userAdam Wcancel

6,116 Commits over 2,284 Days - 0.11cph!

1 Year Ago
Shift clicking a recipe adds ingredients for the maximum affordable items. Misc fixes.
1 Year Ago
Correctly include mixing table inventory (or not) in affordabilty checks.
1 Year Ago
Repeat clicking a recipe will add another set of ingredients to the mixing table. Refactored some affordability and logic to handle this.
1 Year Ago
Missing modifier type
1 Year Ago
Merge from speedmod_cherrypick
1 Year Ago
Cherry pick 104487 (movement speed phrase)
1 Year Ago
Setup modifiers on catapult
1 Year Ago
Merge from speedmod_cherrypick
1 Year Ago
Don't expire modifiers that have no duration. Max of one interaction source per modifier type.
1 Year Ago
wip applying speed modifier to pulling players
1 Year Ago
Merge from speedmod_cherrypick
1 Year Ago
Remove log
1 Year Ago
Merge from speedmod_cherrypick
1 Year Ago
Merge from interaction
1 Year Ago
Cherry pick 106079
1 Year Ago
Tea buff UI vital only shows tea source buffs
1 Year Ago
Added interaction source type. Added ActiveBuffUICount. Added a function to remove all modifiers of a source type.
1 Year Ago
Grab just speed modifier
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Test
1 Year Ago
Clientside affordability check first
1 Year Ago
Clicking a mixing table recipe will auto add all the ingredients to the mixing table inventory in the correct amounts/locations
1 Year Ago
Added all temperature tea recipes (base ones are placeholder ingredients) Added recipes to mxing table recipe list.
1 Year Ago
Tweak timers and distances
1 Year Ago
Re-appear delay, convars.
1 Year Ago
test scene
1 Year Ago
Fix for several item names when rendering unapproved skins.
1 Year Ago
Setup for all weapon racks.
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from teleportpos_improvements
1 Year Ago
teleportpos now has more consistent behaviour: teleportpos "50 50 50" / 50 50 50 / 50,50,50 / 50, 50, 50 all behave the same.
1 Year Ago
Wildlife hazards can now also inflict basic damage when a hazard is failed. Setup snake bite damage.
1 Year Ago
Added min/max core temp modifier teas, which modify player clamped temperature range, as an alternative option.
1 Year Ago
Tea items
1 Year Ago
Added warming and cooling player modifiers, separately so that they can be combined. Added phrases. Metabolism coretemp now includes core temp adjustment from warming/cooling modifiers.
1 Year Ago
Merge from main
1 Year Ago
Snakes now slowly turn to face in-range players. Client-only visual triggers, notifications and optimisations.
1 Year Ago
Trigger fixes. Remove log spam.
1 Year Ago
Client trigger, art root setup. Initial basic facing nearest player logic.
1 Year Ago
Codegen
1 Year Ago
Snakes can now reposition after striking. Added variables and convars for reposition chance, min/max radius and multipliers.
1 Year Ago
Merge from main
1 Year Ago
Play particle effect when repositioning. Hook up placeholder effect.
1 Year Ago
wip repositioning and convar
1 Year Ago
Added IReceivePlayerTickListener. Forward received player ticks to any listeners. WildLifeHazards can define the button press for avoiding the hazard. WildiLifeHazards receive the player tick and check for valid input. Can now succesfully avoid hazards.
1 Year Ago
WildlifeHazard can now play a sound on trigger. Hook up placeholder hissing sound for Snake wildlife hazard.
1 Year Ago
Added SavingReactionTime to WildlifeHazard entities, along with a ReactionTimeMultiplayer server convar. Hazard effects are now triggered using this delay.
1 Year Ago
Merge from main