userAdam Wcancel

6,504 Commits over 2,376 Days - 0.11cph!

1 Year Ago
Offset item positions
1 Year Ago
More debug drawing
1 Year Ago
Some hackweek as fuck wip code/tests
1 Year Ago
Bunch of WorldModel DoPrepare precalculations including largest dimension and collision based bounds. Functions for aligning an object based on largest and 2nd largest dimensions. Can now determine all items in the most "sensible" orientation: largest dimension sideways then 2nd largest upwards. Bunch of supporting code. Test functions to spawn all items with world models in a scene. Debug rendering of bounds and directions.
1 Year Ago
Manifest update for new items. Egg icon.
1 Year Ago
Setup 8 pie types: Items, recipes, pie VM settings. Added them to recipe list.
1 Year Ago
Linked chicken pie output item to chicken pie recipe. Added Brea recipe/item.
1 Year Ago
Test item tweak
1 Year Ago
Don't start attacks or hazzards when dead
1 Year Ago
Zero the Y when calculating look forward
1 Year Ago
Added a cooldown timer for the main triggered attack, use regular attack when on cooldown.
1 Year Ago
Setup hiss anim state, trigger it.
1 Year Ago
Add a regular attack, starts after the initial hazard trigger attack and continues while a player is in range.
1 Year Ago
Attack (placeholder) sound and events.
1 Year Ago
Better LOD settings
1 Year Ago
Trying out some UI to show event has triggered and reaction time. Warning hissing. Increase turn speed.
1 Year Ago
Audio. Alert tick interval.
1 Year Ago
Codegen/manifest to get bet branch working again
1 Year Ago
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1 Year Ago
Actually assign the hit anim...
1 Year Ago
Setup snake hit state and triggers. Added client hurt rpc.
1 Year Ago
Setup extra anim state between alert and idle. Animitor tweaks.
1 Year Ago
Merge from main
1 Year Ago
Compile fixes
1 Year Ago
Auto refresh item lists when convar changes
1 Year Ago
Admins can now toggle displaying hidden items in F1 menu. Added ItemDefinition.Hidden() which includes admin and new convar check. Added admin.show_hidden_items convar.
1 Year Ago
Don't show placement guide and mount option for backpacks if they have contents (already couldn't actually place them, so just a visual fix) Taking a backpack off a weapon rack will equip it if you don't have one equipped already. Maintain previously requested shield behaviour.
1 Year Ago
Merge from main attempt 2
1 Year Ago
Snappier death anim transition. Don't continue turning to face player when we're dead.
1 Year Ago
Delay removing snake when it dies. Play death anim. Setup death anim state.
1 Year Ago
Increase health, remove more debug.
1 Year Ago
Snakes will keep re-attacking on a timer if a player stays in range after triggering the QTE the first time. Removed log spam.
1 Year Ago
Potential barricade unlock fix
1 Year Ago
Pivot, increase turn speed.
1 Year Ago
Reset alert state when no players nearby, snake returns to idle visually.
1 Year Ago
Snappier attack response
1 Year Ago
Attack visual triggering
1 Year Ago
Mip map memory slider, set preset values.
1 Year Ago
Remove redundant mipmap convar settings, force in mandatory defaults. Remove them from presets. Re-export default settings.
1 Year Ago
Hooked up animator. Set aware flag when a player is near, wakes the snake up visually. Some initial anim state setup.
1 Year Ago
Set snake's chance to reposition to 0% for now so I don't get keep losing them
1 Year Ago
Merge from main
1 Year Ago
Merge from mfm1, big merge, including Unity version update.
1 Year Ago
Manifest build to bring snakes back
1 Year Ago
More merge fixes
1 Year Ago
Merge from main wip
1 Year Ago
Monitor Rust project plastic config file for changes, extract and insert the current branch name into Unity window title to make it easier to see which branch each copy of Unity is currently on. Shows in the taskbar previews. Added option to toggle it in the Rust Editor window, defaults off.
1 Year Ago
Link asbestos armor insert world model
1 Year Ago
Anim stuff
1 Year Ago
Fix? 3p pies anim import weirdness