userAdam Wcancel

6,458 Commits over 2,345 Days - 0.11cph!

1 Year Ago
Corn collectable prefabs, population & autospawn setup
1 Year Ago
Wheat, clone, entity, seeds, genes, plant properties setup. Setup growth stages. Setup placeholder growable values.
1 Year Ago
Merge from consume_food
1 Year Ago
Renamed food_pie_generic.viewmodel to food_pie_generic.viewmodel_placeholder to be clear
1 Year Ago
Merge from cookingv2
1 Year Ago
Generic pie entity and VM prefabs. Pie specific items (chicken as initial test)
1 Year Ago
Hook up new food view model script to placeholder food vm. Link to food entity.
1 Year Ago
Some very initial food VM code /setup
1 Year Ago
Added Consume server RPC to food entities. Inital OnInput for food held entity, trigger eat when you press reload for now. Don't belt-eat food items that have an item mod and valid entity prefab. Added BlockBeltSelect virtual check to ItemMod. Codegen.
1 Year Ago
Test switching food items. Added second test food item.
1 Year Ago
Very initial test food vm/held ent setup
1 Year Ago
Weapon racks can now handle items being externally removed (eg due to era enforcement)
1 Year Ago
Initial single plant pot setup
1 Year Ago
Console autocomplete now works for commands prefixed with "sv"
1 Year Ago
Merge from creative_holdToPlaceDuration_bypass
1 Year Ago
Merge from main, rebuild F1 item button after conflicts.
1 Year Ago
Reimplement as separate ConVar.Creative.bypassHoldToPlaceDuration
1 Year Ago
Setup the new world models for all cooling and warming tea items
1 Year Ago
Merge from temperature_teas
1 Year Ago
Creative mode freeplacement bypasses holdToPlaceDuration
1 Year Ago
Added "Stack" button to F1 item icons to award a max stack of the item.
1 Year Ago
Fix BoatVendor incorrect condition setting causing duo sub to be unpurchaseable.
1 Year Ago
"Switch" menu title now inclues the current setting without having to open the menu to see, eg "Switch (CS)", "Switch (C)", "Switch (S)"
1 Year Ago
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1 Year Ago
Don't attempt to auto equip bags and shields when taking from weapon racks
1 Year Ago
Merge from multi_auth_radius
1 Year Ago
Add authradius_radius and deauthradius_radius. Eg "authradius_radius 5 5" to auth everyone within 5 units (of the command issuer) on all entities within 5 units of the command issuer.
1 Year Ago
Added ArgEx.GetPlayerArgs extension method which treats every parameter after given index as a player and returns a list of the players. Add authradius_multi and deauthradius_multi commands to work on a list of players. Uses issuing players position for radius location. Adding them as additional commands to preserve the single user version and their behaviour where the target's player position is used instead.
1 Year Ago
Null check mounted vehicle when trying to notify of player weight change
1 Year Ago
Merge from preset_change_performance (still wip)
1 Year Ago
1 Year Ago
UpdateCurrentOptionFromElement virtual function. Override in graphics UI.
1 Year Ago
TerrainTexturing profiling
1 Year Ago
Null check lod and foliage grid instances, for when changing options in the menu, not in-game. Extra wait frames.
1 Year Ago
1 Year Ago
Support disabling FoliageGrid refresh. Disable FoliageGrid refreshing during preset changes, manually refresh once settings are all applied, reduces calls from 2 to 1. Split manual LODGrid and FoliageGrid refresh calls over two seperate frames when changing presets.
1 Year Ago
Setup virtual pre/post apply functions. Override for TweakGraphicsPresetsUI and toggle LODgrid refreshing there instead.
1 Year Ago
Merge from swapover
1 Year Ago
Added TweakGraphicsPresetsUI as a derived class of TweakUIPresetSelect to allow for more specific code. Reapplied config.
1 Year Ago
FoliageGrid profling. RustCamera foliage grid profiling.
1 Year Ago
Test: Disable LODGrid refreshing when applying a preset change, enable it afterwards and then manually call it once. Saves it being called 3 times when the tree, particle and mesh quality convars each get changed at the same time.
1 Year Ago
Add profiling for LODGrid.Refresh
1 Year Ago
Add per-convar profiling when changing quality presets
1 Year Ago
Merge from main
1 Year Ago
Merge from workshop_perf
1 Year Ago
Can now specify individual menu panels that will return to the main options panel when closed. Added Item store, inventory and workshop menu panels to this list.