userAdam Wcancel

6,380 Commits over 2,345 Days - 0.11cph!

12 Months Ago
Don't attempt to auto equip bags and shields when taking from weapon racks
12 Months Ago
Merge from multi_auth_radius
12 Months Ago
Add authradius_radius and deauthradius_radius. Eg "authradius_radius 5 5" to auth everyone within 5 units (of the command issuer) on all entities within 5 units of the command issuer.
12 Months Ago
Added ArgEx.GetPlayerArgs extension method which treats every parameter after given index as a player and returns a list of the players. Add authradius_multi and deauthradius_multi commands to work on a list of players. Uses issuing players position for radius location. Adding them as additional commands to preserve the single user version and their behaviour where the target's player position is used instead.
12 Months Ago
Null check mounted vehicle when trying to notify of player weight change
12 Months Ago
Merge from preset_change_performance (still wip)
12 Months Ago
12 Months Ago
UpdateCurrentOptionFromElement virtual function. Override in graphics UI.
12 Months Ago
TerrainTexturing profiling
12 Months Ago
Null check lod and foliage grid instances, for when changing options in the menu, not in-game. Extra wait frames.
12 Months Ago
12 Months Ago
Support disabling FoliageGrid refresh. Disable FoliageGrid refreshing during preset changes, manually refresh once settings are all applied, reduces calls from 2 to 1. Split manual LODGrid and FoliageGrid refresh calls over two seperate frames when changing presets.
12 Months Ago
Setup virtual pre/post apply functions. Override for TweakGraphicsPresetsUI and toggle LODgrid refreshing there instead.
12 Months Ago
Merge from swapover
12 Months Ago
Added TweakGraphicsPresetsUI as a derived class of TweakUIPresetSelect to allow for more specific code. Reapplied config.
1 Year Ago
FoliageGrid profling. RustCamera foliage grid profiling.
1 Year Ago
Test: Disable LODGrid refreshing when applying a preset change, enable it afterwards and then manually call it once. Saves it being called 3 times when the tree, particle and mesh quality convars each get changed at the same time.
1 Year Ago
Add profiling for LODGrid.Refresh
1 Year Ago
Add per-convar profiling when changing quality presets
1 Year Ago
Merge from main
1 Year Ago
Merge from workshop_perf
1 Year Ago
Can now specify individual menu panels that will return to the main options panel when closed. Added Item store, inventory and workshop menu panels to this list.
1 Year Ago
Additional improvements: Fix download status icons being displayed before buttons load when changing pages. Fix blank buttons appearing on first load before page finishes refreshing.
1 Year Ago
Cache workshop item state and only query if needed. Reduces workshop screen button Update() from over 4ms a frame to 0.04
1 Year Ago
Merge from surrender_gesture_restart_fix
1 Year Ago
Switch call to avoid rpc
1 Year Ago
Cancel any active gesture on player disconnect
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Incapacitate blindness tweaks
1 Year Ago
Restore incapacitate UI
1 Year Ago
Fix view model spamming errors
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from wip_quality_size
1 Year Ago
Missed files
1 Year Ago
Finished off quallity based slots, fixing some bugs and refactoring.
1 Year Ago
Bunch of wip craft quality/size and experimental crafting quality tea.
1 Year Ago
Lead armor insert
1 Year Ago
Armor items can now have a randomised number of insert slots on creation. Set the range to 0-3.
1 Year Ago
Asbestos armor insert
1 Year Ago
Fix shadow cascades tooltip
1 Year Ago
Merge from main
1 Year Ago
Enable grass displacement by default in all preset levels
1 Year Ago
Bunch of preset/defaults tweaks for more consistency with previous settings.
1 Year Ago
Re-add shadows quality slider (removed by mistake previously). Include shadow quality slider in presets and defaults.
1 Year Ago
Shadow cascades preset tweak