5,632 Commits over 2,223 Days - 0.11cph!
Add some more loot items for test purposes.
Tweak flag model offset and move amount.
Assign FlagModel on the dlag.
Comment out debug gizmo code.
Additional checks.
Deleted metal detector UI code and prefabs now it is not used.
Added an additional client-side check before requesting flags.
Couple of extra null checks to be safe.
Re-order some checks to avoid a raycast in some situations
Added a link directly to the flag collider so I can remove a GetComponent
Removed some now unused code.
Removed a couple of double gets.
Min/max item counts.
Test loot update.
Support biome/topo specific loot
Added shovel script and set it up on the shovel, incase I need to add any extra functionality later.
Improved shovel item check.
Flags set to require shovel.
Added timeout var for flags.
Codegen.
BaseDiggableEntity can now be flagged as requiring a shovel to dig or not.
Can dig with any melee item.
Cleanup & refactor anim sync.
Codegen.
WIP 3rd person anim code.
RPC tweaks/checks.
Move some code away from UI
Disable vm bob & sway when in sweet spot scanning mode
Reduce scan duration from 3->2 seconds
Remove some old test code that disabled bob, sway, punch effects on detector VM