▅▅▍▍▌. ▋▊ ▅▇▍ █▄▇ ▌▊█▆▊▌ ▌▇▅▇▇▆▅▍▅▆▆▊▆.
1 Year Ago
Merge from bradley_scientists
1 Year Ago
Updated stationary scientist AI design. Switch scientists to stationary AI design instead of immediately killing them if the Bradley gets destroyed.