12,332 Commits over 3,712 Days - 0.14cph!
Move camera back up to default view when leaving sweetspot scan mode.
Cleanup.
Shovel item can now be used for digging flags up.
Set some placeholder shovel values.
Tweaked sweet spot detection range to be more lenient.
Sanity check player to flag distance.
Bit of cleanup
Trigger scan anim from code.
Remove old yaw/pitch transform placeholders.
Added scanBlend param to metal detector animator.
Set scanBlend from code.
Refactored some placeholder code so I can easily remove it when animation is fully setup.
Don't force VM lower in code now we have a VM setup
AI design viewer/editor shelved work.
merge from metal_detector main
Clear mouse Y input when cam is locked.
Lerp cam to locked target position.
Some refactor and a bunch of distance check replacements.
Distance check optimisation
Setup M4 for all weapon racks.
Remove empty LOD group component from m4
Setup legacy bow for single item racks
Setup instruments for weapon racks and stands.
Pegs, exclusions, scale overrides.
Render bound overrides where necessary.
Switch to SmoothStep instead of Lerp, for nicer movement at the end of sweeps
Hide placeholder model.
Setup detect pos.
Added total range percentage.
GetDetectionPos correctly applies view model cam offset if used.
WIP light setup.
Added editor-only MainMenuSystem.IgnoreEditorEscapeKey convar to prevent escape key from bringing up the UI when you want to siwtch mouse between editor and scene views without bringing up the UI
Bunch of refactor and separate some detector/UI code.
Some placeholder VM setup
Loot spawning improvements & changes
Detection position tweaks.
Adjust offset.
Adjust sweetspot range.
Merge from metal_detector