userAdam Woolridgecancel

10,922 Commits over 3,377 Days - 0.13cph!

3 Years Ago
Re-order setup
3 Years Ago
Refactor
3 Years Ago
Correctly include the root piece when merging
3 Years Ago
wip creating individual encapsulating AIZs for each water base by merging the child AIZs of each one.
3 Years Ago
merge from submarine
3 Years Ago
merge from submarine ai (nothing spawning, just to get the data prefab updates in)
3 Years Ago
merge from submarine
3 Years Ago
merge from ai main
3 Years Ago
Fix for AIZs with a single move point
3 Years Ago
merge from submarine
3 Years Ago
ai data for moonpool pieces
3 Years Ago
merge from submarine
3 Years Ago
ai data for tube pieces
3 Years Ago
ai data for LShaped pieces
3 Years Ago
merge from ai main
3 Years Ago
merge from submarine
3 Years Ago
Missed file
3 Years Ago
Added AIInformationZone.Mege
3 Years Ago
AIInformationZone bounds encapsulation tests
3 Years Ago
AI data for remaining modules.
3 Years Ago
Added AI data to first half of module segments
3 Years Ago
merge from submarine main
3 Years Ago
Enabled BaseMoveTowardsState access for humans.
3 Years Ago
merge from main
3 Years Ago
Uncommitted waterplant ai wip
3 Years Ago
Set read/write access on meshes needed for navmesh generation. Navmesh gen tests.
3 Years Ago
wip water treatment plant ai
3 Years Ago
merge from main
3 Years Ago
Removed old heavyscientist and humannpc prefabs.
3 Years Ago
Removed old unused HumanBrain and related states. Remove old unused HumanNPC.
3 Years Ago
merge from ai main
3 Years Ago
merge from main
3 Years Ago
merge from navtweaks
3 Years Ago
Fallback to SetDestinaion if CalculatePath fails
3 Years Ago
nav tweak tests
3 Years Ago
merge from main
3 Years Ago
merge from ai main
3 Years Ago
airfield scene/prefab update
3 Years Ago
Boar tweak
3 Years Ago
Moved trainyard navmesh component, setup monument info to use it. Deleted trainyard AI prefab.
3 Years Ago
Moved airfield navmesh component, setup monument info to use it. Deleted airfield AI prefab. S2P airfield.
3 Years Ago
Added airfield AI prefab to airfield monument scene. S2P on airfield.
3 Years Ago
Added trainyard AI prefab to trainyard monument scene. S2P on trainyard.
3 Years Ago
merge from save214_test
3 Years Ago
merge from main
3 Years Ago
Airfield move tpoint weaks. Added patrols. Switched spawners to the new generic patrol.
3 Years Ago
train yard sleep/wake
3 Years Ago
merge from trainyard
3 Years Ago
puzzle reset spawners