12,635 Commits over 3,803 Days - 0.14cph!
Comment out debug gizmo code.
Additional checks.
Deleted metal detector UI code and prefabs now it is not used.
Added an additional client-side check before requesting flags.
Couple of extra null checks to be safe.
Re-order some checks to avoid a raycast in some situations
Added a link directly to the flag collider so I can remove a GetComponent
Removed some now unused code.
Removed a couple of double gets.
Min/max item counts.
Test loot update.
Support biome/topo specific loot
Added shovel script and set it up on the shovel, incase I need to add any extra functionality later.
Improved shovel item check.
Flags set to require shovel.
Added timeout var for flags.
Codegen.
BaseDiggableEntity can now be flagged as requiring a shovel to dig or not.
Can dig with any melee item.
Cleanup & refactor anim sync.
Codegen.
WIP 3rd person anim code.
RPC tweaks/checks.
Merge from metal_detector
Move some code away from UI
Merge from metal_detector
Disable vm bob & sway when in sweet spot scanning mode
Reduce scan duration from 3->2 seconds
Remove some old test code that disabled bob, sway, punch effects on detector VM