userAdam Wcancel

11,642 Commits over 3,622 Days - 0.13cph!

2 Years Ago
"Take All" now prioritises holding the targeted weapon above the others.
2 Years Ago
Return correct grid cell index when holding a weapon and targetting a blank cell to fix showing "Take Weapon"
2 Years Ago
Create and position board pegs when mounting a weapon. Set peg configs for a few test weapons.
2 Years Ago
merging back to a sensible branch
2 Years Ago
more peg config setup
2 Years Ago
wip peg config setup/tool
2 Years Ago
deleted now unused code
2 Years Ago
Xmasdwelling_A to D now spawn barricades using spawners so that there's not an extra copy client-side.
2 Years Ago
set some weapon configs updated test save
2 Years Ago
prefab cleanup
2 Years Ago
Don't show placement model when there's not enough space for weapon, or there's a weapon in the space already.
2 Years Ago
Placement model functioanlity improvements and fixes.
2 Years Ago
merge from main
2 Years Ago
placement model is static, offset floortoint.
2 Years Ago
placement model test
2 Years Ago
Increased coverpoint usage range
2 Years Ago
merge from melee
2 Years Ago
Equip melee gingerbreads with candy can club instead of hatchet. Added BaseNavigator.FaceMoveTowardsTarget and implemented it in MoveTowards. Set candy cane melee dmg scale.
2 Years Ago
Melee AI design updates. Set AI dmg scale for hatchet.
2 Years Ago
MoveTowards state can now use new BaseNavigator.MoveTowardsSpeed. Switched chase state for MoveTowards.
2 Years Ago
Equip hatchet. Increase melee gingerbread move speed.
2 Years Ago
use CombatStationary instead of Combat
2 Years Ago
Update xmas dwelling spawners to use both gingerbreads
2 Years Ago
Melee AI design
2 Years Ago
Added placeholder gingerbread melee AI config/design
2 Years Ago
Added initial Gingerbread_DungeonMelee prefab. Added melee loadout. Manifest.
2 Years Ago
Take All works again with new grid setup
2 Years Ago
saves
2 Years Ago
codegen after merge proto conflict fix
2 Years Ago
merge from main
2 Years Ago
Correctly remove weapon models again
2 Years Ago
grid cell contents wip
2 Years Ago
Roam design failsafe
2 Years Ago
Duplicated the scientist AI design being used by gingerbreads, pointed gingerbread brain to use this one.
2 Years Ago
compille fix
2 Years Ago
Re-implemented clientside brain state listening as an interface, IClientBrainStateListener. Moved client state based facial blendshape control from GingerbreadBrain to GingerbreadNPC
2 Years Ago
Increased gingerbread dungeon navmesh resolution so that the navmesh isn't floating way off the floor and with large ramps
2 Years Ago
Fixed gingerbreads damaging each other
2 Years Ago
trying to debug some weird shit
2 Years Ago
fix some changes that got lost somehow
2 Years Ago
data tweaks
2 Years Ago
more AI data
2 Years Ago
first pass AI data
2 Years Ago
merge from ai (still wip)
2 Years Ago
fix AI cover directions in dwellings
2 Years Ago
mp5 not chainsaw
2 Years Ago
Fix gingerbread agent type and walkable mask
2 Years Ago
wip AI conversion for gingerbreads code gen
2 Years Ago
Create, size and init an AIInformationZone for dungeon instances. AIInformationZone can be manually init'd.
2 Years Ago
more cleanup/refactor/wip