userAdam Wcancel

11,638 Commits over 3,622 Days - 0.13cph!

3 Years Ago
merge from main
3 Years Ago
cherry pick 6842
3 Years Ago
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3 Years Ago
merge from live_main
3 Years Ago
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3 Years Ago
merged 6837 (6739_unity_upgrade) branch to 6739 (last live commit) to make this branch up to date with release branch and not the latest on main (which was all the wip stuff)
3 Years Ago
merge from main
3 Years Ago
re-enabled other monuments in scene
3 Years Ago
Setup puzzlereset to trigger main NPC respawns again
3 Years Ago
respawns
3 Years Ago
reapply rotation
3 Years Ago
hapis island military tunnel AI setup tests
3 Years Ago
tp snapping wip
3 Years Ago
merge from tp
3 Years Ago
merge from main
3 Years Ago
AI designer spam fix
3 Years Ago
teleport tests
3 Years Ago
merge from main
3 Years Ago
navmesh fix and s2p now my Unity isn't broken
3 Years Ago
Launch site navmesh fix & s2p.
3 Years Ago
Default to follow state when first tamed.
3 Years Ago
merge from main
3 Years Ago
some fixes and reworking pet ownership setting
3 Years Ago
Fixes and basic initial tamed/wild switching implementation.
3 Years Ago
merge from main
3 Years Ago
Reworked custom navmesh data stuff. s2p on launch site.
3 Years Ago
untamed state loading wip
3 Years Ago
cover point editor build fix
3 Years Ago
protobuf gen
3 Years Ago
merge from main
3 Years Ago
Fixed some spawners not using stat overrides. Set scientists to spawn with a chance to use healing items. s2p.
3 Years Ago
Another AI data pass: more cover/move points, added extra npcs and patrols.
3 Years Ago
merge from main
3 Years Ago
Moved gizmos script to an Editor folder
3 Years Ago
Added support for editor gizmo toggle preset groups. Can save/load 4 sets. Window->Tools->Gizmos. Needs a cleanup and some testing.
3 Years Ago
Respawns
3 Years Ago
merge from main
3 Years Ago
Finished first pass of AI setup. Prefabs, scenes, s2p.
3 Years Ago
More AI data
3 Years Ago
More ai data. Movepoint + coverpoint editor convenience tools.
3 Years Ago
Added +/- 180 degree buttons to coverpoint inspector
3 Years Ago
Rooftop cover points
3 Years Ago
Individual, per-floor virtual AIZ setup.
3 Years Ago
L2-3 custom navmesh data, spawns, patrol, move & cover points.
3 Years Ago
L1 cover points. Added AICoverPointEditor custom inspector script with buttons to quickly rotate cover points +/- 90 degrees
3 Years Ago
L1 custom navmesh data, patrol route, move point, spawns.
3 Years Ago
Level 0 test spawner & patrol. Set NPC stat override values for level 0. (no s2p yet)
3 Years Ago
merge from main
3 Years Ago
Level 0 move & cover point setup
3 Years Ago
Reapply navmesh settings