userAdam Wcancel

7,925 Commits over 2,618 Days - 0.13cph!

12 Months Ago
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12 Months Ago
Merge from boat_building
12 Months Ago
Merge from auth2
12 Months Ago
Merge from naval_update
12 Months Ago
Compile fixes
12 Months Ago
Only show steering wheel health bar in edit mode
12 Months Ago
Rework steering wheel priv linking to fix save issue
12 Months Ago
Modified mounted steering wheel interaction collider so interactions only show when looking down towards the bottom of the wheel. This prevents the interactions showing when trying to drive the boat normally. Override and implemented LookingAtEngine on PlayerBoatPrivilege
12 Months Ago
All boat items (steering, sail, engines, etc) are usable by anyone until a wheel lock code is set, and then only if you're authed on the wheel.
12 Months Ago
Ton more auth work, including new functionality, improvements, fixes and menu usability tweaks.
12 Months Ago
Add PlayerBoatPrivilege derived from VehiclePrivilege, overrides looking at engine. Make LookingAtEngine virtual on VehiclePrivilege. Added PlayerBoat.GetParentPlayerBoat as an easy way for an entity to find it's parent boat.
12 Months Ago
Merge from boat_building
12 Months Ago
Fix steering wheel/mailbox issue (properly this time?)
12 Months Ago
Merge from parent again
12 Months Ago
Fix steering wheel id
12 Months Ago
12 Months Ago
Merge from parent
12 Months Ago
Merge from boat_building
12 Months Ago
Merge from steering_wheels_fix
12 Months Ago
Merge from parent
12 Months Ago
Big sidetrack experiment, changing parenting/parent behaviour everywhere
12 Months Ago
Remove duplicate entity from PlayerBoat prefab that I just spent 2 hours trying to fix in code.
12 Months Ago
12 Months Ago
Bunch of work moving lock from boat to steering wheel and related refactoring/fixes.
12 Months Ago
Vis.Entities can now check hit entity parents if BaseEntity.AlsoVisCheckParent is true. Fix CodeEntryBlocked logic on PlayerBoatLock not letting codes be entered.
12 Months Ago
Enable priv flag on PlayerBoat
12 Months Ago
Setup steering wheel prefab with usable secondary colliders for auth interaction. Apply serialized client boat SetDimensions
12 Months Ago
12 Months Ago
12 Months Ago
Fix power not showing correctly in boat building UI. Display power to mass.
12 Months Ago
Merge from naval_update, keeping destination floating_city2.prefab
12 Months Ago
Merge from parent
1 Year Ago
Merge from boat_building
1 Year Ago
Changed the order of steering wheel dismount positions so the nearest one is attempted first
1 Year Ago
Remove some dead code
1 Year Ago
Quick cleanup after merge issue
1 Year Ago
Small engine anim code/setup
1 Year Ago
Small engine prefab update
1 Year Ago
Merge from small_engine
1 Year Ago
Allow all door types on player boats
1 Year Ago
Merge from boat_building
1 Year Ago
SmallEngine fuel compile fixes
1 Year Ago
Boat building station anims
1 Year Ago
Merge from parent
1 Year Ago
Merge from sail_rotate
1 Year Ago
Added a sail interaction option to rotate the sail 180 degrees if it's not lowered.
1 Year Ago
Merge from block_redirect
1 Year Ago
1 Year Ago
block damage redirect wip tests
1 Year Ago
Allow regular window frames and embrasures in boat windows.