userAdam Wcancel

7,972 Commits over 2,618 Days - 0.13cph!

1 Year Ago
Merge from naval_update
1 Year Ago
Compile fixes
1 Year Ago
Only show steering wheel health bar in edit mode
1 Year Ago
Rework steering wheel priv linking to fix save issue
1 Year Ago
Modified mounted steering wheel interaction collider so interactions only show when looking down towards the bottom of the wheel. This prevents the interactions showing when trying to drive the boat normally. Override and implemented LookingAtEngine on PlayerBoatPrivilege
1 Year Ago
All boat items (steering, sail, engines, etc) are usable by anyone until a wheel lock code is set, and then only if you're authed on the wheel.
1 Year Ago
Ton more auth work, including new functionality, improvements, fixes and menu usability tweaks.
1 Year Ago
Add PlayerBoatPrivilege derived from VehiclePrivilege, overrides looking at engine. Make LookingAtEngine virtual on VehiclePrivilege. Added PlayerBoat.GetParentPlayerBoat as an easy way for an entity to find it's parent boat.
1 Year Ago
Merge from boat_building
1 Year Ago
Fix steering wheel/mailbox issue (properly this time?)
1 Year Ago
Merge from parent again
1 Year Ago
Fix steering wheel id
1 Year Ago
1 Year Ago
Merge from parent
1 Year Ago
Merge from boat_building
1 Year Ago
Merge from steering_wheels_fix
1 Year Ago
Merge from parent
1 Year Ago
Big sidetrack experiment, changing parenting/parent behaviour everywhere
1 Year Ago
Remove duplicate entity from PlayerBoat prefab that I just spent 2 hours trying to fix in code.
1 Year Ago
1 Year Ago
Bunch of work moving lock from boat to steering wheel and related refactoring/fixes.
1 Year Ago
Vis.Entities can now check hit entity parents if BaseEntity.AlsoVisCheckParent is true. Fix CodeEntryBlocked logic on PlayerBoatLock not letting codes be entered.
1 Year Ago
Enable priv flag on PlayerBoat
1 Year Ago
Setup steering wheel prefab with usable secondary colliders for auth interaction. Apply serialized client boat SetDimensions
1 Year Ago
1 Year Ago
1 Year Ago
Fix power not showing correctly in boat building UI. Display power to mass.
1 Year Ago
Merge from naval_update, keeping destination floating_city2.prefab
1 Year Ago
Merge from parent
1 Year Ago
Merge from boat_building
1 Year Ago
Changed the order of steering wheel dismount positions so the nearest one is attempted first
1 Year Ago
Remove some dead code
1 Year Ago
Quick cleanup after merge issue
1 Year Ago
Small engine anim code/setup
1 Year Ago
Small engine prefab update
1 Year Ago
Merge from small_engine
1 Year Ago
Allow all door types on player boats
1 Year Ago
Merge from boat_building
1 Year Ago
SmallEngine fuel compile fixes
1 Year Ago
Boat building station anims
1 Year Ago
Merge from parent
1 Year Ago
Merge from sail_rotate
1 Year Ago
Added a sail interaction option to rotate the sail 180 degrees if it's not lowered.
1 Year Ago
Merge from block_redirect
1 Year Ago
1 Year Ago
block damage redirect wip tests
1 Year Ago
Allow regular window frames and embrasures in boat windows.
1 Year Ago
Merge from parent
1 Year Ago
Merge from boat_building
1 Year Ago
Merge from parent