userAdam Wcancel

6,042 Commits over 2,284 Days - 0.11cph!

1 Year Ago
Assign world model animator
1 Year Ago
Add anim override for captive state
1 Year Ago
Set entity animation override default to kidnapper
1 Year Ago
Merge from main
1 Year Ago
More ent setup and gameplay wip
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
RPC fixes. Deploy in correct state. Auto select functionality.
1 Year Ago
More wip
1 Year Ago
Debugging
1 Year Ago
Handcuff item locking
1 Year Ago
Restore EndLocalGesture
1 Year Ago
Manifest
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Added dumb fire scientist state. AI Arena now applies spawn position forward directions to scientists when spawned. AI Arena spawning now only uses active spawn locations. Added Scientist.Arena.DumbFire prefab Added Scientist.Arena.DumbFire.AIDesign Added Scientist.Arena.DumbFire.Loadout Updatea AIArena spawn prefab list with new arena scientist. AIArena scene update.
1 Year Ago
Locked status fix
1 Year Ago
Apply handcuffs to victim wip
1 Year Ago
Don't run base input when locked
1 Year Ago
Switch handcuffs to use BaseMelee
1 Year Ago
Viewmodel initial code setup. Protobuf. Serialization. Debug logging.
1 Year Ago
Merge from main
1 Year Ago
Only the belt of a surrendering player can be modified, the rest of the inventory is view-only. Added gesture_radius_notme command to play gestures on players within the radius, but not on the player issuing the command.
1 Year Ago
Merge from main
1 Year Ago
AIHelicopterAnimation compile fix
1 Year Ago
Merge from main
1 Year Ago
Shove test
1 Year Ago
more tests
1 Year Ago
Compile fix
1 Year Ago
push wip test
1 Year Ago
Handcuffs can also block interaction/use
1 Year Ago
More wip handcuff functionality
1 Year Ago
wip
1 Year Ago
More unfucking from library corruption
1 Year Ago
Script fix
1 Year Ago
Folder cleanup. Initial item setup/prefabs.
1 Year Ago
Merge from main
1 Year Ago
Merge from handcuffs
1 Year Ago
Merge from main
1 Year Ago
UI Prefab update
1 Year Ago
Added new overlay type and prefab for hood. Item.
1 Year Ago
New branch, merging prisonerhood (3 years old) to main instead of updating a 3 year old branch.
1 Year Ago
Setup for weaponracks
1 Year Ago
Merge from main
1 Year Ago
Allow random move point usage as fallback
1 Year Ago
Pooling
1 Year Ago
Some cleanup
1 Year Ago
Can set chase ability based on weapon range. Chase state fix for when no move point found.
1 Year Ago
Heavy loot tweak
1 Year Ago
Delete now un-used prefabs