userAdam Wcancel

11,641 Commits over 3,622 Days - 0.13cph!

2 Years Ago
Auto tame when placing a harness in inventory
2 Years Ago
Reworked harness equipping. Harnesses visually add/remove with item. Added current harness to protobuf. Serialization.
2 Years Ago
merge from main
2 Years Ago
Harness item def update. Use harness items not prefabs.
2 Years Ago
prefab cleanup
2 Years Ago
prefab rename
2 Years Ago
merge from main
2 Years Ago
Reworked dog breed handling/setup. Harness equipping and retargeting tests.
2 Years Ago
more mesh switching wip
2 Years Ago
merge from main
2 Years Ago
breed definitions
2 Years Ago
Initial work for supporting dog breeds and runtime mesh switching. Protobuf update.
2 Years Ago
harness retargetting test
2 Years Ago
added ai.ClearIgnoredPlayers and ai.PrintIgnoredPlayers
2 Years Ago
UI fixes
2 Years Ago
cherry pick 74049
2 Years Ago
fixing
2 Years Ago
subtract merge from main
2 Years Ago
Disable harness requirement for taming during dev
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
Fix NRE when pets die
2 Years Ago
merge from pets main
2 Years Ago
telelport for unreasonable path distance vs distance
2 Years Ago
Cache door navmesh obstacle and toggle it with door open status
2 Years Ago
monument navmesh gen tool test
2 Years Ago
merge from main
2 Years Ago
Updated untamed AI design.
2 Years Ago
Fixed dogs not having a flee state. Added an error log for when a brain tries to change to a state that's not in the state dictionary.
2 Years Ago
merge from main
2 Years Ago
merge from brain_refactor2
2 Years Ago
client/server compile fixes
2 Years Ago
merge from navswitch
2 Years Ago
merge from pets main
2 Years Ago
cherry pick cast fix
2 Years Ago
reapply
2 Years Ago
Fix incorrect cast
2 Years Ago
Added harness item mod. Harness is now required to tame.
2 Years Ago
placeholder harness item, manifest.
2 Years Ago
Added inital pet inventory/container
2 Years Ago
merge from pets main
2 Years Ago
merge from brainrefactor merge
2 Years Ago
merge from main
2 Years Ago
merge from brain_refactor
2 Years Ago
merge from brain refactor
2 Years Ago
clean up
2 Years Ago
merge from main
2 Years Ago
merge from brain refactor merge fixes
2 Years Ago
Added a tool to add and setup MonumentNavMesh script and settings in a monument scene, then save the scene and run SceneToPrefab on it.
2 Years Ago
merge from main