userAdam Wcancel

7,941 Commits over 2,618 Days - 0.13cph!

12 Months Ago
Auth placement/building fix
12 Months Ago
Merge from parent
12 Months Ago
Fix anchor visual state on entering network range or loading in.
12 Months Ago
Fix anchor not anchoring
12 Months Ago
Fixed anchor culling when lowered.
12 Months Ago
Check for boat auth before entering edit mode
12 Months Ago
Merge from boat_building
12 Months Ago
Merge from naval_update
12 Months Ago
Remove the interaction timers from anchors to match the recent removal of timers from other items.
12 Months Ago
Added translation strings for boat validation enum so we can show nicer toast error messages.
12 Months Ago
Setup prevent building volume on small engine.
12 Months Ago
Only show the finish editing option if we're looking at the station, not the netting.
12 Months Ago
Resize boat building station netting area to support max size boats of 10x5. Reposition colliders, volumes, buoys.
12 Months Ago
Removed empty RealmedRemove component from hull_square
12 Months Ago
Anchor collision primitives setup. Tweaks to volumes.
12 Months Ago
Disable the large vehicle colliders around BBS netting
12 Months Ago
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12 Months Ago
Merge from boat_building
12 Months Ago
Merge from auth2
12 Months Ago
Merge from naval_update
12 Months Ago
Compile fixes
12 Months Ago
Only show steering wheel health bar in edit mode
12 Months Ago
Rework steering wheel priv linking to fix save issue
12 Months Ago
Modified mounted steering wheel interaction collider so interactions only show when looking down towards the bottom of the wheel. This prevents the interactions showing when trying to drive the boat normally. Override and implemented LookingAtEngine on PlayerBoatPrivilege
12 Months Ago
All boat items (steering, sail, engines, etc) are usable by anyone until a wheel lock code is set, and then only if you're authed on the wheel.
12 Months Ago
Ton more auth work, including new functionality, improvements, fixes and menu usability tweaks.
12 Months Ago
Add PlayerBoatPrivilege derived from VehiclePrivilege, overrides looking at engine. Make LookingAtEngine virtual on VehiclePrivilege. Added PlayerBoat.GetParentPlayerBoat as an easy way for an entity to find it's parent boat.
12 Months Ago
Merge from boat_building
12 Months Ago
Fix steering wheel/mailbox issue (properly this time?)
12 Months Ago
Merge from parent again
12 Months Ago
Fix steering wheel id
12 Months Ago
12 Months Ago
Merge from parent
12 Months Ago
Merge from boat_building
12 Months Ago
Merge from steering_wheels_fix
12 Months Ago
Merge from parent
1 Year Ago
Big sidetrack experiment, changing parenting/parent behaviour everywhere
1 Year Ago
Remove duplicate entity from PlayerBoat prefab that I just spent 2 hours trying to fix in code.
1 Year Ago
1 Year Ago
Bunch of work moving lock from boat to steering wheel and related refactoring/fixes.
1 Year Ago
Vis.Entities can now check hit entity parents if BaseEntity.AlsoVisCheckParent is true. Fix CodeEntryBlocked logic on PlayerBoatLock not letting codes be entered.
1 Year Ago
Enable priv flag on PlayerBoat
1 Year Ago
Setup steering wheel prefab with usable secondary colliders for auth interaction. Apply serialized client boat SetDimensions
1 Year Ago
1 Year Ago
1 Year Ago
Fix power not showing correctly in boat building UI. Display power to mass.
1 Year Ago
Merge from naval_update, keeping destination floating_city2.prefab
1 Year Ago
Merge from parent
1 Year Ago
Merge from boat_building
1 Year Ago
Changed the order of steering wheel dismount positions so the nearest one is attempted first