userAdam Wcancel

11,641 Commits over 3,622 Days - 0.13cph!

2 Years Ago
some cleanup / deletion
2 Years Ago
more grid wip
2 Years Ago
more wip
2 Years Ago
more wip changes
2 Years Ago
messy wip
2 Years Ago
grid tests
2 Years Ago
updated test save
2 Years Ago
Fixed cyclic serialization warning
2 Years Ago
Bunch more refactoring, file cleanup/splitting, etc.
2 Years Ago
Renamed RifleSlot to WeaponRackSlot and move to separate file
2 Years Ago
renaming
2 Years Ago
Split Row out into new WeaponRackRow file/class
2 Years Ago
merge from rows/placement
2 Years Ago
merge from rows
2 Years Ago
updated test save
2 Years Ago
temp code for placement effect test
2 Years Ago
Throw-mounting works with new row setup
2 Years Ago
merge from main
2 Years Ago
Panel alignment fix
2 Years Ago
Only show Take All option if over a weapon
2 Years Ago
Initial ghost model support (disabled) Disabled direct inventory access.
2 Years Ago
Only show Mount and Swap options if there's enough room for the weapon in the targetted slot
2 Years Ago
Updated weapon rack gallery creation test script to work with new setup
2 Years Ago
Hooked up row prefab data in inspector
2 Years Ago
Basics working
2 Years Ago
mid refactor
2 Years Ago
more wip row stuff
2 Years Ago
merge from main
2 Years Ago
more
2 Years Ago
row tests
2 Years Ago
merge from main
2 Years Ago
Rows setup wip
2 Years Ago
Row/anchor tests
2 Years Ago
Added SlotSize and set it on weapon mount defs
2 Years Ago
adjusting slot sizes
2 Years Ago
Switched to PrefabUtility.InstantiatePrefab to keep prefab links
2 Years Ago
Added an editor script to to automate spawning enough weapon racks for all weapons, mounting the weapons and then applying their configs, to make setup and testing faster. Added weaponrack gallery scene.
2 Years Ago
Implemented "Eat" radial menu option for player grown foods too.
2 Years Ago
merge from main
2 Years Ago
Added "Take All" radial menu option
2 Years Ago
Added "Swap Weapon" radial menu option when targetting a rack mount weapon, with a weapon held. Swaps the weapons and auto holds the one from the rack.
2 Years Ago
When throw mounting a weapon, mount to the slot we hit.
2 Years Ago
Auto hold a weapon when taking it from a rack if it goes to the belt (and the player is not currently holding an active item) PlayerBelt can now be set to auto hold an item.
2 Years Ago
File/folder restructure
2 Years Ago
updated test save
2 Years Ago
merge from main
2 Years Ago
Added an extra peacekeeper on platform next to static caboose. Added some AI data for caboose. Tweaked navmesh obstacle to block ground but not inside caboose. Set caboose collision data to readable for navmesh generation. Added custom navmesh data to platform next to caboose so AI can navigate the gap to caboose.
2 Years Ago
Fixed AI data that was sitting under the static caboose. S2P compound.
2 Years Ago
Compile fix
2 Years Ago
Collectable foods (berries, corn, etc) can now be eaten directly from the ground with a hold-E menu option.