userAdam Wcancel

6,380 Commits over 2,345 Days - 0.11cph!

1 Year Ago
Codegen
1 Year Ago
Merge from main, resolve conflicts.
1 Year Ago
Merge from main, resolve conflicts.
1 Year Ago
Merge from main
1 Year Ago
Added convar (accessibility.disableMovementInInventory) to block player input when then inventory screen is open. Added a UI toggle option for it in the Accessibility options menu UI.
1 Year Ago
TerrainTexturing now monitors individual terrain related settings for change, instead of the Unity QualitySettings level
1 Year Ago
Change default filename. Fix export button appearing when it shouldn't.
1 Year Ago
Merge from main
1 Year Ago
Merge from clean_and_generate_codegen
1 Year Ago
Change reload detection method
1 Year Ago
Manually import generated code assets after clean and build to prevent any additional processing steps the next time you tab out/back to Unity. Simplify the whole process now I've fixed this issue.
1 Year Ago
Order fix
1 Year Ago
Added a combined "Clean and Generate" Codegen option that seems to work (fixed a bunch of issues with it, but still testing)
1 Year Ago
1 Year Ago
Merge from quality
1 Year Ago
Merge from main
1 Year Ago
Merge from black_bg_fix
1 Year Ago
Disable TAA in TwitchDrops render scene to fix black BG in renders
1 Year Ago
Merge from main
1 Year Ago
Cherrypick latest skins
1 Year Ago
Add filename to inspector. Only show save preset button if there's a filename specified. Potential NRE fixes.
1 Year Ago
Merge from defaults
1 Year Ago
1 Year Ago
Editor exporting of presets as default configs. Load defaults before convars.
1 Year Ago
Converted Screen sub options UI to a prefab. More UI setup. Standardised caps and formating across all graphics options.
1 Year Ago
Bunch more options UI layout
1 Year Ago
More organising and combining. Deleted now unused menu items and removed their refs in presets.
1 Year Ago
Started organising options layouts
1 Year Ago
Merge from main
1 Year Ago
Disable some now-duplicate options in graphics options screen
1 Year Ago
Merge from presets_editor/quality/
1 Year Ago
Merge from main
1 Year Ago
LOD settings
1 Year Ago
Added asyncUpload settings to mandatory defaults
1 Year Ago
Set shadow cascade splits in mandatory defaults
1 Year Ago
Particle raycasy budget preset values
1 Year Ago
Added streaming texture presets
1 Year Ago
Commented out any quality settings we probably don't want the client to be able to control. Added a SetMandatoryDefaults() function to set any stuff we definitely want set as default, across any quality levels.
1 Year Ago
More conversion wip
1 Year Ago
Implement the same hammer highlight effect as regular building blocks when targetting upgradables. Show red if the upgrade is blocked.
1 Year Ago
Remove graphics.quality
1 Year Ago
Added some placeholder quality level functions to TerrainTexturing so I can remove global quality level going forwards. Return no quality change for now. Need to figure out which quality settings will need to be monitored for change here still.
1 Year Ago
...and EnforceShadowDistanceBounds
1 Year Ago
Remove old shadow distance
1 Year Ago
Bunch of texture streaming related setup/rework. Rewored AdjustTextureStreamingBudget() to take budget directly from convar. Added streaming budgets to presets. Fixed bug with preset editor and non-UI linked convars.
1 Year Ago
Merge from simple_upgrade
1 Year Ago
Can't upgrade after recent damage
1 Year Ago
Fixing branch name typo because I can't live with it.
1 Year Ago
Bunch of shadow cascades and distance related stuff.
1 Year Ago
Merge from simple_upgrade