userAdam Woolridgecancel

10,933 Commits over 3,377 Days - 0.13cph!

3 Years Ago
Moved trainyard navmesh component, setup monument info to use it. Deleted trainyard AI prefab.
3 Years Ago
Moved airfield navmesh component, setup monument info to use it. Deleted airfield AI prefab. S2P airfield.
3 Years Ago
Added airfield AI prefab to airfield monument scene. S2P on airfield.
3 Years Ago
Added trainyard AI prefab to trainyard monument scene. S2P on trainyard.
3 Years Ago
merge from save214_test
3 Years Ago
merge from main
3 Years Ago
Airfield move tpoint weaks. Added patrols. Switched spawners to the new generic patrol.
3 Years Ago
train yard sleep/wake
3 Years Ago
merge from trainyard
3 Years Ago
puzzle reset spawners
3 Years Ago
final patrol route
3 Years Ago
patrol routes, spawners
3 Years Ago
Trainyard AI prefab update
3 Years Ago
Added generic patrol + roam versions of scientist NPC prefab and AI designs to use going forward. Switched trainyard spawners to use them.
3 Years Ago
First pass animal attack dmg/rate tweaks
3 Years Ago
merge from ai main
3 Years Ago
Chase state updated to return error when no move point found, also returns running or finished depending on navigator. Updated human designs with chase->idle transition from error/finished events.
3 Years Ago
Reapplied Cargoship VAIZ setting.
3 Years Ago
movepoint updates to prefab
3 Years Ago
merge from ai main
3 Years Ago
APC doesn't target AI
3 Years Ago
merge from main
3 Years Ago
Reduced "fast" speed of Stag
3 Years Ago
fix for GetBestMovePointNear fallback nearest dist calc
3 Years Ago
updated ai prefab
3 Years Ago
added basic tower patrol path
3 Years Ago
wip trainyard AI setup (as prefab). Trainyard test scene.
3 Years Ago
merge from main
3 Years Ago
merge from airfield
3 Years Ago
Setup spawners so they work with puzzle reset
3 Years Ago
Airfield test scene
3 Years Ago
merge from vaiz
3 Years Ago
wip better virtual AIZ support, triggers can wake multiple sleeping AIZs.
3 Years Ago
first pass AI setup (as prefab).
3 Years Ago
merge from humantweaks
3 Years Ago
Chase and combat state improvements.
3 Years Ago
Default usecalculatepath to true
3 Years Ago
updated human AI designs with extra combat->cover transition
3 Years Ago
merge from ai main
3 Years Ago
merge from animaltweaks. Distance changes.
3 Years Ago
merge from main
3 Years Ago
client compile fix for new Reloading ai event.
3 Years Ago
BaseNavigator can now use SetDestination or CalculatePath. Added ai.usecalculatepath to toggle (defaults to false for now) Added ai.pathfindingIterationsPerFrame.
3 Years Ago
client compile fix
3 Years Ago
merge from AI main
3 Years Ago
added Reloading AI event.
3 Years Ago
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3 Years Ago
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