userAdam Woolridgecancel

10,862 Commits over 3,316 Days - 0.14cph!

3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
▉▅█▉ ▄▉▉▋▍▋▇▆▌, ▉█▄▄█ ▌▊▅▊▋█▅ ▍▅▄▅█▉▄ ▄▍▊▋ ██▍▊▆▇ ▋▊▇▌▌▍ ▉▆▆ █▍▆▄▍▇▄ ▇▅█▉▊▉▆ ▇▅▌▌.
3 Years Ago
▉▉▄▅▅▌▊ ▋▊▍▍▊ ██▄▋▅▅▋, ▍▌ ▅█▋▍▊
3 Years Ago
merge from main
3 Years Ago
merge from ai
3 Years Ago
merge from main
3 Years Ago
always spawn AI around puzzle rooms
3 Years Ago
Added "Tools/Scene/Teleport Local Player To Scene Selection" to teleport your player to your scene selection in the world.
3 Years Ago
ChaseState look distance tweak
3 Years Ago
merge from main
3 Years Ago
▌▌█ ▇▄▇▋▋█▌▍▍▋▋▋▅█▋▋▇ ▅▉ ▅▋▇▅ █▄ ▄█▌ ▆▊▉▆▅▌▅▇▊▊ ▇▌▇ ▍█▊▉▇▉█▌▉▊▌ ▆▊▋▍▍▌▋ ▊▄ ▍▊▇▆ ▉▉▇▆█▅ ▊▋▋ ▋▋▍'▉ ▍▋▉▄▍▊▍ ▋▍▉▄ ▅█▋▍▋▌█ ▆▄▇▍▋▆. ▅██▄▄ ▉▌▍▄▇▌▍▅▍▄▄█▉▊▄▆▅▄▇▊▄▌▇▉▍▅ ▄▍ ▇▌▉▆▍▊▇▊▄▅▄ ▍▍ ▊ ▌▇▆▉ ▌▇▋▍▄▇▅▇▄ ▊██ ▄▆ ▌▄▋▅█▌▉▍ ▆█▅ ▍▄█▋█▄ ▍▇▇▇▊▅▇ ▋▅▄ ▊▉ ▊▅▊▄ ▋▄▌ ▌▊▍█▄▍▄▇▋▅▇ ▊▉▊▊█▅▋▍▅ ▌█ █▇ ▋▌▇▉▆▉▌▆▇▌▉▇▄▌▆█▊ ▌▉▉▋ █▄▍▄▊ █▇▌▌▄ ▇▆▉ ▊▆▉█ ▄▆▆▅▇▋▄▆ ▇▆█ ▉▉▄ ▌▌▉▇▋█ ▉▉▄█▇█▌▆▅.
3 Years Ago
merge from main
3 Years Ago
wip healing item usage
3 Years Ago
AI can now listen for player movement and at varying volumes.
3 Years Ago
wip push/advance state
3 Years Ago
merge from main
3 Years Ago
Target lock-on tweaks. Re-lock on faster when target returns to LOS from the same direction.
3 Years Ago
some initial design changes to stay in combat state longer
3 Years Ago
replaced a bunch of identical AI designs with the new standard version.
3 Years Ago
merge from main
3 Years Ago
Added a clear design button to AI designer.
3 Years Ago
merge from main
3 Years Ago
Can now ctrl-click a state to duplicate it in the AI designer.
3 Years Ago
Added AI state name DDraw debug option to rust editor tools.
3 Years Ago
Sort event and state lists alphabetically.
3 Years Ago
Can now clear the output of an event in the AI designer.
3 Years Ago
NRE fix for animal AttackState.GetAimDirection
3 Years Ago
AI designer now uses a 2 column popup for selections, so that everything is visible.
3 Years Ago
Correct prefab, underwater dweller.
3 Years Ago
Increase tunnel dweller listen range so they react to nearby rooms
3 Years Ago
Added BaseAIBrain.OnStateChanged(). ScientistBrain now sets correct relaxed flags based on state.
3 Years Ago
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3 Years Ago
Disable saving on tunnel/underwater dweller prefabs. EquipWeapon null check.
3 Years Ago
▇▋▄▅▋▇▇▋█▋█ ▅▅▄█▍▉▇▋▉▇▆▋. ▅▅▅ ▉▄▉ ▋█▊▅ ▆▋▇▉▉▍▉▌█▄▇▇▋▋▆█▇▌▆▉▊▌▄▄▍▍ ▊▌ ▇ ▆▋▇▌▍▌▇▄▇▄█ ▆▊▌▅▇▌ █▇ ▇▊▆▌ ▅▄ ▉█▋▇▊ ▊▆▋ ▉▆▇▍█▋ ▍▍▇ ▍▌▋ ▇▄▄▌▊▅▉▇ ▉▋▍▌▅▋, ██▉▋▋▇▆ █▅ ▉▌█▇▊██▆ ▆▄█▊▉█▌▊ ▉▄▍▆▋ ▆▉▌▊▇█ ▇▉ ▆█▉ ▌▌█▄▆▋.
3 Years Ago
Null check when removing brain
3 Years Ago
Set moonpool_1200x1500_1way collision to World layer
3 Years Ago
Set dweller spawngroups to trigger layer. AIZ fixes for dynamic ai points getting removed.
3 Years Ago
Can now hold shift or ctrl when clicking an AI event to move it up or down.
3 Years Ago
slightly bumped spawn chance
3 Years Ago
Increased MaxRoamDistanceFromHome of UnderwaterDweller
3 Years Ago
Dwelling AI data pass. Added some null checks to AIZ.
3 Years Ago
Initial basic spawn limiting
3 Years Ago
pointed dwellings to new npc prefab
3 Years Ago
Added underwater dweller prefab. Manifest